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[Build] Boar's Head Builds


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#81 Roughneck45

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Posted 22 January 2014 - 08:08 PM

View PostNRP, on 22 January 2014 - 04:34 PM, said:

Chain fire is all you can do with a 6 LL build.

If you chain fire you wont be firing fast enough. Need groups of 2.

Edited by Roughneck45, 22 January 2014 - 08:08 PM.


#82 Sagamore

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Posted 26 January 2014 - 04:35 PM

The Boar's Head is one of my favourite mechs at the moment. I bought it on release at full price and was feeling pretty terrible about my decision right out of the box. It seems pretty much required that you have it Elited in order to do anything special with it though, since it is energy dependent and thus the heat dissipation and capacity tweaks make a huge difference. I don't have time to smurfy my build for you but its pretty simple to figure out.

2 PPC
1 AC 20
4 ML

Engine/Heatsinks/Armour/Ammo to taste.

Typically I fire my PPC's and AC20 at range. When I get in close I switch to the ML and AC20. However, when the time is right, I can alpha strike everything for about 50-60% of my heat capacity (depending on the map) for a ridiculous 60 point alpha strike. You want to know how to scare an XL Jager? Send 60 damage to his side torso. If you are good at playing peek-a-boo you can 2-3 shot most mechs and still brawl like a boss with the 4 x ML / AC20.

tl;dr: I had buyers remorse until I started rocking this build.

#83 NRP

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Posted 26 January 2014 - 07:34 PM

View PostRoughneck45, on 22 January 2014 - 08:08 PM, said:

If you chain fire you wont be firing fast enough. Need groups of 2.

Yeah, I figured that out the hard way, LOL. I did get a >1k damage match with the 6 LL build though. I actually learned a trick from Bishop Steiner that is quite helpful. If you're chain-firing and you double click your mouse button, you override the chain fire and convert it to an alpha for all weapons in that group. Really handy way to ramp up the firepower when you need it.

Anyway, the 6 LL build just doesn't have the knockout punch my 2 PPC+AC20+4ML build has.

#84 White Bear 84

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Posted 28 January 2014 - 03:54 PM

View Postwickwire, on 01 October 2013 - 03:54 PM, said:

Trying to find a good build for the BH myself, not easy to be honest.


6 ML
LRM 20
LBX10

KDR>2

LRM's allow for some long range capabilities, 62 point alpha (although lrm/lbx spread damage) any mech staring this one in the face though is bound to have a bad time mmm-kayy...

Close up - LBX and medlas focused on RT/LT can take out XL mechs very cleanly.



http://mwo.smurfy-ne...4c1693255bea3ea

#85 Roughneck45

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Posted 28 January 2014 - 03:58 PM

View PostWhite Bear 84, on 28 January 2014 - 03:54 PM, said:


6 ML
LRM 20
LBX10

KDR>2

LRM's allow for some long range capabilities, 62 point alpha (although lrm/lbx spread damage) any mech staring this one in the face though is bound to have a bad time mmm-kayy...

Close up - LBX and medlas focused on RT/LT can take out XL mechs very cleanly.



http://mwo.smurfy-ne...4c1693255bea3ea

Better off downgrading the LRMs to a 10 rack and upgrading the LBX to an AC20, considering how terrible the LBX is, unless you are really attached to that 20 rack i suppose.

NEVER run an XL in an Atlas. It is a complete waste in this war machine.

BOAR'S HEAD

Edited by Roughneck45, 28 January 2014 - 04:07 PM.


#86 White Bear 84

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Posted 28 January 2014 - 04:04 PM

View PostRoughneck45, on 28 January 2014 - 03:58 PM, said:

Better off downgrading the LRMs to a 10 rack and upgrading the LBX to an AC20, considering how terrible the LBX is.


At time of posting I was toying with that same thought having seen a lot of AC20 builds posted up.

Edit: On your edit re: XL engine... KDR>2, engine size cant be that much of a problem...

Edited by White Bear 84, 28 January 2014 - 07:40 PM.


#87 Bloodweaver

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Posted 28 January 2014 - 06:22 PM

I don't have a Boar's Head, and most likely never will - I've already put $60 into this game, and it's still barely worth that much. But, if I did, I'd run with this build just for kicks. Competitive? Hell no. But I imagine it would be hella fun.

