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Despwn: Review | World Of Wanzers


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#21 Riptor

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Posted 27 September 2013 - 04:14 PM

View PostDeadlyNerd, on 27 September 2013 - 12:36 PM, said:

I think the reviewer just became the vocal minority


You could say he is on an island.

#22 Corvus Antaka

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Posted 27 September 2013 - 04:23 PM

View Postmekabuser, on 27 September 2013 - 12:41 PM, said:

good review.

Its funny, there are many things that grind my gears about the game, BUT..
to me..

the combat is fun

Ill never get tired of combat, for combats sake.. Its like playing endless games of hoops..
you could do that your whole life and never be bored... Thats where im coming from.


yup. reviewers are all saying that too.

And that is right now what matters most - the core combat & gameplay is fun.

And good on the reviewers for cracking PGI about CW etc, hopefully PGI will learn something from this experience.

Shame about the scores, but the franchise is strong and with future content, and the reality of trolls who rate this game 0-3 and yet still play it...

I just don't think there is much to worry about. Back to the mech we go :D

#23 Sandpit

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Posted 27 September 2013 - 04:25 PM

View PostColonel Pada Vinson, on 27 September 2013 - 04:23 PM, said:


yup. reviewers are all saying that too.

And that is right now what matters most - the core combat & gameplay is fun.

And good on the reviewers for cracking PGI about CW etc, hopefully PGI will learn something from this experience.

Shame about the scores, but the franchise is strong and with future content, and the reality of trolls who rate this game 0-3 and yet still play it...

I just don't think there is much to worry about. Back to the mech we go :D

I don't think we've got to doom and gloom levels yet but I think it's painfully obvious that they need to add some content and fast

#24 Windies

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Posted 27 September 2013 - 04:37 PM

Game can only last on the good graces of the "core combat feel" before more is needed to stave of the repetitive feeling that this game throws at you after about 5-10 matches.

I admit the combat feels great, I think if it didn't I wouldn't care much about it. The core combat has felt great though since closed beta, it's everything after that has been a total disappointment. There's nothing tying you to the game besides a brutal grind and there's nothing enhancing the game outside of the combat except the grind to unlock XP skills and GXP modules.

Paul's answer to the game modes with what would be the infamous "Gauntlet" mode, should really put anyone concerned with the actual state of the game on edge because it signifies that they have almost no idea how badly this game needs more diverse modes, or they cannot implement any different modes for whatever reason. What this game needs is the Conquest mode from the PC Gamer article, With bases and objectives, not the **** Conquest mode we have now.

That's where the game fails and that's where it has failed for the past year. Balancing issue's aside, technical issue's aside, from a long term player perspective, there's nothing to hook you in for the long haul and that is what kills any F2P game based on a long term , in this case, Macro-transaction model.

Edited by Windies, 27 September 2013 - 04:39 PM.


#25 Sandpit

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Posted 27 September 2013 - 05:03 PM

View PostWindies, on 27 September 2013 - 04:37 PM, said:

Game can only last on the good graces of the "core combat feel" before more is needed to stave of the repetitive feeling that this game throws at you after about 5-10 matches.

I admit the combat feels great, I think if it didn't I wouldn't care much about it. The core combat has felt great though since closed beta, it's everything after that has been a total disappointment. There's nothing tying you to the game besides a brutal grind and there's nothing enhancing the game outside of the combat except the grind to unlock XP skills and GXP modules.

Paul's answer to the game modes with what would be the infamous "Gauntlet" mode, should really put anyone concerned with the actual state of the game on edge because it signifies that they have almost no idea how badly this game needs more diverse modes, or they cannot implement any different modes for whatever reason. What this game needs is the Conquest mode from the PC Gamer article, With bases and objectives, not the **** Conquest mode we have now.

That's where the game fails and that's where it has failed for the past year. Balancing issue's aside, technical issue's aside, from a long term player perspective, there's nothing to hook you in for the long haul and that is what kills any F2P game based on a long term , in this case, Macro-transaction model.


I agree but disagree lol. All this game needs is that IS map and a way to do private matches. The community would do the rest. Actually all the game needs is private drops and the community would do the rest. It wouldn't be the first time we started a league for a btech game and did everything ourselves if we had a way to drop together. That's all they had to do and it was suggested time and again over the years yet they refuse to give it to us.

#26 Windies

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Posted 27 September 2013 - 09:56 PM

View PostSandpit, on 27 September 2013 - 05:03 PM, said:


I agree but disagree lol. All this game needs is that IS map and a way to do private matches. The community would do the rest. Actually all the game needs is private drops and the community would do the rest. It wouldn't be the first time we started a league for a btech game and did everything ourselves if we had a way to drop together. That's all they had to do and it was suggested time and again over the years yet they refuse to give it to us.


