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Gauss Is Not Balanced


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#1 MadCat02

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Posted 26 September 2013 - 10:44 AM

Before you all go crazy on me :)

I am not saying that gauss sucks! However its no where it should be

Gauss is a challange to use from the cover,its heavy,it explodes, it lacks dps and it has short 1.25 window that makes it diffecult to fight at close range and trade with other sniper builds .

If you look at some of the pools in this forum about 45% of the community hates the living **** out of it .

Now new Gauss does work on certain mechs . Misery and RS atlas both have very viable gauss builds

Misery RS Atlas

Build: Build:

STD 295 STD 325-335

Gause/3tons of ammo Gause/3 tons
2 ER Lasers 2 ER Large Lasers
3 Medium Lasers 2 Large Lasers

1.25 Heat 1.17 Heat

My personal stats

KDA 4.5-5.0 KDA 2.5-2.8 cuz Atlas is more team dependent


Pretty much every other mech is handicaped with the gauss build. If you have 2 ballistic slots on assault just go for dual UAC5 it works way better than single gauss!

With XL engine on heavy mechs gauss will explode and kill you after the first shoot in unarmored shoulder .

That means heavy mech can die in 60 damage !

I really want to see PGI give gauss something back to make up for its stupid charge and low dps .

Longer range or shorter cooldown would make me shut up . :huh:

Edited by MadCat02, 26 September 2013 - 10:45 AM.


#2 Joseph Mallan

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Posted 26 September 2013 - 10:48 AM

Gauss is a Burst damage weapon not DpS. It still hits just as hard as ever, 1.25 charge time does simulate a short Min range pretty well, but screws sniping and shooting from the hip.

#3 Lightfoot

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Posted 26 September 2013 - 08:18 PM

The current mechanic only works with a Mouse, Joysticks not allowed. Basically if you can drag and click the Gauss with a Mouse you can adjust somewhat to the charge time. If you use a joystick you have to slew the reticle into position at the exact time the Gauss charges and this is very difficult.

They need to test these things with Joystick enabled players too before they go Live.

I have just had to trash all my Gauss Rifles, totally unusable with a Joystick unless the target is not moving.

#4 Darklord

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Posted 26 September 2013 - 09:41 PM

Sorry Lightfoot but I have no problem with using a joystick and the gauss it's all about timing.

#5 Monky

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Posted 26 September 2013 - 10:05 PM

People use joysticks for aiming?

I mean, I've heard movement with them can be viable, but..... trying to aim in this game with a joystick?

#6 Morhadel

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Posted 26 September 2013 - 10:13 PM

well since they are trying to recreate Mech-assault and not mechwarrior, they are going to keep screwing things up.
if they keep this Gauss mechanic they need to remove Gauss crit explosions.

#7 A Man In A Can

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Posted 26 September 2013 - 10:26 PM

View PostMadCat02, on 26 September 2013 - 10:44 AM, said:

If you look at some of the pools in this forum about 45% of the community hates the living **** out of it .

That means the other 55% actually like it. Which means according to PGI, it's balanced.

If almost everyone uses it over everything else, it's not balanced. Which guess what? Was actually happening a few months ago.

PPC/Gauss meta anyone? Hmm? HMM? Remember that? It's all anyone was ever talking about. Thus it needed to happen.

And guess what? They succeeded in de-synching them, and not only that but made the Gauss a role-specific weapon - in the same category as LRMs. Good from afar not so good up close. But at least the Gauss can still hit up close. The only catch is you now need to be skilled with the weapon to do so.

And you know what? Let's say they didn't have such a mechanic? With the change in PPCs such players would be flocking to Gauss in droves because it was super-buffed with the speed PPCs used to enjoy. Especially with the AZ module. Oh man! There would be no end to it! Dual Gauss! Dual Gauss all I ever see is Dual Gauss! Even MORE pinpoint damage complaints.

Even a change to the cooldown to 6 seconds alone wouldn't be enough to stop such a shift. You know why? Because every sniper during that meta said that it wouldn't stop them from still doing pinpoint damage.

