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Arm Mounted Srm's Broken


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#1 arghmace

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Posted 26 September 2013 - 12:54 PM

I've played quite a bit with ON1-K having 2 SRM6's in the torso and I can honestly say that they are way more effective than 4 SRM6's in ON1-VA's arms, which I've also used a lot - to my demise.

Seems that arm mounted SRM's are bugged somehow and don't register hits. Just 5 minutes ago I blasted 24 missiles at a stationary HBK and absolutely nothing happened.

Now I know that all weapons have hit registration issues but I'm quite positive that arm mounted SRM's have this problem multiplied by a huge factor. They seem completely useless tbh. Which of course makes ON1-VA and to some extent ON1-V as well completely unusable.

Looking at the stats VA is by far my worst mech. I do better dmg even in a RVN-4X for crying out loud. Those arm missiles are simply studs most of the time.

Edited by arghmace, 26 September 2013 - 01:35 PM.


#2 arghmace

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Posted 26 September 2013 - 01:35 PM

Anyone else having similar experiences?

#3 Heat Seeking Civet

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Posted 26 September 2013 - 01:51 PM

my trebuchet is 100% useless with the arm mounted SRM's.

#4 AJ Frost

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Posted 26 September 2013 - 02:10 PM

Although 'd like to concur, I can't. I've been monitoring my weapon stats with WarEagles statistic tool ( http://mwomercs.com/...ved-statistics/ ), and the arm mounted SRM's in my Orion do damage just as good or bad as any SRM launcher. Posted Image
That said, any SRM be it arm or leg mounted, has hit detection issues again. I've been playing with a 150ms delay and from time to time they fail to do damage although the explosion was spot on.

#5 Ironwithin

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Posted 26 September 2013 - 02:21 PM

I did have a similar experience as the OP.

After a couple of games with 4srm6+artemis on the VA and going "wtf, 94dmg ?! I fired 100 missiles!", I switched the srms for streaks, put in 2LL and an ac10 and now that things works way better.

Something is definately FISHY about that mech, even adding to the problems the Orion already has (like being shot in the back and getting front CT damage).

SRMs in arms and SRMs in general are seriously borked.

#6 Heat Seeking Civet

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Posted 26 September 2013 - 02:41 PM

View PostAJ Frost, on 26 September 2013 - 02:10 PM, said:

Although 'd like to concur, I can't. I've been monitoring my weapon stats with WarEagles statistic tool ( http://mwomercs.com/...ved-statistics/ ), and the arm mounted SRM's in my Orion do damage just as good or bad as any SRM launcher. Posted Image
That said, any SRM be it arm or leg mounted, has hit detection issues again. I've been playing with a 150ms delay and from time to time they fail to do damage although the explosion was spot on.



Looking at this makes me wonder if it is a hit detection issue with HSR, and you're just not getting the issue. I could see HSR failing to properly account for both mechs travel vector, and the distance from the mechs center out to the arms. Wouldn't it be epic if HSR was tracking from the center, and the because of such the SRM's are being "rewound" to behind the or in front of the mech, instead of to the center of your aim.

#7 AJ Frost

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Posted 27 September 2013 - 06:40 AM

I'll admit that. I cannot be certain. But the numbers do not differ significantly from the ones I get from.my Atlas with 3 Torso mounted SRM 6. both have Artemis though, so maybe that changes matters?

#8 arghmace

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Posted 27 September 2013 - 07:37 AM

Good numbers, thank you. I have Artemis as well so cannot be that. Might be HSR related like ForestGnome suggests. Or it might just be that the 2 torso SRM's in my K-Orion are just as bad but I don't notice it so easily since I have many other weapons in that build doing most of the work. Whereas my VA-Orion has very little other weapons so SRM's being borked in general would obviously wreck that mech more than the balanced K build.





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