Wolfways, on 25 September 2013 - 10:09 PM, said:
It doesn't have to be 200+ ping. I'm in the UK with 120 ping and today a Jenner ran past me (he didn't know i was there between buildings) with no rear ct armour and red internals. I shot him three times with a group of four ML's at around 50 to 100m (he was running directly away from me) and his paperdoll flashed yet he seemed to not take any damage.
This happens way more than i like.
Last night had me wishing I used Fraps to record, I legged a spider and he stopped about 50m away from me and turned to face me. I shot his remaining leg at ~50m stationary with my AC20, the ret turned red, the target info flashed and his remaining leg armor didn't change (it was dark orange internal). He kept blasting me with his large laser, but I had plenty of CT armor, so I lined up my second shot on his other leg in case I made a mistake the first time... dead on hit above the knee again, ret turned red, data flashed, no change.. so I shot that leg with my medium lasers, exactly the same thing. About this time my external armor was red, so I shot the first leg again with both my AC20 and my medium lasers and the exact same flipping results happened. Every shot was close range against a stationary target and I did not miss with lasers or the AC20 yet I did no damage hitting just above the knee. At this point my CT was deep yellow into the internals and one of my team came up and popped him with a large laser at the thigh and killed him..
So yes, something is still really messed up with spiders, but I have noticed it on other lights as well.. hit them right in the back at close range against a stationary target using an AC20, ret turns red, data flashes and no damage... Ive seen it on jenners, spiders, and ravens.. but mostly spiders.
The second thing that no light pilot wants to admit, is that the speed and size of lights function as an armor multiplier. My raven is half again as durable as my CN9-YLW because most laser hits only do a fraction of the damage and missiles are much more easily avoided due to speed and size. Not to mention all the simple missed attacks just due to the speed at which they move. No other mech can run through a group of 5-6 large mechs and survive, and no other mechs can survive the focus fire of the same group of large mechs like a light mech can, and there is something wrong with that. I'm fine with wolf-packs, unheeded lights in general should be dangerous, but seriously right now lights are way more durable than they have any right to be, IMO.