Redshift2k5, on 01 October 2013 - 11:57 AM, said:
I think you're being far too generous. Other games have certainly used lottery systems, but I think your cost:value is skewed much too far. Needs less c-bills, include some consumables, 1-day premium time, paints, camos, and, unfortunately, fewer mechs
True, whole mechs stripped or mostly stripped should be the rarity. Most killed on the battlefield are going to be used as parts just like junked cars from accidents.
You know, a way to stop players from "Abandoning" battles before they're killed would be that their mech is captured whole and then put up for auction at these scrapyards. Of course, this would have to be a distinction between abandoning and being disconnected for other reasons. I don't know if I'd take the mech outright from the pilot's mech bay, but it could be an option. Again, that's more of a CW issue.
Everything else would affect the value of purchase when CW is implemented and availability becomes the watch word. Mercs survive almost exclusively by their contracted resupply by whomever hired them and scrap on what's on the battlefield when it's over. Lone Wolves... It's scrap or die unless they have a contract.