Even with just an IS map and private lobbies, the game mode is extremely rudimentary and boring. It gets old quicker than quick. Hey it would be a start, but the core issue is the boring and stale game modes. You think CW would be epic with endless assault matches? Is the game stale and boring to you right now? Why do you think having a magic map will somehow make it more interesting unless there is more to tie you in to it, like fighting for objectives on that map?

Just listen to what all the reviews are hitting on. The fact that the game modes just plain suck and they are boring and very repetitive.

Edited by Windies, 27 September 2013 - 10:02 PM.


#27 N0MAD

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Posted 27 September 2013 - 10:16 PM

View PostHeffay, on 27 September 2013 - 01:05 PM, said:


The nice thing about the community warfare part is that programatically, it is FAR simpler than the actual 3D combat portion of the game. It's just some minor art assets, database accesses and a few (relatively) simple procedures to drive it. They just need an interface that can support it easily.

Yet 2 years in development, one year of beta and we have what? UI in a month, 6 months for CW, is that 6 months for full implementation or phase 1?. Now lets consider their previous statements on schedules, CW just after Beta release, then their latest i know of, CW shortly after launch?.
Now i point to your comment and say WTF..
@ Sandpit..
I totally agree.

Edited by N0MAD, 27 September 2013 - 10:22 PM.


#28 Sandpit

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Posted 27 September 2013 - 11:15 PM

View PostN0MAD, on 27 September 2013 - 10:16 PM, said:

Yet 2 years in development, one year of beta and we have what? UI in a month, 6 months for CW, is that 6 months for full implementation or phase 1?. Now lets consider their previous statements on schedules, CW just after Beta release, then their latest i know of, CW shortly after launch?.
Now i point to your comment and say WTF..
@ Sandpit..
I totally agree.


This and yes for me having a unit to fight alongside and see progress in the inner sphere universe would make me happy because I would feel like I'm fighting for something.

#29 Heffay

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Posted 28 September 2013 - 05:50 AM

View PostN0MAD, on 27 September 2013 - 10:16 PM, said:

Yet 2 years in development, one year of beta and we have what? UI in a month, 6 months for CW, is that 6 months for full implementation or phase 1?. Now lets consider their previous statements on schedules, CW just after Beta release, then their latest i know of, CW shortly after launch?.



6 months to full implementation is what they said. I doubt they'll make that, but we'll see.

#30 Sandpit

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Posted 28 September 2013 - 06:09 AM

View PostHeffay, on 28 September 2013 - 05:50 AM, said:

[/size]


6 months to full implementation is what they said. I doubt they'll make that, but we'll see.


I no longer put any faith in "soon" even if it has a timeframe attached to it at this point

#31 Alois Hammer

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Posted 28 September 2013 - 06:28 AM

View PostSandpit, on 27 September 2013 - 01:19 PM, said:

All "faith in their deadline" issues aside they have not discussed how they will balance CW.


Just like they balance everything else- hire a bunch of monkeys to fling feces at the wall until something sticks. :D

#32 Blackfang

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Posted 28 September 2013 - 06:30 AM

Yeah they did mentioned that phase 1 community warfare will directly follow UI2.0 (Bryan eluded to maybe the next patch or two after UI2.0 for it). I agree this is a fair review on what we have now. I know the reviewers should only review on what we have but it would have been nice if the reviewer could have mentioned the coming plans that directly correlate with the negative points of his review so people know that PGI are addressing it (even if it will take them longer than expected). Which is part of the problem, I think they massively underestimated the time and effort required to get to this point, especially having to rewrite epic portions of the system to make it work properly, a job I certainly do not envy.

See you all on field Mechwarriors.

#33 Sandpit

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Posted 28 September 2013 - 06:41 AM

View PostBlackfang, on 28 September 2013 - 06:30 AM, said:

Yeah they did mentioned that phase 1 community warfare will directly follow UI2.0 (Bryan eluded to maybe the next patch or two after UI2.0 for it). I agree this is a fair review on what we have now. I know the reviewers should only review on what we have but it would have been nice if the reviewer could have mentioned the coming plans that directly correlate with the negative points of his review so people know that PGI are addressing it (even if it will take them longer than expected). Which is part of the problem, I think they massively underestimated the time and effort required to get to this point, especially having to rewrite epic portions of the system to make it work properly, a job I certainly do not envy.

See you all on field Mechwarriors.


