CapnFaiiboat, on 28 September 2013 - 09:08 AM, said:
I don't think mechs will be the big draw to grind faction or control planets. I am hoping specific weapon manufacturers wares will be available for purchase with different perks. Imagine UACs with a lower jam rate, or PPCs with less heat, pulse lasers with better range...etc.
While I appreciate the thinking outside the box what you're asking for is more weapon balancing. Haven't we had enough of that hamster wheel?
IF the economy was to be implemented fully it would include;
- Raw material planets. Raw mats would need transportation lines to factories.
- Factory planets that need x amount of raw materials delivered over x amount of days/weeks.
- Food production planets to feed the people (morale) which impacts manufacturing rates and planet morale (how easy/tough it is to take a planet).
- Garrison planets that buff nearby planets (domino effect).
- Loss of equipment and mechs.*
- Fluctuating prices based on the aforementioned points.
- Other points mentioned in many other posts.
Would this make things too real and too complicated for a jump-in-and-shoot-someone-in-the-face game? Yep. But that's how one makes the economy have a discernible impact which affects a players decisions.
Only time will tell on what we get and how it will or won't affect or decisions.
* - Mech destruction; This would not necessarily be done in one game but using a repair and re-arm mechanic cause the mech to slowly degrade over the course of many, many matches. Think of equipment wear in any number of games. Instead of going to an NPC blacksmith for an instant fix a mech pilot spends c-bills and real time (real days of it being unavailable to play) to send their mech to a depot for a complete tear down and overhaul (back to 100%). If one takes a 1% mech into a game then they risk, if not ensure, that the mech will be totally destroyed. Levels of 2% and above would have a decreasing likelihood of total destruction but could still happen, albeit highly unlikely at 50% and better. Equipment can be handled likewise.
It's the economy, Stu.