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C Bills Reward
#1
Posted 13 December 2013 - 07:04 AM
i never used premium accounts
i never used hero mechs
i never used champion mechs
and my medium c bills per match is 89 000, according to my stats in this page..............
IT IS FAR TOO LOW, ****, a medium laser costs 80 000 and a gauss
800 000!!!!!!!!!!!
10 games to buy a gauss!!!!!!!!!!
the reward is too low and it is not linked to performance: many times i have done over 700 damage and got only 60 000 c bills only because my team lost the game........... other times i have done 1100 damage, 4 kills, 6 assists and i got 170 000 c bills...............but only because my team won..................
REWARDS ARE TOO LINKED TO THE FACT THAT YOUR TEAM SUCKS OR IS GOOD, THEY SHOULD BE BASED ON YOUR PERSONAL PERFORMANCE
rewards more linked to damage done pls, and overall increase of rewards by 20%
also, amy items are COMPLETELY OVERPRICED:
an erppc now sucks and costs VEEEEEEERY MUCH, xl engines are overpriced too, what the ****, 6 millions for a ******* engine, and 3 millions for a light mech??
to me now the most COST EFFICIENT mech is the Jenner F, 8 million cost in total ( 70% of the cost because of the xl engine 300) and i Always do 3 kills MINIMUM EACH MATCH, even if my team looses)
DECREASE COST ON WEAPONS THAT NOW ARE WEAK
DECREASE COST ON XL ENGINES BY AT LEAST 20%
19 millions for an assault mech with big xl engine is just riddicolous!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WE SHOULD PLAY AN ENTIRE MONTH ONLY TO HAVE IT!!!!!!!!!!!!!!!!!!!
alternative: buy the maximum pack of MC
seriously!??!?? 100 dollars for a game that only has 2 modes and no more than 20 weapons??
#2
Posted 13 December 2013 - 07:13 AM
Edited by CapperDeluxe, 13 December 2013 - 07:13 AM.
#3
Posted 13 December 2013 - 07:14 AM
I have a 0.4 K/D but a 9 W/6 L record. The average pay out per drop (with Boot Bonus) is 443,020. I have earned 6,645,288 C-bills so far with another 1,772,000 expected to come.
Once the bonus clears, I will see how fast/slow cash is earned. I am grinding to buy a Highlander with Double Sinks.
#4
Posted 13 December 2013 - 08:08 AM
With a heroic mech and premium, since the c-bill match reduction, the best I've managed was 302k and change...and that was with 1000+ damage, 8 assists and 4 kills, with a buttload of savior kills/assists. Usually having it hover between 200-215k for the average 'really good' game is common for me.180-200k for 'Meh, we didn't lose' games.
#5
Posted 13 December 2013 - 08:35 AM
Ghost Badger, on 13 December 2013 - 08:08 AM, said:
With a heroic mech and premium, since the c-bill match reduction, the best I've managed was 302k and change...and that was with 1000+ damage, 8 assists and 4 kills, with a buttload of savior kills/assists. Usually having it hover between 200-215k for the average 'really good' game is common for me.180-200k for 'Meh, we didn't lose' games.
I haven't sen a 300K payday since CB its raining C-Bills month, and 200K is a fantastic game for me in my (F)Atlas!
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#7
Posted 13 December 2013 - 08:51 AM
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#8
Posted 13 December 2013 - 09:17 AM
Sandpit, on 13 December 2013 - 08:51 AM, said:
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You do realize that posting this in each thread just perpetuates the threads, right?
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Besides, the other 3 threads on this topic all fell off the first page. Out of sight, out of mind.
#9
Posted 13 December 2013 - 09:22 AM
#10
Posted 13 December 2013 - 09:38 AM
The other option I'd propose is to make premium time more worthwhile either by making it on a per match (or win) basis or by outright just increasing the bonus. That gives the player a serious increase in c-bills earnings or an increase in sustained value without the need to rush and potentially get burnt out. This would probably even benefit the DEVs since people with the income who want to maximize their earnings may be more tempted to purchase monthly packages of premium time.
Just my 2 cents though.