With all of the delays around these features in particular I can see why they wouldn't mention it though. They could have avoided that by either following their original deadlines or not launching as a final product until they had the game completed. Either way they put themselves into this situation. If they had then it seems hard to believe that the pro reviews would have been less than seven and more than likely up in the 8 range

#34 Heffay

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Posted 28 September 2013 - 06:49 AM

View PostSandpit, on 28 September 2013 - 06:41 AM, said:

With all of the delays around these features in particular I can see why they wouldn't mention it though.


At least they are learning to communicate like professionals. Be vague, be positive.

They learned their lessons from the 3PV thing.

#35 Sandpit

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Posted 28 September 2013 - 07:00 AM

View PostHeffay, on 28 September 2013 - 06:49 AM, said:


At least they are learning to communicate like professionals. Be vague, be positive.

They learned their lessons from the 3PV thing.


No, I don't think they did unfortunately :D if they had they wouldn't have released what really equates to a demo of the combat engine with absolutely nothing else. For a long time in cb and ob I told people to wait and be patient because we were in beta and we were essentially testing the combat mechanics and balance for the company but after seeing the launch and the fallout it seems more and more like pgi just has their priorities mixed up. Working on features that add nothing, don't fulfill their intended purpose, that **** off your player base, and ignoring things like cw and lobbies just shows me that they really have poor management skills at this point. I don't think they're evil but they're definitely not very smart in how they do things and what they choose to prioritize o

#36 Heffay

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Posted 28 September 2013 - 08:32 AM

View PostSandpit, on 28 September 2013 - 07:00 AM, said:

just shows me that they really have poor management skills at this point. I don't think they're evil but they're definitely not very smart in how they do things and what they choose to prioritize o


Well, they are Canadians. They let their employees go home after a solid 10 hour day, and they probably give them a weekend day off to boot. If it was an American run company, the hard work would start at hour 16 each day, and there would be cots in the cubes. :D

I'm glad I don't work in that industry. I put in my hard average 7 hours a day time, just like everyone else. :wacko:

#37 Sandpit

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Posted 29 September 2013 - 01:31 PM

View PostHeffay, on 28 September 2013 - 08:32 AM, said:


Well, they are Canadians. They let their employees go home after a solid 10 hour day, and they probably give them a weekend day off to boot. If it was an American run company, the hard work would start at hour 16 each day, and there would be cots in the cubes. B)

I'm glad I don't work in that industry. I put in my hard average 7 hours a day time, just like everyone else. :angry:


What does a work day or day off have to do with management skills? You ability to make good posts at time with good info is completely undermined when you post stuff like this. Never once did icall into question their work ethic, only you mentioned that. I said their management skills seem to be poor. Stop putting words into people's mouth and let your opinions and thoughts about the game stand on their own merit instead attempting to trivialize or discount someone else's. Especially when it just makes you look like an arrogant *** who really doesn't bother to read and/or understand a person's thoughts before making a snide comment on them while trying to disguise it as good humored fun. I thought you were actually someone who had some good points once in a while but you're quickly just revealing yourself to be a troll

#38 Heffay

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Posted 29 September 2013 - 01:48 PM

View PostSandpit, on 29 September 2013 - 01:31 PM, said:

What does a work day or day off have to do with management skills?


Maybe someday MWO will have a sale on a sense of humor. Then again, odds are it will require MC and you won't buy it as a result.

The funny thing (which you missed) is that I'm agreeing with you. Then again, if you have to explain a joke it's not funny in the first place, so maybe the burden is on me...

Such a silly goose...

#39 Sandpit

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Posted 29 September 2013 - 01:54 PM

View PostHeffay, on 29 September 2013 - 01:48 PM, said:


Maybe someday MWO will have a sale on a sense of humor. Then again, odds are it will require MC and you won't buy it as a result.

The funny thing (which you missed) is that I'm agreeing with you. Then again, if you have to explain a joke it's not funny in the first place, so maybe the burden is on me...

Such a silly goose...


It's just so condescending. It gets old that any time you post a thought about something you don't like you're a QQer, any time you post a thought that agree with pgi you're a {Noble MechWarrior}. It's gotten beyond ridiculous on here. I apologize to you tho

#40 Deathlike

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Posted 29 September 2013 - 02:03 PM

View PostSam Donelly, on 27 September 2013 - 11:02 AM, said:

"An advertising agency appears to have vomited all over your client. Please clean it up"

Lol


If anyone has played MW4 Mercs single player campaign and have played the Solaris tournies, the basic main MWO screen reads a lot like that.

The problem is that I treat ads on a web browser like that screen... I ignore it. You already have that stuff on the frontend... it needs not to be repeated like spam to my face.

If only the main MWO screen had the equivalent version of "adblock" to disable it...

Edited by Deathlike, 29 September 2013 - 02:03 PM.






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