Aym, on 02 October 2013 - 02:23 AM, said:
Kon, I don't think Jazz showed the Ghost Heat the Magnom Opus was mathamatically impossible to apply to AC2's fired via macros or quick fingers. I thin khe demonstrated that since "Fast Fire" skill doesn't work, that it wasn't simply PGI's incompetence at choosing a .52 cooldown that was still causing the accidental Ghost Heat (the maths) but rather PGI's incompetence in putting a check in place to see how many weapons are being fired w/out resetting the countdown, thus allowing AC2's to break the system unintentionally (or intentionally w/out explaination in the Maths*)
True. He also I think he showed that chain firing them should not trigger them as well, there's always 0.52 seconds between when one AC/2 can be fired again. Also I'm quite certain Fast Fire was turned off intentionally at around the same time, as otherwise it wouldn't matter if they made that change or not. However it's clear that it hasn't fixed the problem, just the issue with chain firing normally.
But... that's why it should be impossible to hit the penalty with 2 AC/2s chain-fired. 0.52 seconds is greater than 0.5.
We all want ideal times, though. That
whould would mean that no matter how they are fired with only 2 AC/2s, there's 0.26 seconds in one ratio or another between single firings. So a window of 0.25 for the penalty on AC/2s should easily allow us to overcome the bug, fire fast enough for suppression but not fast enough to drown enemies in misery and ourselves into penalty oblivion. Honestly I don't see why they don't just set AC/2s to fire once every second and be done with it, since they want to run them into the ground so much.

I wants my dakka. Heck I'd take an AC/2 that fires 1 round dealing 1 damage every 0.6 seconds if I could get the penalty removed from AC/2s so I can have my high caliber MGs.
Denolven, on 02 October 2013 - 01:50 AM, said:
Which means the time interval that is used to determine "simultaneous fire" (0.5 seconds?) is actually extending everytime a weapon is fired within that interval? That doesn't make any sense. It should be a moving interval. Only the last 0.5 seconds should be used to determine how many weapons were fired. Everything that happened before must not be included.
So sad

And that's exactly my point. The half second window is to prevent a macro user from firing 6 PPCs back to back to be semi-pinpoint. But for weapons that rely on speed more than power, it's hurting them terribly.
Edit: Holy {Scrap}. An h in "would." I haven't done that since first grade. Yay for 7:06 AM posts when not going to sleep until after 8:30 AM (darn it battlefield 4!).
Edited by Koniving, 02 October 2013 - 08:44 PM.