Almond Brown, on 30 September 2013 - 08:32 AM, said:
What does that statement have to do with sub-optimal range drop off? All Laser/Ballistics have that and one should always try and fight at any weapons optimal range, regardless of that range is. If not, then all weapons with ranges below 600m are a waste...
Because the range of the pulse lasers is only half of that for the standard lasers.
This means that with standard laser, a large percentage of the time you are going to be able to deal more damage to targets than you would with the pulse lasers.
The pulse lasers are only able to do their full damage when inside the very small radius of their terrible range. From a practical perspective, in actual usage, this is not going to be the case 100% of the time (indeed, given their terrible range, this is usually NOT going to be the case). As soon as you move beyond the optimal range of the pulse lasers, then suddenly the regular lasers are actually doing MORE damage when both weapons are held on target the whole time... A little bit further out, and the fact that the pulse laser has a shorter duration becomes moot, because even accounting for the standard laser perhaps delivering a smaller percentage of its damage due to the longer impulse time, it'll still end up doing more damage than the pulse laser because the pulse laser has lost more of its damage to range anyway.
In practice, standard lasers will tend to do better damage overall, because they give you a wider variety of situations where you can land damage. In any real world fight, these situations will arise.
Couple that with the fact that you are essentially paying additional tonnage and heat for pulse lasers, in order to do less damage, and their lack of utility becomes obvious. There are very few cases where pulse lasers are useful at all.