[Build] Boar's Head Builds
#21
Posted 02 October 2013 - 02:53 AM
I do like my Atlas's but this 'thing', this aint cool at all - no pun intended but while I'm at it don't try
an alpha strike on a hot map, you will go bang!
#22
Posted 02 October 2013 - 03:07 AM
Elizander, on 02 October 2013 - 02:03 AM, said:
Might as well go all out with it!
hahaha, i just tried this build and it's actually fun, but/because you have to play very carefully
i also put a BAP in it (who needs leg armor anyway)
Edited by wickwire, 02 October 2013 - 03:11 AM.
#23
#24
Posted 02 October 2013 - 08:32 AM
#25
Posted 02 October 2013 - 08:34 AM
Levon K, on 02 October 2013 - 01:56 AM, said:
I thought they already factored in the weight of the cockpit and the gyro, but now that I check the numbers, the weight given for a stripped mech is just the weight of the internal structure.
#26
Posted 02 October 2013 - 08:59 AM
But the cost is a bit to much for me to justify doing that.
#27
Posted 02 October 2013 - 11:57 AM
ShadowbaneX, on 01 October 2013 - 10:03 PM, said:
That would practically render every single brawler build obsolete.
#28
Posted 02 October 2013 - 12:09 PM
Helmstif, on 02 October 2013 - 11:57 AM, said:
And wouldn't alter all the others because they'd get the extra tonnage as well. Thing is, the engine tonnages factor in the gyro and the cockpit (I thought they were counted elsewhere), so it's moot. Tonnages are fine.
#29
Posted 02 October 2013 - 03:28 PM
#30
Posted 03 October 2013 - 06:51 AM
- Put left LL's in 1st weapon group
- put right LL's in 2nd weapon group
- chain both groups
- keep pressing left and right mouse button simultaneously
- this way you will always have two LL's firing, without ghost heat
Edited by wickwire, 03 October 2013 - 06:51 AM.
#31
Posted 03 October 2013 - 09:37 AM
#33
Posted 03 October 2013 - 10:27 AM
#35
Posted 03 October 2013 - 11:04 AM
NRP, on 03 October 2013 - 10:52 AM, said:
you're shutting off enemy ECM, allowing friendly LRM boats to get locks and help you burninate the enemy. its really quite helpful when every brawler shuts off ECM.
#37
Posted 03 October 2013 - 01:55 PM
#38
Posted 03 October 2013 - 02:03 PM
Novawrecker, on 03 October 2013 - 01:55 PM, said:
Yup. if an ECM gets within 180m of a mech with BAP, the BAP counters it.
so streak builds NEED one. LRM's its arguable, as you wont be able to shoot the ECM target and there is still a ~100m space where the mess your locks up, but its still nice to be able to damage other targets even with a raven/spider/cicada on your butt.
basically on a brawler, especially one the size of an atlas, if you can spare the weight it is a huge boon to the team without having to rely on friendly ECM that can be negated or focused down. the enemy doesn't know who as the BAP.
Edited by FerrolupisXIII, 03 October 2013 - 02:03 PM.
#39
Posted 03 October 2013 - 02:30 PM
FerrolupisXIII, on 03 October 2013 - 02:03 PM, said:
Yup. if an ECM gets within 180m of a mech with BAP, the BAP counters it.
so streak builds NEED one. LRM's its arguable, as you wont be able to shoot the ECM target and there is still a ~100m space where the mess your locks up, but its still nice to be able to damage other targets even with a raven/spider/cicada on your butt.
basically on a brawler, especially one the size of an atlas, if you can spare the weight it is a huge boon to the team without having to rely on friendly ECM that can be negated or focused down. the enemy doesn't know who as the BAP.
This is very good to know. Much Obliged
Edited by Novawrecker, 03 October 2013 - 02:30 PM.
#40
Posted 03 October 2013 - 03:04 PM
Perhaps Thomas "Zeig-le-lewski" (he told us how to pronounce his name in a game yesterday) can chime in for confirmation?
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users