stjobe, on 29 September 2013 - 04:24 AM, said:
So my vote goes to redesigning the hitboxes; Carrioncrows has a very good thread going on just that here.
i think good answers lie in this thread INTELEGENT HITBOXES. remember if PGI can hotfix kintaro CT's then they will be able to managae doing it with all mechs, it should be incoporated into their scale sweep they said they were going to do.
the main problem is that it's too easy to shoot front load alphas onto the ct and take a mech out without scrapping the rest of it. this leaves us in a traditional FPS enviroment and not the brutal grind of attrition we want with mechs. that's why swapping the numbers around won't have the desired effects, adding 20 more HP is merely a delay of the same problem by 20 HP. however if the ratio for being able to hit the CT was dramatically reduced by making arms legs and side torso's encompass a great deal more of the hitboxes it would mean in battle it would become more likely to slowly shread everything but the CT which leads to longer survivability and dragged out slug fests which we all want. only a good sniper on a slow if not dead still target would become a reliable cored shot in battle hopefully regardless of convergence.
if survival rates increased along with componant destructions {beacause it's easier to knock out periphry parts and harder to core mechs} then perhaps we can have boats and cannon mechs back online and get rid of the stupid ghost heatscale made to force less attacks over time onto the ct's. simply CT's are too big and easy to hit in this game.
Edited by GalaxyBluestar, 29 September 2013 - 05:30 PM.