

Pgi, Please Buff The Awesome
#1
Posted 25 September 2013 - 09:10 PM
Mech Quirk
* Max Alpha for PPC and ERPPC is 3 (instead of 2).
Mech Armor
* Max Armor is increased by 10%.
Thoughts/Opinions?
#2
Posted 25 September 2013 - 09:29 PM
10% extra armor won't fix it's bad hitboxes though. Only actually fixing it's hitboxes will fix it's hitboxes.
Here's a thread that needs more bumps.
Proposed new layout for the AWS:

That would help a lot, I think.
#3
Posted 25 September 2013 - 10:16 PM
As the OP says, the Awesome needs some loving. If only we can give the Awesome something - perk, ability, hitbox, all of the above - which can help it compete well with the other assaults....
#4
Posted 25 September 2013 - 10:29 PM
Instead of calling it an Awesome, call it a Suck.
Then no one would complain.
EDIT: Spelling fix
Edited by BUDFORCE, 25 September 2013 - 10:29 PM.
#5
Posted 25 September 2013 - 10:39 PM
even with 3 ERPPC though it is surpisingly effective. I dont use the alpha much, but pairing torso and arm mounts never suits me much.
imho the awesome is fine for what it is. Giving it a mech quirk like 5% better dissapation might be nice, but only when we see quirks like this across all chassis
#6
Posted 25 September 2013 - 10:54 PM
I still have the most fun with the 9M, but the best effectiveness with the 8V.
If I could change sth, it would only be the engine cap. dreaming of an awesome 8Q with a 360XL

#7
Posted 25 September 2013 - 11:42 PM
Edit: I seem to remember now that the devs said in an older ATD they would look into maybe fixing the awesome when they were doing medium quirks and adjusting the Kintaro. Guess that didn't happen.
Edited by aniviron, 25 September 2013 - 11:43 PM.
#8
Posted 25 September 2013 - 11:56 PM
aniviron, on 25 September 2013 - 11:42 PM, said:
Edit: I seem to remember now that the devs said in an older ATD they would look into maybe fixing the awesome when they were doing medium quirks and adjusting the Kintaro. Guess that didn't happen.
Changing the hitbox would make them more survival in brawler range.
I still pilot my PPC 8Q as a direct support and it works fine in that role.
I remember they also mention in the ATD that the older mech uses different model and cannot be adjust on the fly like the newer mechs. Example, any mech that doesn't change it's appearance when you change weapon are using old model. To fix the old model, they have to rebuild the mech using the new model.
#9
Posted 26 September 2013 - 06:57 AM
#10
Posted 26 September 2013 - 07:27 AM
This is related to hitboxes and tackles the issue in regard to the Awesome.
Fix those and I'm sure we'd see a lot more Awesomes and other mechs that suffer from similar design flaws, on the battlefield. Changing the 2 PPC ghost heat limit on the chassis would be nice too but I'd stick to 2xPPC, 3xMLas and 1xLLas anyways.
Edit: I should read more... Reposted for exposure, yes thats what I did.
Edited by Napes339, 26 September 2013 - 07:54 AM.
#11
Posted 26 September 2013 - 07:33 AM
#12
Posted 26 September 2013 - 07:52 AM
aniviron, on 25 September 2013 - 11:42 PM, said:
Edit: I seem to remember now that the devs said in an older ATD they would look into maybe fixing the awesome when they were doing medium quirks and adjusting the Kintaro. Guess that didn't happen.
It's an old chassis that us founders have paid up completely on the contrary of what happened to the Kintaro. None was using them so they HAD to fix it ASAP. The rest like the AWS (or the Dragon tbh) are on the low priority list.
I hope that when they'll go back making the dynamic/modular weapon slots in their meshes, they'll also take a look at the hitboxes, hopefully the scale.
Even then I totally agree that AWS is the bulkiest mech ever, so it should be quirked with some bonuses and yes, it must be enabled to shoot either 3PPC or 3ERPPC without any penalty; it would at least make it a little bit more respected and due to its size and mass, pretty counterable as well.
#13
Posted 26 September 2013 - 07:57 AM
#15
Posted 26 September 2013 - 08:08 AM
#16
Posted 26 September 2013 - 09:56 AM

#17
Posted 26 September 2013 - 10:28 AM
Almond Brown, on 26 September 2013 - 09:56 AM, said:

Of course, the Victor is positively svelte compared to the Awesome, there's a lot less of it to hit. It's also much faster, and has jumpjets, all of which equate to being harder to hit. It also doesn't come stock with maxed armor like the Awesome does.
#18
Posted 26 September 2013 - 10:33 AM

Noarmorforyou!
#19
Posted 26 September 2013 - 10:42 AM
#20
Posted 26 September 2013 - 10:43 AM
Warrax the Chaos Warrior, on 25 September 2013 - 09:29 PM, said:
10% extra armor won't fix it's bad hitboxes though. Only actually fixing it's hitboxes will fix it's hitboxes.
Here's a thread that needs more bumps.
Proposed new layout for the AWS:

That would help a lot, I think.
Nice arm shields, like it.
Colonel Pada Vinson, on 25 September 2013 - 10:39 PM, said:
even with 3 ERPPC though it is surpisingly effective. I dont use the alpha much, but pairing torso and arm mounts never suits me much.
imho the awesome is fine for what it is. Giving it a mech quirk like 5% better dissapation might be nice, but only when we see quirks like this across all chassis
A barn that dies at soon as it's focused? (I have 3)
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