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Community Warfare And Ui 2.0 As Explained By Bryan Ekman (Video)


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#81 Sandpit

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Posted 27 September 2013 - 03:06 PM

View PostZyllos, on 27 September 2013 - 02:54 PM, said:


Going back and rereading my post and listening to the video a bit more closely, I am going to modify part of my initial statement.

If you closely listen to what he said in the video, he says faction loyalty is not a whole lot different from EQ or some other MMO. BUT, he says there is no penalty so you will never go negative. Technically, if it's like EQ but there is negative, that can still mean faction loyalty can drop from it's present position, it's just it will never go below 0.


If there's no penalty then you can't lose it I think?

#82 MustrumRidcully

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Posted 27 September 2013 - 11:59 PM

View PostHeffay, on 27 September 2013 - 02:55 PM, said:


The 50 people who were still playing it?

No, I suspect it has to do with MW:LL having stopped development. It started as a hobby project and the agreement with Microsoft was limited. It oculd not have possibly become a commercial project.

It might be noticeable that the devs working on MW:LL have now found jobs elsewhere in the industry.
It might also be worth mentioning that one of the best balancing changes from previous MW titles to M:WO - lasers as hitscan damage over time weapons rather than hit-scan projectile weapons - was not a PGI invention, but came from MW:LL.

I was always confused how someone on the PGI team could have come up with this idea but not recognize all the balancing problems of alpha strikes with convergence and be unable to find a solution. When I finally learned it was an MW:LL idea, it started to make sense.

#83 Nordhammer

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Posted 28 September 2013 - 03:46 AM

So what happened to the plan of monetizing merc companies?Are we forgetting the "Miss-Quote"flap?I would maintain that mercs look more attractive to play because remember the plan is/was to pay real money to start said corps.Also nothing really new has changed for the release plan of CW or the Clans still six months after release."Clantech Coming Within Six Months After Launch"Started by benth, Apr 16 2013 07:58 PM [color="#b27204"]http://www.warcry.co...After-Release.2[/color] for example.Really what has been changed since they first promoted CW has a pillar in closed beta?

Edited by Nordhammer, 28 September 2013 - 03:47 AM.


#84 Sandpit

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Posted 28 September 2013 - 05:38 AM

View PostNordhammer, on 28 September 2013 - 03:46 AM, said:

So what happened to the plan of monetizing merc companies?Are we forgetting the "Miss-Quote"flap?I would maintain that mercs look more attractive to play because remember the plan is/was to pay real money to start said corps.Also nothing really new has changed for the release plan of CW or the Clans still six months after release."Clantech Coming Within Six Months After Launch"Started by benth, Apr 16 2013 07:58 PM [color=#B27204]http://www.warcry.co...After-Release.2[/color] for example.Really what has been changed since they first promoted CW has a pillar in closed beta?


I have no problem with having players who want to start their own private pay a fee during the creation process. I agree that nothing has changed since the last time we had CW being talked about by the devs and are getting a very similar timeline vague launch date just as we did two years ago





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