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Pgi, Please Buff The Awesome


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#1 Phoenix Branson

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Posted 25 September 2013 - 09:10 PM

The Awesome is arguably the worst 'Mech in the game and needs some serious love from the developers. I would suggest the following:

Mech Quirk

* Max Alpha for PPC and ERPPC is 3 (instead of 2).

Mech Armor

* Max Armor is increased by 10%.


Thoughts/Opinions?

#2 Warrax the Chaos Warrior

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Posted 25 September 2013 - 09:29 PM

If we must have ghost heat, then I would like to it's alpha-threshold raised to three for PPCs (since it does after all carry three of them stock on two variants).

10% extra armor won't fix it's bad hitboxes though. Only actually fixing it's hitboxes will fix it's hitboxes.

Here's a thread that needs more bumps.

Proposed new layout for the AWS:
Posted Image

That would help a lot, I think.

#3 Blue Hymn

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Posted 25 September 2013 - 10:16 PM

This has been mentioned many times now, but unfortunately there doesn't seem to be any indication of a fix anytime soon. The same technical issues have been mentioned - hitboxes need tweaking, and the ghost heat/energy nerf is making the chassis much more difficult to pilot compared to other mechs. Even more problematic, is that other assaults are usually preferred over the Awesome, as they can perform if not better than the chassis in question.

As the OP says, the Awesome needs some loving. If only we can give the Awesome something - perk, ability, hitbox, all of the above - which can help it compete well with the other assaults....

#4 BUDFORCE

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Posted 25 September 2013 - 10:29 PM

Just rename the mech tbh.

Instead of calling it an Awesome, call it a Suck.

Then no one would complain.

EDIT: Spelling fix

Edited by BUDFORCE, 25 September 2013 - 10:29 PM.


#5 Corvus Antaka

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Posted 25 September 2013 - 10:39 PM

Actually just bought my awesomes again. 1st time since closed beta. The stock config is 3 PPC, not ERPPC iirc.

even with 3 ERPPC though it is surpisingly effective. I dont use the alpha much, but pairing torso and arm mounts never suits me much.

imho the awesome is fine for what it is. Giving it a mech quirk like 5% better dissapation might be nice, but only when we see quirks like this across all chassis

#6 MadMaxMKII

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Posted 25 September 2013 - 10:54 PM

I mastered all Awesome despite the 8T. the ghost heat issue renders just your alpha strike potential. chain fire those ppc or mass LargeLaser, twist your torso after every shot and engage the enemy with your massive shoulders ahead.
I still have the most fun with the 9M, but the best effectiveness with the 8V.

If I could change sth, it would only be the engine cap. dreaming of an awesome 8Q with a 360XL :P

#7 aniviron

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Posted 25 September 2013 - 11:42 PM

Changing the hitboxes to what OP suggests is pretty much what needs to happen; I've made waaaay too many posts about that in the past, and I'm not going to quote myself here. Even with fixed hitboxes, the Awesome is still worse than the Victor and Stalker in almost every way, but at least it would be just disadvantaged instead of borderline unusable.

Edit: I seem to remember now that the devs said in an older ATD they would look into maybe fixing the awesome when they were doing medium quirks and adjusting the Kintaro. Guess that didn't happen.

Edited by aniviron, 25 September 2013 - 11:43 PM.


#8 xengk

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Posted 25 September 2013 - 11:56 PM

View Postaniviron, on 25 September 2013 - 11:42 PM, said:

Changing the hitboxes to what OP suggests is pretty much what needs to happen; I've made waaaay too many posts about that in the past, and I'm not going to quote myself here. Even with fixed hitboxes, the Awesome is still worse than the Victor and Stalker in almost every way, but at least it would be just disadvantaged instead of borderline unusable.

Edit: I seem to remember now that the devs said in an older ATD they would look into maybe fixing the awesome when they were doing medium quirks and adjusting the Kintaro. Guess that didn't happen.

Changing the hitbox would make them more survival in brawler range.
I still pilot my PPC 8Q as a direct support and it works fine in that role.

I remember they also mention in the ATD that the older mech uses different model and cannot be adjust on the fly like the newer mechs. Example, any mech that doesn't change it's appearance when you change weapon are using old model. To fix the old model, they have to rebuild the mech using the new model.

#9 Devils Advocate

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Posted 26 September 2013 - 06:57 AM

I have 3 Awesomes sitting mastered in my garage and I just heard Russ Bullock, just last week, talk about how the lowest ton mechs in each weight class are supposed to be worse than the higher ton mechs in each class. He didn't make it sound like it was just because you lacked as much tonnage, either. I'm pretty sure the Awesome is awful by design and that design isn't going to change at any point.

#10 N a p e s

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Posted 26 September 2013 - 07:27 AM

http://mwomercs.com/...xes-the-return/

This is related to hitboxes and tackles the issue in regard to the Awesome.

