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Gamespot: Mechwarrior Online Review
#21
Posted 27 September 2013 - 11:21 PM
The only NO is a notion that trial mechs can be customized, that is untrue.
The review takes the game as it is, without looking into developer-community communication, and from that perspective covers it in quite straight and honest manner.
#22
Posted 27 September 2013 - 11:52 PM
Duncan Jr Fischer, on 27 September 2013 - 11:21 PM, said:
The only NO is a notion that trial mechs can be customized, that is untrue.
The review takes the game as it is, without looking into developer-community communication, and from that perspective covers it in quite straight and honest manner.
How about what they omit, without going into the large number of things i could point out, how about no mention at all of there being no chat available in game or voice, no mention at all that there is NO way of communicating at all with the rest of the community apart from these forums.
#23
Posted 28 September 2013 - 08:25 AM
ignoring community consequently, *check*
missing major features, *check*
releasing a halfbaken game, *check
#24
Posted 28 September 2013 - 09:45 AM
Sybreed, on 27 September 2013 - 09:02 PM, said:
Sadly this is pretty fair and good review.
I guess they thought reviewers are all like IGN's ones (read not the smartest kind).
Usually, to get an opinion on a game I go check Metacritics and Gamespot :/
#25
Posted 28 September 2013 - 11:19 AM
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Sometimes words just don't suffice.
#26
Posted 28 September 2013 - 11:43 AM
Quote
Ouch.
#30
Posted 29 September 2013 - 07:00 AM
Seems like every review site is giving the game a ~50% score.
At what point is IGP going to give PGI the money to actually hire the number of employees they need to actually code the game fans are dying for?
Would love to hear what the size of the Dev team actually is right now. Star Citizen has barely been up a year and already has 80 people.
#32
Posted 29 September 2013 - 07:28 AM
xTurinx, on 29 September 2013 - 07:00 AM, said:
Seems like every review site is giving the game a ~50% score.
At what point is IGP going to give PGI the money to actually hire the number of employees they need to actually code the game fans are dying for?
Would love to hear what the size of the Dev team actually is right now. Star Citizen has barely been up a year and already has 80 people.
When a title enters its twilight years - diehards are usually the ones that are most active on forums and towards the backend of this title's shelf life they'll be the only ones left.
#33
Posted 29 September 2013 - 09:20 AM
#34
Posted 29 September 2013 - 02:23 PM
But hey its not like anyone warned them about the games shortcomings..oh wait.
#35
Posted 06 October 2013 - 03:29 PM
TLBFestus, on 29 September 2013 - 09:20 AM, said:
Orrrrrrr it could be that there are more fans and players in the U.S. than in Canada so it was logistically a smarter choice. Nothing against Canada at all just not feasible to have your players do passports, international travel, etc.
#36
Posted 06 October 2013 - 07:53 PM
#37
Posted 07 October 2013 - 06:58 AM
#38
Posted 07 October 2013 - 10:37 AM
LiGhtning90, on 07 October 2013 - 06:58 AM, said:
Eh, these are things most in the player base tried to tell them when they went to OB. These are a lot of the things those of us "QQing" were trying to warn against. But hey, what do we know? We're on an island....
#39
Posted 07 October 2013 - 12:49 PM
Quote
But ECM is working as intended. They don't even consider it an information warfare tool, it is a 'cloak'.
#40
Posted 08 October 2013 - 03:00 PM
I've resigned myself to the fact that as I get older, there are going to be fewer games that I give a {Scrap} about anyway, so the fact that good games don't sell anymore won't mean as much to me.
We never knew how good we had it when only nerds played computer games.
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