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Ready Button Is Annoying!


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#41 Tarzilman

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Posted 02 October 2013 - 06:22 AM

Before the patch you had to wait a minute until the match started. Now there is the ready button to shorten the time, when everybody is ready. If there was someone who doesn't push the button, you have to wait the same 60 seconds as it was before the patch. So where's the problem? o.O

#42 Bront

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Posted 02 October 2013 - 06:22 AM

I like it. And once folks figured it out, it wasn't that much longer than before, and now I get to actually see who I'm playing with/against when before I didn't unless I tabbed after.

#43 Gauvan

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Posted 02 October 2013 - 06:27 AM

View PostTarzilman, on 02 October 2013 - 06:22 AM, said:

Before the patch you had to wait a minute until the match started.


Can you document this? The behavior I observed was that as soon as both teams were filled the match began.

#44 Tarzilman

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Posted 02 October 2013 - 06:31 AM

No I can't. Shame on me I'm not that kinda guy who makes a screenshot every day (or rather a video in this special case) and keep it for the case I have to prove something when the next patch is coming out.
But I'm pretty sure, I've waited the same time every match until it started.

Edited by Tarzilman, 02 October 2013 - 06:32 AM.


#45 nj3030

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Posted 02 October 2013 - 06:36 AM

It should also be noted that this button is bugged. just had a drop where it was un clickable, and because of this i was legged by a team mate who thought I was trolling. Just f**king wonderful.

#46 tigerija

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Posted 02 October 2013 - 06:41 AM

Looks like they are beta testing new features :D .
At least they could have tested if there are some bugs...

Maybe they are not paid much :) .

Edited by tigerija, 02 October 2013 - 06:41 AM.


#47 Nehkrosis

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Posted 02 October 2013 - 06:44 AM

the feature is fine.
it actually means commanders can give orders and take command without having to lag beinhd there team.
AND, it means the team can wait instead of starting the match a man down.

#48 Ridersofdoom

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Posted 02 October 2013 - 06:44 AM

from the beginning the developers do things like that, take a step forward and two steps back, my request is fix the map of orders the symbols are very large cant see what happens in the battlefield, and you can ruin two other things if you want.

Edited by Ridersofdoom, 02 October 2013 - 06:45 AM.


#49 1Sascha

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Posted 02 October 2013 - 07:10 AM

Quote

I don't think it needs to be removed--it's too useful a feature for 12v12 premades.


While this might actually be a valid point, it's also a moot one, IMO. How many people actually play 12v12 premades? I tried to do it a few nights with folks on TS and it was an absolute PITA. Getting your own group organized alone is a nightmare (poor guy running it reminded me of a Kindergarten-teacher) plus you practically never find another 12-man unless you are very lucky or have another 12-man synching with you.

I've played maybe, errr, 2200 matches thus far and I can count the 12-man-premades I was in on one, maybe two hands.

So implementing something because it's useful for 12-man premades would be like converting 95% of the US gas-stations to "electrical only" (removing all the gas-/diesel-pumps), because that would be really helpful for people who drive electric cars.




S.

#50 Chrithu

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Posted 02 October 2013 - 10:55 AM

Threads like this and all I read ingame shows one thing: The kind of player such features are designed for is in a minority by now.

So much for "The thinking man's shooter".

LMAO.

#51 HUBA

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Posted 02 October 2013 - 11:31 AM

It should simply be wait button instate ready button (or preselected ready) so you can reorg the lance if you want to and look up your teammates loadout would also be very nice. With this it would be fine.

#52 1Sascha

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Posted 02 October 2013 - 03:31 PM

Quote

Threads like this and all I read ingame shows one thing: The kind of player such features are designed for is in a minority by now.


How does a 1 min countdown prior to game-start help with anything? "Talk tactics" .. yeah, right.

Like I said earlier: All the "tactics" that are ever talked in this game during the waiting session are:

1. Random greetings
2. Random insults
3. Random sexual innuendo
4. Spam
and, most importantly,

5. Cries of people yelling at the one or two guys who haven't readied up yet.

I'm all for steep learning curves, tactical gameplay, coordination and teamplay. But you sure as hell aren't gonna get it into a game like this by adding a pointless countdown before mission start.


S.

#53 Seraj

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Posted 03 October 2013 - 09:16 AM

View PostArcaist, on 02 October 2013 - 12:54 AM, said:

So much puny whine...get used to it,
If you want instant action, play CoD or sumthin like that.

Some people actually want that time to set up groups, talk about a tactic and stuff.


Well, any group that knows what its doing would have planned that stuff BEFORE they click launch.
I dont get why this game needs the ready button. Werent you ready when you pressed launch in the main menu? Did you press launch and went to take a ****?
It is as if it was made for people to be annoying, or for grinding to take more time.

