ShadowbaneX, on 28 September 2013 - 12:20 PM, said:
I was going with the Smurfy numbers, not real math. AS7-RS. 2 ER LL, 2 LL. Standard 200, 47 SHS has a heat efficiency of 64%. Std 350, same weapons, 24 DHS is 54% efficient. Your version with the 330 XL is 57% efficient. Those are just the base numbers.
Good work.
Btw, I forgot that the engine size doesn't actually affect the single heatsinks.
Did you know, if your engine isn't a 250 rated engine or higher, you don't have 10 DHS in it? And if you don't, then the threshold equation I gave you earlier is altered to be 9, 8, or lower *2 + the other numbers *1.4? This is what I hate the most about MWO's heat system.
Watch this; For a 10 DHS build with a 250 engine, you get 50 threshold (60 after master -- the MW4's poorly balanced threshold!) The cooling rate is 2.0/sec.
Know that Blackjack? 235 max engine.
Know the Locust? 170 max engine
Sucks, doesn't it? I would think if they did get different thresholds, the Locust might get a lower one but at the same time it'd get a lot faster cooling (much smaller mech moving a lot faster, it should in theory be able to cool faster because of that).
It'd be better if they're all the same.
Although, if thresholds were hardset they can then be altered for balancing reasons.
Example: Right now the Victor is in every way superior to the Awesome. What if the Victor had 30 threshold, but the Awesome 8Q (3 PPCs) started out with 38 threshold?
Victor fires 2 PPCs, generates 66.67% heat.
Awesome fires 3 PPCs, generates 78.95% heat instead of shutdown.
That means after the pilot skill Heat Containment is mastered, that Awesome's 38 turns into 45.6. That's just enough to fire 3 ER PPCs while perfectly stationary on a regular map. He'll shutdown on hot maps and be able to move slowly on cold maps.
Thus finally allowing the Awesome to be what everyone believes it is, while the Victor resorts to what FASA has always intended it to do, rely heavily on ballistics, low heat lasers and missiles.
(Btw for those without a calculator, with the 20% Heat Containment pilot skill -- which should be removed in my opinion -- the Victor would go from a 30 threshold to a 36 threshold, allowing it the ability to fire 3 standard PPCs while moving, but that's literally going to require 15 DHS and
10 seconds to cool down from).
Edited by Koniving, 28 September 2013 - 01:29 PM.