

Ac20 Ammo Too Heavy
#1
Posted 28 September 2013 - 02:58 AM
On my other build with ac guns, I can almost all the time do 1000 of possible damage.
I think the ac20 ammo are too heavy compare to the rest of the AC guns.
#2
Posted 28 September 2013 - 03:07 AM
#3
Posted 28 September 2013 - 03:26 AM
#4
Posted 28 September 2013 - 05:03 AM

#5
Posted 28 September 2013 - 05:24 AM
#6
Posted 28 September 2013 - 05:34 AM
#7
Posted 28 September 2013 - 05:43 AM
#9
Posted 28 September 2013 - 05:52 AM
The AC20 has 140 damage per ton.
The UAC5 has 125 damage per ton.
AC20 ammo is fine.
Edited by CheeseThief, 28 September 2013 - 05:53 AM.
#10
Posted 28 September 2013 - 05:54 AM
I can't have more than 20 on my hunchback.
Same loadout almost. Even if the hunchback have more armor, like if I can get near 1000 of possible damage. I get like 300.
So what is that huh?
Edited by Mak54291, 28 September 2013 - 05:55 AM.
#11
Posted 28 September 2013 - 05:54 AM
AC5, 30 rounds x 5 damage = 150
AC10/LBX, 15 rounds x 10 damage = 150
Gauss, 10 rounds x 15 damage = 150
The outliers are:
AC20, 7 rounds x 20 damage = 140 (10 less, but highest frontload)
UAC5, 25 rounds x 5 damage = 125 (25 less, but highest potential burst DPS)
MG, 2000 round x .1 damage = 200 (50 more, but... well... it's a MG)
What's so confusing. It's 10 less damage per ton of ammo than other ballistics, except the UAC, and discounting the MG because it's not a true ballistic (CoF and hitscan).
#12
Posted 28 September 2013 - 05:58 AM
Mak54291, on 28 September 2013 - 05:54 AM, said:
I can't have more than 20 on my hunchback.
Same loadout almost. Even if the hunchback have more armor, like if I can get near 1000 of possible damage. I get like 300.
So what is that huh?
You have that much ammo for a gun that does HALF the damage, and it's on a heavier mech, and you're comparing it to a stock mech.
If you can't figure it out by now, there's really no help for you.
#13
Posted 28 September 2013 - 06:42 AM
OneEyed Jack, on 28 September 2013 - 05:54 AM, said:
AC5, 30 rounds x 5 damage = 150
AC10/LBX, 15 rounds x 10 damage = 150
Gauss, 10 rounds x 15 damage = 150
The outliers are:
AC20, 7 rounds x 20 damage = 140 (10 less, but highest frontload)
UAC5, 25 rounds x 5 damage = 125 (25 less, but highest potential burst DPS)
MG, 2000 round x .1 damage = 200 (50 more, but... well... it's a MG)
What's so confusing. It's 10 less damage per ton of ammo than other ballistics, except the UAC, and discounting the MG because it's not a true ballistic (CoF and hitscan).
I think if anything this post proves the AC20 needs less ammo per ton. Also, the AC20 needs a lower fire rate. OP basically is used to putting way more ammo on a mech than he should and is confused that he can't with the AC20.
#14
Posted 28 September 2013 - 07:01 AM
Wow, looks like you chose to pick on possibly the only part of the game that is currently well balanced.
And yes, I am a ballistic boating swinepig

Edited by dustNbone, 28 September 2013 - 07:01 AM.
#16
Posted 28 September 2013 - 07:15 AM
Just put endo steel on it and voila, you can put more ammo on. 4 tons does the trick every time.
#17
Posted 28 September 2013 - 08:28 AM
No changes necessary...
((PGI will read that as NERF NERF NERF))
#18
Posted 28 September 2013 - 08:36 AM
#19
Posted 28 September 2013 - 09:46 AM
#20
Posted 28 September 2013 - 03:30 PM
Mak54291, on 28 September 2013 - 02:58 AM, said:
On my other build with ac guns, I can almost all the time do 1000 of possible damage.
I think the ac20 ammo are too heavy compare to the rest of the AC guns.
As said earlier in thread, ballistics generally do around the same damage per ton, it is just the number of shots that scales down.
If 14 shots aren't enough for you (and for an AC20 I generally agree it's criminal to have that little in MWO, but it's how it comes stock), then upgrade the structure to Endo-Steel and put in 2 more tons of ammo and use the remaining half ton on armor.
That change from what I extrapolate as being a stock HBK-4G will give you more than enough ammo on that AC20 to last through the round.
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