#54 1Sascha

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Posted 04 October 2013 - 01:31 AM

View PostSeraj, on 03 October 2013 - 09:16 AM, said:

It is as if it was made for people to be annoying, or for grinding to take more time.


Exactly.

Quote

It should simply be wait button instate ready button


Oh great.. instead of a useless button you can use to annoy people through your inaction, you want a button to *actively* annoy people?

As I've said before somewhere else:

Why not include a fart-sound-button while you're at it? Or a button to raise every team-mate's heat-level by 50%? Or one that will randomly eject team-mates from their Mechs?

Posted Image


S.

Edited by 1Sascha, 04 October 2013 - 01:35 AM.


#55 Chrithu

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Posted 04 October 2013 - 01:36 AM

View Post1Sascha, on 02 October 2013 - 03:31 PM, said:


How does a 1 min countdown prior to game-start help with anything? "Talk tactics" .. yeah, right.

Like I said earlier: All the "tactics" that are ever talked in this game during the waiting session are:

1. Random greetings
2. Random insults
3. Random sexual innuendo
4. Spam
and, most importantly,

5. Cries of people yelling at the one or two guys who haven't readied up yet.

I'm all for steep learning curves, tactical gameplay, coordination and teamplay. But you sure as hell aren't gonna get it into a game like this by adding a pointless countdown before mission start.


S.


Which exactly prooves my point: "thinking Man's Shooter" my ***. Without true objective driven gamemodes in which killing the opposition is NOT the fastest/best way to win the match (or better yet NOT an automatic win at all) there is not much need for tactic/strategy nor thinking much.

All this is right now is a paced down utterly slow and boring deathmatch shooter. This insight struck me like lightning when I started to play Counter Strike competitively again last week out of boredom after having not done this in more than 4 years. And though CS can hardly be called tactical anymore compared to stuff like Arma or Desert Combat (the mode for BF 1942) you need more brains in that game to succceed than in MWO.

Edited by Jason Parker, 04 October 2013 - 01:37 AM.


#56 Bad Andy

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Posted 04 October 2013 - 01:39 AM

feels like a feature they could have explored without warning us during the "open beta"

#57 1Sascha

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Posted 04 October 2013 - 01:50 AM

^ Yeah.. but all that has to do with what MWONL *is* (or isn't) in its current state.

1. There is no "deeper meaning" to any of the battles. What you do in combat doesn't really influence anything, besides your own XP and CBill-account. And even if you suck, you'll still get money and XP, so what's the point? Another point are the playmodes which are incredibly straight-forward and don't leave much room for any tactical finesse. Just look at what CS or TF2 have to offer in the play-mode department. Both are miles ahead of MWONL, IMO.

2. There is no cohesion between players in PUG-matches. Simply because you're thrown in on a random map, in a build that may or may not fit and with a bunch of random guys with hardly any reason to communicate with them. Once you despawn, they're gone anyway. In CS you're usually playing on a server you like with regulars who you get to know after a while. And the incredibly useless radio bar that'll vanish after a few seconds doesn't help either.

3. This is a free-to-play game. No need to even buy anything to jump right in and annoy people play the game. Sim-MMOs like WarBirds or Battleground Europe/WW2 Online are/were pay to play, thus attracting a different sort of crowd. And of course the latter game is *built* around the concept of strategic/tactical gameplay. Which MWONL is not. You can do it to a certain extent, yes, especially if you use TS and premades, but it's not really built into the game.

As I've said before: How should or could a pointless feature like the ready-button/1-min wait overcome all the deficiencies that MWONL has in the tactical/strategic department? As it is now, it's just a nuisance and coupled with the "grab command while waiting"-feature it can get outright annoying.



S.

Edited by 1Sascha, 04 October 2013 - 03:12 AM.


#58 WaKK0

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Posted 04 October 2013 - 08:28 AM

View PostTheRealMerican, on 01 October 2013 - 01:37 PM, said:

in every game is one person that doesnt click ready and all other players have to wait.
thats really annoying!!!
remove it please


Yep and I'm being that annoying person from now on until they remove the button or fix the functionality.

I log into the game to play, I ready up to play, I join a group, I ready up in a group every round, I launch the group (which btw, why does the leader need to ready up???), then I have to ready up in the game again.

At every point, I'm saying I want to play; and these developers have learned the true process of redundancy.

Yes I know this will annoy people, and yes I know you'll all rage and probably FF me at times. However, I'm demonstrating how stupid this implementation is forcing everyone to wait for one person, over 1 minute at a time (the timer resets at the last ready up at times)

Edited by WaKK0, 04 October 2013 - 08:29 AM.


#59 Event Horizon

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Posted 15 October 2013 - 12:24 AM

Remove it please, it does more harm than good.

#60 44th MAC Sword

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Posted 15 October 2013 - 04:05 AM

Button is anoying. But meaby it should be red for not ready, so players have more attention on it.
Wenn pressed it should turn green.





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