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The color of lasers


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#21 UncleKulikov

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Posted 01 November 2011 - 02:38 PM

I would be open to allowing users to change how they appear by purchasing lenses, and with a different optical effect for the different types.

Think about it: if the laser's color is determined by an internal lens, then technicians could swap them out for signature styles and mind games.

#22 CoffiNail

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Posted 01 November 2011 - 02:41 PM

View Poststeelwraith, on 01 November 2011 - 02:15 PM, said:

Laser strength depends on the wavelength, the shorter the wavelength the stronger it is... so follow the color spectrum:

Small: Red
ER Small: Orange
Medium: Green
ER Medium: Aqua
Large: Blue
ER Large: Violet

I wouldn't want customizable laser colors, it would make it much harder to tell what I'm being shot with. :)

View Posttrycksh0t, on 01 November 2011 - 02:04 PM, said:

While we're on the topic of weapon animations, I'm going to throw out my overall preferences of what I'd personally like.

Lasers - customizable would be fine. The novels have differing colors of beams for every size.

PPCs - I think MW3 hit it dead on. I couldn't stand the blue-blob from MW2, and MW4 looked weak.

Gauss Rifles - None of that swirling-blue around a yellow beam **** (I'm looking at you MW4). Also, the green-gas from 3 was terrible. Just let me fire my 120mm metal slug and have it look like a giant BB, ala MW2.

Missiles - I preferred the individual launches that are in MW2 and MW:LL. Seeing that stream of death flying across a battlefield was amazing.

That should cover it.



This, to both. quotes.

#23 Kasai Oni

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Posted 01 November 2011 - 02:45 PM

View Posttrycksh0t, on 01 November 2011 - 02:04 PM, said:

While we're on the topic of weapon animations, I'm going to throw out my overall preferences of what I'd personally like.

Lasers - customizable would be fine. The novels have differing colors of beams for every size.

PPCs - I think MW3 hit it dead on. I couldn't stand the blue-blob from MW2, and MW4 looked weak.

Gauss Rifles - None of that swirling-blue around a yellow beam **** (I'm looking at you MW4). Also, the green-gas from 3 was terrible. Just let me fire my 120mm metal slug and have it look like a giant BB, ala MW2.

Missiles - I preferred the individual launches that are in MW2 and MW:LL. Seeing that stream of death flying across a battlefield was amazing.

That should cover it.


I agree with most of the stuff here, but there are two points I would like to add on to:

(Pictures have been hidden because of their size)

I always imagined PPC fire as looking similar to this and being accompanied by a peal of thunder as the ionized air slams back together as the bolt passes through:
Spoiler


And I totally agree that the way Gauss Rifles were protrayed in MW4 was just straight up silly, but I would love for them to take from real-world advancements along this line and make them fire similar to the Navy's Rail-gun prototype:
Spoiler


#24 fishfins

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Posted 01 November 2011 - 02:47 PM

I think it'd be cool if they where all red.

#25 Hellgardia

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Posted 01 November 2011 - 02:47 PM

I kind of liked the MWLL's approach on Gauss RIfles. PPCs i would go with MW3's or MWLL's as well.

Missiles - MW2 or MWLL's

#26 armitage

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Posted 01 November 2011 - 05:37 PM

View Postfishfins, on 01 November 2011 - 02:47 PM, said:

I think it'd be cool if they where all red.


if it was customizable i would go with what ever the large lasers are stock. It would prevent the enemy from knowing what weapons are on cool down unless they were REALLY paying attention.

#27 Captain Fabulous

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Posted 01 November 2011 - 05:43 PM

View Postdradiin, on 31 October 2011 - 04:17 PM, said:

Hmm PPCs need to have varying colors when ER-PPCs are introduced/used, like say light blue for standard and a dark blue or purple for ER. I am also hoping they go with the electrical bolt visual for the PPC instead of the blue ball used in the earlier MW games.


Whenever I think of the PPC, I think of those energy sniper rifles from the Halo games. Anybody else feel like this could be a sort of spring board?

#28 ArgentumLupus

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Posted 01 November 2011 - 05:49 PM

I like the idea of the power of the lasers following the wavelenght of light in determining their color. But if small lasers are red, what are micro lasers? :)

Edited by ArgentumLupus, 01 November 2011 - 05:50 PM.


#29 tyrone dunkirk

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Posted 01 November 2011 - 06:07 PM

I rather enjoyed the PPC effects from the MW 3015 teaser trailer. I thought that harkened back to the old Inro from MW3, and it looked just like I had always imagined it.

#30 tyrone dunkirk

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Posted 01 November 2011 - 06:09 PM

View Postkasai-oni, on 01 November 2011 - 02:45 PM, said:


I agree with most of the stuff here, but there are two points I would like to add on to:

(Pictures have been hidden because of their size)

I always imagined PPC fire as looking similar to this and being accompanied by a peal of thunder as the ionized air slams back together as the bolt passes through:
Spoiler


And I totally agree that the way Gauss Rifles were protrayed in MW4 was just straight up silly, but I would love for them to take from real-world advancements along this line and make them fire similar to the Navy's Rail-gun prototype:
Spoiler


you hit it right on the head. The navy rail gun prototype is what i was thinking of every time i imagined a gauss rifle firing in the books.

