Kyrie, on 28 September 2013 - 12:39 PM, said:
I was not clear in what I was proposing, my apologies. First, instead of it being a bounty system, I am proposing that high ranked players be allowed to offer strategic contracts with their own money (in the case of senior mercs) or with another form of currency for loyalists. An example of a strategic contract would be: Attack X, Defend Y, Scout Z. X, Y , and Z would be locations in the InnerSphere. Depending on how the conquest system is implemented, this could be a specific planet or, if such a level of granularity exists a location within the planet (i.e., as in MPBT 3025's hex conquest system proposed in the design doc).
This would accomplish a few key game objectives:
1) Allow for voluntary cooperative coordination, simplifying the coordination process by letting people announce rewards and targets
2) Allow for the grind to be meaningful. "Oh look, I ground up my rank and I am powerful enough to help set the agenda for my House.". As an example, assuming a rank system along the lines of (Recruit, Private, Sgt, Master Sgt, Lt, Captain, Major, LtCol, Col, Maj Gen, Lt Gen), I would make the first "strategic" contract offer available at Colonel rank.
The power and importance of the contracts would be upgraded with reach rank.
This is great but a constructive question, how does this work with finding matches to drop into? Or another way of posing the question I guess, how does the queue system work with this or something similar?
Edited by Johnny Z, 28 September 2013 - 01:40 PM.