But you know what is? The charge mechanic. It didn't stop the pinpoint damage. You know why? Because PGI wants these weapons to have pinpoint damage. But I'll tell you what it did stop flat in its tracks. Almost everyone using them except for the dedicated few. Which is exactly what PGI wants.

Now when someone plays Dual Gausses, and does well in it, who in their right mind is going to say that's OP or cheesy? Very very few. Because now it takes a lot of skill to do well in one, which is what a weapon with the lowest amount of bullet drop, highest damage at the lowest possible heat and second best max range with the best bullet speed (the ideal damage at range weapon) in the game needs. A hard meta-prevention mechanic. Enough for a lot of people to say it's scrap at face value, but not enough that barely anyone uses it because it is absolutely impossible to use. If it was truly absolutely impossible to use, not even I a low class sniper could use it, and it would see less use than a Narc. But I can work around the mechanics and have gotten kills it. And so have others. This means it still has the same power as before, and in a truly skilled player's hands it has the power to be very deadly.

So honestly? It needs no buffs to stats. If anything the audio cues do need to be buffed so you can hear them better in a firefight.

Edited by CYBRN4CR, 28 September 2013 - 07:22 PM.


#8 Morhadel

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Posted 26 September 2013 - 10:30 PM

I sorry you must be mistaken

View PostCYBRN4CR, on 26 September 2013 - 10:26 PM, said:

That means the other 55% actually like it. Which means according to PGI, it's balanced.


No PGI won't think it's balanced till 90% of people hate it.

#9 Alistair Winter

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Posted 26 September 2013 - 10:59 PM

And 1% of us feel it's actually overpowered.

All I'll say about the matter, is that they better figure out some smart way if they want to make more people use the gauss rifle. Because if they just do a straight buff, then some of us are going to have a field day.

This could easily end up as being the AWP sniper rifle of MWO - not worth using for new players, way overpowered in the hands of experienced players.

#10 Orkhepaj

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Posted 26 September 2013 - 11:45 PM

The problem with gaus it the problem with many other weapons. 1 gauss is just doesnt work much , but if you have 2 and you are good with it , it is suddenly an awesome weapon. 30 dmg in one loc from range is just op.

#11 B1zmark

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Posted 27 September 2013 - 04:06 AM

View PostJoseph Mallan, on 26 September 2013 - 10:48 AM, said:

Gauss is a Burst damage weapon not DpS. It still hits just as hard as ever, 1.25 charge time does simulate a short Min range pretty well, but screws sniping and shooting from the hip.


Gauss could be adjusted in a number of ways, but the current incarnations just renders it sub-optimal for the role it best fits. As with everything sub-optimal, it doesn't get used.

A good real life comparison would be: You have a choice between 2 new Graphics cards. 1 gives you 100FPS, one gives you 40FPS. They both cost the same and are otherwise identical. Which one do you choose?

#12 w0rm

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Posted 27 September 2013 - 04:20 AM

People still use gauss rifles? Oo

#13 DaZur

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Posted 27 September 2013 - 04:36 AM

Folks just ain't going to be happy until the only difference between a sLas and a PPC is the particle effect...

Enter MW:O pillow-fight edition. :)

Sorry OP, the Gauss is the premier sniper weapon... The fact that it's rendered nigh useless as a brawl weapon choice means its finally been relegated to it's correct place in the weapon category hierarchy.

​Oh it can still be used as a brawl weapon without a doubt... It just requires skill and bit of finesse now.

Good... :)

I'll give ya one agreement though... Gauss should only explode if destroyed while it's charged, otherwise it should just be destroyed / critted like all other weapons.

Edited by DaZur, 27 September 2013 - 04:40 AM.


#14 Joseph Mallan

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Posted 27 September 2013 - 04:46 AM

I disagree with you on one point DaZ. The Gauss is not the Premier Sniper weapon any more. When you pull the trigger an have to wait for a charge... Not really a good mechanic for a weapon like that. It IS a good mechanic to simulate a 60m minimum though. The Gauss is just a BFG now, it is not a 'primary' sniping weapon.

