This is the 28-minute video of Bryan Eckman discussing community warfare at the launch party. There isn't a set ETA, but they flesh it out a bit. I listened and transcribed. You're welcome, work was slow.
Video Link:
Rundown:
There are three groups of players:
Contracts
Loyalty Points
Faction (Lore) Unit Structure - House Units:
[Note: The Wolf's Dragoons are a lore MERC unit...which makes me wonder if other merc units are included in the Loyalist category...see more on merc units below.]
Mercenary Unit Structure
Faction (House) Unit Combat
Mercenary Unit Combat
Mercenary Unit Logistics
Planetary Assault
[Note: To me, this says that the merc unit will own mechs, that we assign access to those mechs via rank, and we LEAVE those mechs and move them around the universe and planets...and when we're assaulted, invaded, or get a contract, our various pilots step into those mechs. I could be wrong, time will tell.]
Faction Warfare
[Note: At this point, the image zooms out from the 'front's you're looking at...and gives us a starmap of 3000 planets. I actually got a chill. PGI hasn't done that for me in a while. It was nice. 18:15 in the video.]
The InnerSphere Battleground:
CW Economics:
[Note: Also, he talked about 'special items' that he refused to reveal and was teasing the audience with. Considering how many mechs we all already have...I REALLY REALLY wonder if we're gonna have to just keep buying 'mechs once we garrison them, OR if they're destroyed in match. Seriously. Suddenly light and medium 'mechs look like a better, less expensive option. Just saying, I'm calling it now. *weeps over hero mech destruction*]
Delivery of Community Warfare
[Note: At 23:00 Phil shows the new IU 2.0. Bryan says it's a teaser of what's coming "In the next four weeks."]
UI 2.0
[Note: It does look MUCH better. Wish release had waited for this.]
So there it is. I hope you enjoy the rundown...I need a beer.
Edited by Ghost Badger, 27 September 2013 - 12:29 PM.