#11
Posted 13 December 2013 - 09:43 AM
Roadkill, on 13 December 2013 - 09:17 AM, said:
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Besides, the other 3 threads on this topic all fell off the first page. Out of sight, out of mind.
It makes me feel better.
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and maybe JUST maybe, an OP will realize their mistake of making a duplicate thread. If I cna save just one forumite from having to weed through yet another duplicate thread then I feel I've done my good deed for the day.
Plus, I don't feel nearly as bad trolling and derailing thread #50000000 on the same subject already hashed to death. it's kinda like fighting fire with fire only using words, on the internet, in a forum, for a game
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#12
Posted 13 December 2013 - 10:25 AM
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from wat can tell..
win/loss = 25000 cbills
1kill = 4300 cbills ----- teamkill = -10000cbills
1assist = 6500 cbills -----
1component = 1100-2100 cbills
1damage = 21 cbills
1spotting = 1100-2100 cbills
1narc/tag = 1100-2100 cbills
1savior/defensive = 1300 cbills?? (notsure)
numbers very on participation, the more you do the better the rewards. I avg 80k-110k per loss n 120k-180k per win (w/ no hero mech or premTime.
http://s865.photobuc...html?sort=3&o=0
most 80% of my winning games look like this.
#13
Posted 13 December 2013 - 10:27 AM
Warblood, on 13 December 2013 - 10:25 AM, said:
win/loss = 25000 cbills
1kill = 4300 cbills ----- teamkill = -10000cbills
1assist = 6500 cbills -----
1component = 1100-2100 cbills
1damage = 21 cbills
1spotting = 1100-2100 cbills
1narc/tag = 1100-2100 cbills
1savior/defensive = 1300 cbills?? (notsure)
numbers very on participation, the more you do the better the rewards. I avg 80k-110k per loss n 120k-180k per win (w/ no hero mech or premTime.
http://s865.photobuc...html?sort=3&o=0
most 80% of my winning games look like this.
oddly enough that's the same formulas on the other 50 threads on this subject
#14
Posted 13 December 2013 - 10:31 AM
Warblood, on 13 December 2013 - 10:25 AM, said:
1assist = 6500 cbills -----
1component = 1100-2100 cbills
Something has changed. In a couple of games last night, I was getting 3200 for an assist, 2100 for a kill, and 1100 for a component destruction.
Have c-bill earnings been nerfed *again*?
#15
Posted 13 December 2013 - 10:35 AM
Sandpit, on 13 December 2013 - 09:43 AM, said:
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and maybe JUST maybe, an OP will realize their mistake of making a duplicate thread. If I cna save just one forumite from having to weed through yet another duplicate thread then I feel I've done my good deed for the day.
Plus, I don't feel nearly as bad trolling and derailing thread #50000000 on the same subject already hashed to death. it's kinda like fighting fire with fire only using words, on the internet, in a forum, for a game
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Your my hero going after some dude with 88 posts. Did you beat up the handicapped in school too?
Forum hall monitors without a badge. Should be set for a big career with the TSA.
#16
Posted 13 December 2013 - 10:37 AM
Quote
ive noticed this too, seems to me that's it based on how much you participated.
#17
Posted 13 December 2013 - 10:41 AM
Mudhutwarrior, on 13 December 2013 - 10:35 AM, said:
Your my hero going after some dude with 88 posts. Did you beat up the handicapped in school too?
Forum hall monitors without a badge. Should be set for a big career with the TSA.
So now post count (after almost 100 posts on the forums you've been here long enough to see the front page a few times but I digress) mitigates duplicate threads? Did you have fun trying to the the "friend" to the hot chicks in high school so you could hope they'd notice you?
#18
Posted 13 December 2013 - 10:42 AM
Mudhutwarrior, on 13 December 2013 - 10:35 AM, said:
Your my hero going after some dude with 88 posts. Did you beat up the handicapped in school too?
Forum hall monitors without a badge. Should be set for a big career with the TSA.
88 posts an here since the summer... Didn't realize # of posts meant anything besides a person was bored or not.
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#19
Posted 13 December 2013 - 10:42 AM
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well that not nice. just cause the guy has 88posts doesn't mean hes handicapped. if that was the case, id b dumb as a door nail.
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