#15 Rhaythe

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Posted 27 September 2013 - 04:53 AM

View Postw0rm, on 27 September 2013 - 04:20 AM, said:

People still use gauss rifles? Oo

Yup. And do well with them, too. (Trick is, your build doesn't have *only* gauss rifles).

#16 AlmightyAeng

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Posted 27 September 2013 - 04:56 AM

I dunno guys...I took out my gauss/ERLL victor last night...had multiple games over 800+ damage, using it both at range AND in a brawl...you don't need 2 to be effective.

I'm not saying it's not harder, because of the timing, but when I'm jumping and torso twisting, the timing between gauss shots works out prety well, actually.

I don't think it's OP, or useless, but like Dazur said, new players will likely find it difficult, but experienced players can WRECK with it.

Edited by Ghost Badger, 27 September 2013 - 04:56 AM.


#17 DaZur

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Posted 27 September 2013 - 04:57 AM

View PostJoseph Mallan, on 27 September 2013 - 04:46 AM, said:

I disagree with you on one point DaZ. The Gauss is not the Premier Sniper weapon any more. When you pull the trigger an have to wait for a charge... Not really a good mechanic for a weapon like that. It IS a good mechanic to simulate a 60m minimum though. The Gauss is just a BFG now, it is not a 'primary' sniping weapon.

Okay... maybe "premier" was too lofty... how about "stallworth"? :)

I acknowledge the PPC/EPPC for it's snap-shot value... That said, (for me) the speed of the projectile bumps it ahead of the Gauss as a "pure" sniper weapon.

I also give it props for being more "stealthy" in that if I can scoot-shoot and pop-shot from cover and with miniscule particle effects... it's far more difficult to find and range me with the Gauss. :ph34r:

Edited by DaZur, 27 September 2013 - 04:59 AM.


#18 Joseph Mallan

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Posted 27 September 2013 - 05:08 AM

I guess as a Former professional killer the idea that a delay between when I pull the trigger and when my weapon WANTs to shoot. offends me. Any delays to shooting a sniper weapon needs to only happen at our end of the mouse. Why do I need an In game mechanic to simulate B.R.A.S.S. when I am already doing it before I click my Mouse?

There is a distinction on what is an isn't a good explanation. If Gauss is a sniping weapon then a Charging delay is bad. No exception. If Gauss is a long range weapon, with trouble targeting in close, a Charging delay is logical.

Edited by Joseph Mallan, 27 September 2013 - 05:08 AM.


#19 CravenMadness

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Posted 27 September 2013 - 05:20 AM

Meh, you people bitching about gauss are just too used to how it used to work.

Took out dual gauss on a brand spanking new jager S the other night, nothing unlocked at all on it, and was regularly doing over 500 damage a game, wasn't getting any kills but that's because I wasn't tunnel visioning on one mech at a time until it was dead, I'd fire and move and get a new target.

Only real complaint I have is that the weapon charges down too quickly, I tried to get around that by having both gauss linked to two groups, so I could hold mouse 1 to charge, and my mode of thinking was that I could then hit mouse 2 to fire once the charge sound confirmed it. ... Didn't work.

Missed a good couple of potential kill shots on lights crossing my firing lane because I had the weapon charged, was zeroing in on a leg or ct, and went to fire only to hear the downcharge right as I released the 'charge' button.

#20 DaZur

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Posted 27 September 2013 - 05:22 AM

View PostJoseph Mallan, on 27 September 2013 - 05:08 AM, said:

I guess as a Former professional killer the idea that a delay between when I pull the trigger and when my weapon WANTs to shoot. offends me. Any delays to shooting a sniper weapon needs to only happen at our end of the mouse. Why do I need an In game mechanic to simulate B.R.A.S.S. when I am already doing it before I click my Mouse?

There is a distinction on what is an isn't a good explanation. If Gauss is a sniping weapon then a Charging delay is bad. No exception. If Gauss is a long range weapon, with trouble targeting in close, a Charging delay is logical.

Understood and agree...

I've stated elsewhere that I'd rather see the mechanic changed to a "charge+hold" mechanic (think cocking the hammer) I'd even accept a longer charge cycle time to achieve this). This would instantly elevate it over the PPC as well as play right into the present "explodes when damaged" gobbly-****.





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