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Gamespot: Mechwarrior Online Review


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#21 Duncan Jr Fischer

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Posted 27 September 2013 - 11:21 PM

The review nails it pretty much.
The only NO is a notion that trial mechs can be customized, that is untrue.

The review takes the game as it is, without looking into developer-community communication, and from that perspective covers it in quite straight and honest manner.

#22 N0MAD

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Posted 27 September 2013 - 11:52 PM

View PostDuncan Jr Fischer, on 27 September 2013 - 11:21 PM, said:

The review nails it pretty much.
The only NO is a notion that trial mechs can be customized, that is untrue.

The review takes the game as it is, without looking into developer-community communication, and from that perspective covers it in quite straight and honest manner.

How about what they omit, without going into the large number of things i could point out, how about no mention at all of there being no chat available in game or voice, no mention at all that there is NO way of communicating at all with the rest of the community apart from these forums.

#23 Masterrix

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Posted 28 September 2013 - 08:25 AM

thats PGI's seed,

ignoring community consequently, *check*
missing major features, *check*
releasing a halfbaken game, *check

#24 Benden

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Posted 28 September 2013 - 09:45 AM

View PostSybreed, on 27 September 2013 - 09:02 PM, said:

oh and I find it particularly tasteful that PGI stated reviewers won't bother with the long term goals of the game (CW, etc) so they could release MWO without the features... I guess they were wrong


Sadly this is pretty fair and good review.
I guess they thought reviewers are all like IGN's ones (read not the smartest kind).
Usually, to get an opinion on a game I go check Metacritics and Gamespot :/

#25 TLBFestus

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Posted 28 September 2013 - 11:19 AM

Posted Image

Sometimes words just don't suffice.

#26 Royalewithcheese

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Posted 28 September 2013 - 11:43 AM

Quote

laughably inadequate tutorials


Ouch.

#27 FactorlanP

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Posted 28 September 2013 - 12:30 PM

View PostRoyalewithcheese, on 28 September 2013 - 11:43 AM, said:


Ouch.


Ya, I'm sure the truth is stinging a bit up in Canadia...

#28 Johnny Z

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Posted 28 September 2013 - 06:39 PM

View PostFactorlanP, on 28 September 2013 - 12:30 PM, said:


Ya, I'm sure the truth is stinging a bit up in Canadia...


They are not from the us? Wasnt the launch in san fran?

#29 FactorlanP

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Posted 28 September 2013 - 06:43 PM

View PostJohnny Z, on 28 September 2013 - 06:39 PM, said:


They are not from the us? Wasnt the launch in san fran?


PGI is in Canada. They had the launch in San Fran... Well, because their offices are in Canada...

#30 xTurinx

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Posted 29 September 2013 - 07:00 AM

At what point does the vocal minority actually become the majority?

Seems like every review site is giving the game a ~50% score.

At what point is IGP going to give PGI the money to actually hire the number of employees they need to actually code the game fans are dying for?

Would love to hear what the size of the Dev team actually is right now. Star Citizen has barely been up a year and already has 80 people.

#31 Ghogiel

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Posted 29 September 2013 - 07:25 AM

View Postdymlos2003, on 27 September 2013 - 09:03 PM, said:


You should change that viewpoint of yours... you shouldn't use other opinions to form your own


Where to start with this one... ah, I know

*facepalm*

#32 RedThirteen

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Posted 29 September 2013 - 07:28 AM

View PostxTurinx, on 29 September 2013 - 07:00 AM, said:

At what point does the vocal minority actually become the majority?

Seems like every review site is giving the game a ~50% score.

At what point is IGP going to give PGI the money to actually hire the number of employees they need to actually code the game fans are dying for?

Would love to hear what the size of the Dev team actually is right now. Star Citizen has barely been up a year and already has 80 people.


When a title enters its twilight years - diehards are usually the ones that are most active on forums and towards the backend of this title's shelf life they'll be the only ones left.

#33 TLBFestus

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Posted 29 September 2013 - 09:20 AM

Vancouver is a beautiful City and the only reason I can see for them having their launch party NOT there was that they wanted a trip.

#34 Stinkeye

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Posted 29 September 2013 - 02:23 PM

I worked right down by their offices in Gastown, expensive rent. I mean ridiculous.

But hey its not like anyone warned them about the games shortcomings..oh wait.

#35 Sandpit

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Posted 06 October 2013 - 03:29 PM

View PostTLBFestus, on 29 September 2013 - 09:20 AM, said:

Vancouver is a beautiful City and the only reason I can see for them having their launch party NOT there was that they wanted a trip.


Orrrrrrr it could be that there are more fans and players in the U.S. than in Canada so it was logistically a smarter choice. Nothing against Canada at all just not feasible to have your players do passports, international travel, etc.

#36 Wilhelm Fraek

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Posted 06 October 2013 - 07:53 PM

Has anything they've done up to this point been what you call intelligent?

#37 LiGhtningFF13

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Posted 07 October 2013 - 06:58 AM

... very bad feedback/Critics

#38 Sandpit

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Posted 07 October 2013 - 10:37 AM

View PostLiGhtning90, on 07 October 2013 - 06:58 AM, said:

... very bad feedback/Critics

Eh, these are things most in the player base tried to tell them when they went to OB. These are a lot of the things those of us "QQing" were trying to warn against. But hey, what do we know? We're on an island....

#39 AC

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Posted 07 October 2013 - 12:49 PM

Best line...

Quote

such as jumping into lighter mechs with cloaking abilities that can paint targets for other players



But ECM is working as intended. They don't even consider it an information warfare tool, it is a 'cloak'.

#40 Daekar

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Posted 08 October 2013 - 03:00 PM

This is why I don't read game reviews. They have absolutely nothing to do with the game as I experience it.

I've resigned myself to the fact that as I get older, there are going to be fewer games that I give a {Scrap} about anyway, so the fact that good games don't sell anymore won't mean as much to me.

We never knew how good we had it when only nerds played computer games.





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