Jump to content

Gauss Not Dealing The Damage It Should


23 replies to this topic

#21 Typhon27

    Member

  • PipPipPipPipPipPip
  • The Resolute
  • The Resolute
  • 210 posts
  • LocationNorth Carolina, USA

Posted 29 September 2013 - 12:41 PM

View PostRhent, on 29 September 2013 - 09:16 AM, said:


Gauss took a DPS hit going from a 4 sec weapon to a 4.75 sec weapon. So you will take a bit of a hit from that.


I was thinking about that too. But I am using the same amount of ammo as I did before with the same accuracy. However I was thinking the gauss is now more than officially a 4.75 weapon. Because now maybe a few to several times a game you experience the following;

4 second cool-down + .75 sec charge + "Oh {Scrap}, that guy moved, or I couldn't get the cross hairs on target until 1.27 or 1.3 sec or something else happened; so let me add another .75 on there and hope I don't have to repeat that s*** again".

So after going through the above, plus the shots you just don't take anymore because they don't fit in the window to shoot and you have a "ghost nerf" to the DPS.

BTW - before the mechanic change if you asked "why does a weapon known for it's lack of heat need a 4 second cool down?", the answer would have been explained as something about the capacitors needing to charge up at all that. Well if that is so, then where does the additional .75 come from? IMO the .75 needs to come out of the 4 seconds

#22 Nryrony

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 427 posts

Posted 29 September 2013 - 01:19 PM

View PostVercinaigh, on 28 September 2013 - 10:49 PM, said:

I use the weapon almost exclusively, other than a few outright no reg shots here and there, works brilliantly.


I tested my K2 recently with dual gauss - and hits are well registered - its still a beast of a weapon.

#23 Hexenhammer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,729 posts
  • LocationKAETETôã

Posted 29 September 2013 - 01:22 PM

I had a bad game but got good info.


I tagged a Jager with twin gauss at 800 meters I did 23pts of damage.

#24 Devils Advocate

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 636 posts

Posted 29 September 2013 - 01:22 PM

I played somewhere around 50 games with dual gauss after the patch and found it working completely fine. Lights might have some issues registering anything you throw at them, ever but it isn't unique to the gauss rifle. I've brawled, I've sniped, I've taken mechs out of mid-air at 600 meters. Can't say I ever lost to my damage disappearing or a massive miscalculation.

As someone who must have broken 600 damage over a dozen times since the patch with my Dual Gauss Jager I honestly can't understand why people are so bad with these weapons. Maybe it's a latency thing? Maybe it's just that I have a better ping. Even with the charge up they're the easiest weapons in the game right now to actually hit another mech with so long as that mech isn't bouncing in and out of cover over and over. You shouldn't be able to brawl effectively at close range with dual gauss but I've had zero issues brawling, though I also bring 4 medium lasers to back them up when things get close to me.

Edited by Devils Advocate, 29 September 2013 - 01:26 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users