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Ac20 Ammo Too Heavy


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#1 GMAK

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Posted 28 September 2013 - 02:58 AM

I did not have the chance to do the full math. But I just bough a new hunchback with a ac20 and I got only 14 ammo for a total of 240 of damage possible.

On my other build with ac guns, I can almost all the time do 1000 of possible damage.

I think the ac20 ammo are too heavy compare to the rest of the AC guns.

#2 Kuritaclan

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Posted 28 September 2013 - 03:07 AM

http://www.mechspecs...php?topic=917.0 - Learn to equip / also it isn't a problem of balance. If you could fire all 21 rounds of your ac20 the enemy is not balanced at all.

#3 King Picollo

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Posted 28 September 2013 - 03:26 AM

Once your optimised you can pack loads in, i have 4 tons in mine and could put more in but find that's about as much i need.

#4 Livewyr

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Posted 28 September 2013 - 05:03 AM

It weighs a ton, like all the other ammo. Quit being dramatic. :D

#5 VikingN1nja

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Posted 28 September 2013 - 05:24 AM

funny i can get 3 medium lasers and 4 tons with a std 250.

#6 zagibu

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Posted 28 September 2013 - 05:34 AM

You trade in total damage for peak damage, as it should be.

#7 OneEyed Jack

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Posted 28 September 2013 - 05:43 AM

It's only 10 less damage per ton of ammo than other ballistics.

#8 GMAK

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Posted 28 September 2013 - 05:45 AM

View PostOneEyed Jack, on 28 September 2013 - 05:43 AM, said:

It's only 10 less damage per ton of ammo than other ballistics.



I don't think my french math are the same as yours.

#9 CheeseThief

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Posted 28 September 2013 - 05:52 AM

The AC 2, 5, 10, LB10X and Gauss have 150 damage per ton.
The AC20 has 140 damage per ton.
The UAC5 has 125 damage per ton.

AC20 ammo is fine.

Edited by CheeseThief, 28 September 2013 - 05:53 AM.


#10 GMAK

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Posted 28 September 2013 - 05:54 AM

Look I can have 140 ammo of ac10 on my fireband with low armor.
I can't have more than 20 on my hunchback.
Same loadout almost. Even if the hunchback have more armor, like if I can get near 1000 of possible damage. I get like 300.


So what is that huh?

Edited by Mak54291, 28 September 2013 - 05:55 AM.


#11 OneEyed Jack

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Posted 28 September 2013 - 05:54 AM

AC2, 75 rounds x 2 damage = 150
AC5, 30 rounds x 5 damage = 150
AC10/LBX, 15 rounds x 10 damage = 150
Gauss, 10 rounds x 15 damage = 150

The outliers are:
AC20, 7 rounds x 20 damage = 140 (10 less, but highest frontload)
UAC5, 25 rounds x 5 damage = 125 (25 less, but highest potential burst DPS)
MG, 2000 round x .1 damage = 200 (50 more, but... well... it's a MG)

What's so confusing. It's 10 less damage per ton of ammo than other ballistics, except the UAC, and discounting the MG because it's not a true ballistic (CoF and hitscan).

#12 OneEyed Jack

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Posted 28 September 2013 - 05:58 AM

View PostMak54291, on 28 September 2013 - 05:54 AM, said:

Look I can have 140 ammo of ac10 on my fireband with low armor.
I can't have more than 20 on my hunchback.
Same loadout almost. Even if the hunchback have more armor, like if I can get near 1000 of possible damage. I get like 300.


So what is that huh?

You have that much ammo for a gun that does HALF the damage, and it's on a heavier mech, and you're comparing it to a stock mech.

If you can't figure it out by now, there's really no help for you.

#13 p4g3m4s7r

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Posted 28 September 2013 - 06:42 AM

View PostOneEyed Jack, on 28 September 2013 - 05:54 AM, said:

AC2, 75 rounds x 2 damage = 150
AC5, 30 rounds x 5 damage = 150
AC10/LBX, 15 rounds x 10 damage = 150
Gauss, 10 rounds x 15 damage = 150

The outliers are:
AC20, 7 rounds x 20 damage = 140 (10 less, but highest frontload)
UAC5, 25 rounds x 5 damage = 125 (25 less, but highest potential burst DPS)
MG, 2000 round x .1 damage = 200 (50 more, but... well... it's a MG)

What's so confusing. It's 10 less damage per ton of ammo than other ballistics, except the UAC, and discounting the MG because it's not a true ballistic (CoF and hitscan).



I think if anything this post proves the AC20 needs less ammo per ton. Also, the AC20 needs a lower fire rate. OP basically is used to putting way more ammo on a mech than he should and is confused that he can't with the AC20.

#14 dustNbone

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Posted 28 September 2013 - 07:01 AM

It's totally in line. I carry 56 rounds on my AC40 Jager, for 1120 potential damage, and I don't think I have ever run out of ammo in match with it. If I did, there was a serious path of destruction in my wake. 3xAC10 on my llya carries 105 rounds for 1050 potential, 4xAC5 on Jager allows 210 rounds for (again) 1050 potential, and 4xAC2 allows 600 rounds for 1200 potential.

Wow, looks like you chose to pick on possibly the only part of the game that is currently well balanced.

And yes, I am a ballistic boating swinepig :D

Edited by dustNbone, 28 September 2013 - 07:01 AM.


#15 Wilhelm Fraek

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Posted 28 September 2013 - 07:11 AM

HBK-4G

#16 Roughneck45

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Posted 28 September 2013 - 07:15 AM

Sounds like you are using a stock mech. None of the stock builds have enough ammo.

Just put endo steel on it and voila, you can put more ammo on. 4 tons does the trick every time.

#17 FactorlanP

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Posted 28 September 2013 - 08:28 AM

AC20s and their ammo are in a good place right now, in my opinion.

No changes necessary...


((PGI will read that as NERF NERF NERF))

#18 focuspark

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Posted 28 September 2013 - 08:36 AM

maybe, just maybe, probably not, they could allow 8 rounds in every other ton of ammo allocated. that way AC/20's would have 7.5 round, or 150 damage per ton like all other standard autocannons.

#19 Corvus Antaka

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Posted 28 September 2013 - 09:46 AM

you should take 4 tons of ac/20 ammo for a hunchback.

#20 Scratx

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Posted 28 September 2013 - 03:30 PM

View PostMak54291, on 28 September 2013 - 02:58 AM, said:

I did not have the chance to do the full math. But I just bough a new hunchback with a ac20 and I got only 14 ammo for a total of 240 of damage possible.

On my other build with ac guns, I can almost all the time do 1000 of possible damage.

I think the ac20 ammo are too heavy compare to the rest of the AC guns.


As said earlier in thread, ballistics generally do around the same damage per ton, it is just the number of shots that scales down.

If 14 shots aren't enough for you (and for an AC20 I generally agree it's criminal to have that little in MWO, but it's how it comes stock), then upgrade the structure to Endo-Steel and put in 2 more tons of ammo and use the remaining half ton on armor.

That change from what I extrapolate as being a stock HBK-4G will give you more than enough ammo on that AC20 to last through the round.





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