#31 CobraFive

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Posted 01 November 2011 - 06:20 PM

For a railgun I think I'd just prefer a pretty standard "bigass cannon". No visible projectile, just a massive "BOOM", my 'mech torso jerking to the side with recoil, and a shower of broken armor fragments flying from the target.

As for lasers... regardless of the science, personally, I prefer MW2 style simply for nostalgia sake.

Although... what will pulse lasers look like? In MW2 it was just a regular laser that shot faster. In MW3 for example a pulse laser was a sustained beam, rather then rapid fire.

And missiles: 100% for ripple fire- like MW2. Firing the whole burst at once looked silly. But launching them one after the other in rapid succession looked awesome.

#32 Michael Fury

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Posted 01 November 2011 - 06:23 PM

Large = Red = Danger color
Medium = Blue = medium danger color
Small = Green = least damage color

Red should scare you..

"****.. That redbeam almost took my mechs Head off.."

Green should annoy you...

"Damned locust... **** off. ." <ATLAS STOMP>

#33 Zerik

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Posted 01 November 2011 - 06:30 PM

ER Clan-Tech lasers of all sizes and sorts: Green
IS Lasers of all sizes and sorts: A nice crimson.

#34 UncleKulikov

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Posted 01 November 2011 - 06:31 PM

View PostCaptain Fabulous, on 01 November 2011 - 05:43 PM, said:

Whenever I think of the PPC, I think of those energy sniper rifles from the Halo games. Anybody else feel like this could be a sort of spring board?

Yes, except with a huge explosion at the impact point.

#35 Redtail

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Posted 01 November 2011 - 06:32 PM

Strictly speaking, the wavelength of the diode or the chemical of the gas tube used to generate the laser is what causes the color... THough frequency speaks strongly to the energy carried in the beam. Higher energy colors (closer to ultraviolet) would have more photonic energy than lower energy colors (closer to infrared).

All of these would have a strong thermal (lower IR) power output, but speaking in terms of blackbody radiation, I think that the established red-green-blue color guidelines make the most sense, as the strongest visible band of the actual laser unit would likely be a higher frequency as it generated more power.

Plus, colors make it easier to distinguish which is which.

Something else this helps with is the "fatness" of the laser beam. All beams would be as tightly focused as possible to maximize the intensity of the damage at the target. Having a fatter beam would in theory mean exponentially less focus and thereby exponentially less killing power.

Here's my thought, lemme know what'cha think:

Color the beams. The blue should be ghostly pale.
All beams should be about the same "fatness", maybe even partially transparent.
Pulse lasers should blink on and off due to the *almost* instantaneous speed of laser beams, instead of having a moving orb of energy as in the case of MW4.



EDIT:

And for gauss rifles, I'd go for a cannon effect but replace the muzzle flash and smoke with electrical arcing; perhaps a slightly more bassy report. I love Meck4 but it made gauss cannons way too pewpew.

Edited by Redtail, 01 November 2011 - 06:36 PM.


#36 Reoh

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Posted 02 November 2011 - 06:41 AM

Greeny-Yellow small laser, bold orange med. laser, red large laser. One quick blast that links up weapon to target, pulse lasers would pulse on and off for a few seconds.

Blue for PPC, purple for ER. :)

#37 infinite xaer0

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Posted 02 November 2011 - 07:02 AM

View Poststeelwraith, on 01 November 2011 - 02:15 PM, said:

Laser strength depends on the wavelength, the shorter the wavelength the stronger it is... so follow the color spectrum:


**** that. gamma ray lasers FTW!!! :D

they won't even see what hit em! :)

#38 CoffiNail

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Posted 02 November 2011 - 07:07 AM

You know what I want. is diffrent variations of weapons...

Like the 5 tube LRM20 Atlas, or if you look at various clan mechs like the Myst Linx which have a single launcher for the SRM and a box to feed the missiles to the launcher tube.

Remember Battletech is 10 seconds, the weapons varied by manufacture, So I would love to be able to buy a weaker rapid fire AC20 as well as a large kick you in the face AC20 single deadly shell.

#39 Egomane

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Posted 02 November 2011 - 07:25 AM

View Postpbiggz, on 31 October 2011 - 04:15 PM, said:

when it comes to the sounds of lasers, realistically there shouldnt be one, light doesnt make a sound, but i would be happy with the sound of a 1 or 2 tonne capacitor discharging (which should be pretty loud), and the crackle and hiss as the laser melts through enemy armor.


That's wrong and right at the same time. While the actual laser may not make a sound when it travels to its target, the superheatet air it generates will. Laser is not just light. It wouldn't do any damage if it where.

About the colors I don't realy care. Though octarine would be fine. :)

#40 SquareSphere

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Posted 02 November 2011 - 07:32 AM

ALL THE COLORS! TASTE THE RAINBOW!

heh, any how i'm sure they'll stick with the standard RGB of the past iterations





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