There are many people that hate being capped. The issue is that you have to have a way to keep the lights from raoming the map or avoiding the fight. Otherwise every single fight will end up lasting the full time with at least 1 light avoiding combat to survive.
Here is the idea:
As the battle is raging start sectioning off the map for artillery.
Slowly the map would get smaller and smaller heading towards the 15min mark. Eventually you would have a single grid for who is left till either last man wins, or time runs out. All other grids would be getting shelled constantly forcing them together.
No more cap. And they could somewhat randomize the grids that get shelled with a little bit of warning. I'd rather they just work from ther outer map to the center map for simplicity but they have options.
This mode in a large city skyscraper map might be fun.
((I checked for this but only found lots of complaints about cappers, not a clear solution))
Thoughts?
- Kill
Edited by Killhunger, 26 September 2013 - 11:46 PM.