I don't think every weapon needs to have an auto miss chance, but making the crosshair bounce a little bit if you're moving at more than walking speed might not hurt. As far as missiles (specifically lrms) being fine atm... I strongly disagree. For a weapon frequently touted as a means to strip armor off of an enemy they sure seem lacking in the damage dealing department. If you boat 4 lrm 15's w/artemis, have about 2k missiles, stay at mediumish range to every target you encounter, put most of your rounds on target and live for 10+ minutes you will come out with a great score. This will be a once in a blue moon situation that is generally easier to accomplish in a mech that uses nearly any other weapon system and in much shorter matches as well. Lrms need to do more damage... They also should randomly target locations on enemy mechs instead of raining down on either the head or ct... It would appear that the random location targeting implemented with ssrms should be applied to lrms as well. Then we could go back to the ever feared trajectory where lrms nearly fell straight down on top of their targets w/out the overkill effect of them always coring the ct or getting the headshot as quickly. Even at reduced damage it would be nice to have lrms back to a trajectory that doesn't waste roughly 70% of your ammo. Whatever happens and regardless of how cool the new content is, if weapon balance isn't achieved this game will be a joke and people will stop playing. Can't say I have the answer to fix all of these problems but TT numbers/mechanics can help resolve these issues if PGI would stop making seemingly random and arbitrary changes to nerf or buff various weapon systems every few patches. I realy miss the days of occasionally piloting my A1 catapult with 6 lrm 5's before artemis was released. Lrms seemed to be useful back then in a way that just doesn't make it to gameplay today and nobody cried about them untill the artemis patch came along. One week of lrms getting quick kills because of the trajectory and the hotfix came along to ruin lrms for over 4 months. At launch we have worse weapon balance than we did in the early/mid days of open beta and I realy don't see how it can get any better. Sure hope they do something to fix this as the only weapon I enjoy using anymore is the small pulse laser and they've nerfed every other weapon I enjoyed. I'd ***** some more if I thought it'd help, but I'll take a break for now...
3
Missiles
Started by D Sync, Sep 27 2013 01:05 PM
21 replies to this topic
#21
Posted 01 October 2013 - 05:50 AM
#22
Posted 01 October 2013 - 08:22 AM
Sylow, on 30 September 2013 - 01:36 PM, said:
You are completely right, the game needs to be true to the TT values. Of course, to achieve that we also need every weapon to be able to fire once in 10 seconds and when you fire, your crosshair is disregarded and the game rolls internally to determine if you hit or miss the target you currently are locked on.
Sounds like a perfectly fun conversion of MWO to me.
PS: Posting might contain sarcasm.
Sounds like a perfectly fun conversion of MWO to me.
PS: Posting might contain sarcasm.
If the game is not using Battletech aside optics, ok. But then PGI will have to accept that it is seen not as "Mechwarrior" by those who know BT. But knowing and loving BT is of course not one of the few big reasons to choose MWO over other shooters in the first place, isn't it?
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