Fix those and I'm sure we'd see a lot more Awesomes and other mechs that suffer from similar design flaws, on the battlefield. Changing the 2 PPC ghost heat limit on the chassis would be nice too but I'd stick to 2xPPC, 3xMLas and 1xLLas anyways.

Edit: I should read more... Reposted for exposure, yes thats what I did.

Edited by Napes339, 26 September 2013 - 07:54 AM.


#11 The Boz

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Posted 26 September 2013 - 07:33 AM

Ghost heat removal will make Awesome awesome.

#12 John MatriX82

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Posted 26 September 2013 - 07:52 AM

View Postaniviron, on 25 September 2013 - 11:42 PM, said:

Changing the hitboxes to what OP suggests is pretty much what needs to happen; I've made waaaay too many posts about that in the past, and I'm not going to quote myself here. Even with fixed hitboxes, the Awesome is still worse than the Victor and Stalker in almost every way, but at least it would be just disadvantaged instead of borderline unusable.

Edit: I seem to remember now that the devs said in an older ATD they would look into maybe fixing the awesome when they were doing medium quirks and adjusting the Kintaro. Guess that didn't happen.


It's an old chassis that us founders have paid up completely on the contrary of what happened to the Kintaro. None was using them so they HAD to fix it ASAP. The rest like the AWS (or the Dragon tbh) are on the low priority list.

I hope that when they'll go back making the dynamic/modular weapon slots in their meshes, they'll also take a look at the hitboxes, hopefully the scale.

Even then I totally agree that AWS is the bulkiest mech ever, so it should be quirked with some bonuses and yes, it must be enabled to shoot either 3PPC or 3ERPPC without any penalty; it would at least make it a little bit more respected and due to its size and mass, pretty counterable as well.

#13 Swords to Plowshares

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Posted 26 September 2013 - 07:57 AM

Also, when knockdowns come in, give awesome an attribute called Hulk (look at that upper body) and let it cause knockdowns as if it were 20 tons heavier (but only for the purpose of causing knockdown - not against being knocked down itself).

#14 Kaijin

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Posted 26 September 2013 - 08:07 AM

View PostJohn Neil, on 26 September 2013 - 07:57 AM, said:

Also, when knockdowns come in,


Knockdowns aren't coming in. Thanks to Goons, Paul decided being knocked down isn't any fun.

#15 Joseph Mallan

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Posted 26 September 2013 - 08:08 AM

Although I do agree the Awesome needs some love, having its head squarely between the shoulders does not help it. I also like the idea that the Awesome should have a Perk that 3 PPCs is the limit for Ghost heat.

#16 Almond Brown

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Posted 26 September 2013 - 09:56 AM

If the Awesome was to get 10% Armor, I would hope the Victor gets it as well. 80t is 80t, no matter what your name is. :huh:

#17 aniviron

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Posted 26 September 2013 - 10:28 AM

View PostAlmond Brown, on 26 September 2013 - 09:56 AM, said:

If the Awesome was to get 10% Armor, I would hope the Victor gets it as well. 80t is 80t, no matter what your name is. :huh:


Of course, the Victor is positively svelte compared to the Awesome, there's a lot less of it to hit. It's also much faster, and has jumpjets, all of which equate to being harder to hit. It also doesn't come stock with maxed armor like the Awesome does.

#18 Joseph Mallan

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Posted 26 September 2013 - 10:33 AM

the Awesome has max armor for an 80 ton Mech you say...
Posted Image
Noarmorforyou!

#19 Peiper

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Posted 26 September 2013 - 10:42 AM

Agreed. The Awesome is DESIGNED to be heat efficient when alpha-striking repeatedly. That's the ENTIRE POINT of this mech design. I would also say AT LEAST change the hitbox sizes, OR make the mech smaller.

#20 New Day

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Posted 26 September 2013 - 10:43 AM

View PostWarrax the Chaos Warrior, on 25 September 2013 - 09:29 PM, said:

If we must have ghost heat, then I would like to it's alpha-threshold raised to three for PPCs (since it does after all carry three of them stock on two variants).

10% extra armor won't fix it's bad hitboxes though. Only actually fixing it's hitboxes will fix it's hitboxes.

Here's a thread that needs more bumps.

Proposed new layout for the AWS:
Posted Image

That would help a lot, I think.

Nice arm shields, like it.

View PostColonel Pada Vinson, on 25 September 2013 - 10:39 PM, said:

Actually just bought my awesomes again. 1st time since closed beta. The stock config is 3 PPC, not ERPPC iirc.

even with 3 ERPPC though it is surpisingly effective. I dont use the alpha much, but pairing torso and arm mounts never suits me much.

imho the awesome is fine for what it is. Giving it a mech quirk like 5% better dissapation might be nice, but only when we see quirks like this across all chassis

A barn that dies at soon as it's focused? (I have 3)





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