#88 Tremendous Upside

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Posted 28 January 2014 - 07:34 PM

BH was a tough mech to work through to master for sure. Any mech that's primarily energy dependent is tough (without those doubled basic efficiencies it's a pain in the rear). The build that I found seems to work best is 2LLs, 4MLs, AC20, SRM6 with STD345 (16DHS). Yeah, the SRMs might seem like a waste - but with the recent hitbox changes, the side torsos on the Atlas seem to be attached with duct tape. You're almost certain to lose one (if not both) over the course of a match. I add the SRM rack in just to give some sort - any sort - of damage dealing option for when I lose the 20. It's seemed to work out pretty well. The overall offensive loadout is brutal. It has some decent range to it. The only drawback is the lack of indirect fire options -- something that's very helpful in slower, less maneuverable mechs...

That said, I tried running an LRM10 in that slot. I found it tended to lead me into playing too conservatively... So I went with the LLs for my closing damage weapons. If I see it, I shoot it. If I don't see it, I move forward. Makes it pretty easy :mellow:

#89 Roughneck45

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Posted 29 January 2014 - 02:07 PM

View PostWhite Bear 84, on 28 January 2014 - 04:04 PM, said:

Edit: On your edit re: XL engine... KDR>2, engine size cant be that much of a problem...

KDR>4

XL on an atlas is suicide. It is literally the worst mech to put an XL on.

Edited by Roughneck45, 29 January 2014 - 02:07 PM.


#90 kesuga7

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Posted 28 February 2014 - 11:34 PM

Standard 390 - 24 Double heatsinks - 69.5 KPh - 608 armor - 3 Medium lasers - 3 Medium pulse lasers
http://mwo.smurfy-ne...8b7857419284d05

Let the other guy shutdown before ya! ;)

#91 Amsro

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Posted 01 March 2014 - 12:27 AM

View PostNRP, on 26 January 2014 - 07:34 PM, said:

Yeah, I figured that out the hard way, LOL. I did get a >1k damage match with the 6 LL build though. I actually learned a trick from Bishop Steiner that is quite helpful. If you're chain-firing and you double click your mouse button, you override the chain fire and convert it to an alpha for all weapons in that group. Really handy way to ramp up the firepower when you need it.

Anyway, the 6 LL build just doesn't have the knockout punch my 2 PPC+AC20+4ML build has.


Got to use it in 2+2+2 then chain fire above 85% heat. Its a bit of work to be sure but melts mechs quick with some accuracy.

#92 Amsro

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Posted 01 March 2014 - 12:31 AM

View PostRoughneck45, on 29 January 2014 - 02:07 PM, said:

KDR>4

XL on an atlas is suicide. It is literally the worst mech to put an XL on.


If you have the ballistic in the torso. Then yes 100% agree, its far to big a target. But a streamline ballisticless Atlas can do fine with XL's.

Rare builds to be sure but they work.

#93 Roughneck45

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Posted 01 March 2014 - 12:50 PM

View PostAmsro, on 01 March 2014 - 12:31 AM, said:

If you have the ballistic in the torso. Then yes 100% agree, its far to big a target. But a streamline ballisticless Atlas can do fine with XL's.

Rare builds to be sure but they work.

No, XL atlases are never worth it. Anyone who says otherwise is wrong. It's just a fact.

I guess experiences will vary depending on your ELO. Everyone I know just laughs when we see an XL atlas go down, followed by "What the hell were they thinking." It Makes your 100 ton war machine as fragile as a light mech with no lag shield. It is never worth it.

Edited by Roughneck45, 01 March 2014 - 12:59 PM.


#94 Amsro

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Posted 01 March 2014 - 04:49 PM

View PostRoughneck45, on 01 March 2014 - 12:50 PM, said:

No, XL atlases are never worth it. Anyone who says otherwise is wrong. It's just a fact.

I guess experiences will vary depending on your ELO. Everyone I know just laughs when we see an XL atlas go down, followed by "What the hell were they thinking." It Makes your 100 ton war machine as fragile as a light mech with no lag shield. It is never worth it.


It is Elo, and it has little effect on the people you see in game. Average Elo makeup of teams confirms this.

I do VERY well in my Boars Head with XL400 + 6 Large Lasers. Havn't felt overly fragile, still need to do a shit ton of damage to any torso. I like to roll the damage all around the arms too.

Its definitely an exception to the rule. No ballistic makes it much easier to defend the side torso's.

If you have a ballistic you will lose that torso easy, especially a AC/20, those are comically easy to crit.

#95 Alaskan Nobody

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Posted 01 March 2014 - 05:02 PM

View PostAmsro, on 01 March 2014 - 04:49 PM, said:

If you have a ballistic you will lose that torso easy, especially a AC/20, those are comically easy to crit.

AC/20 has more health than any other item in the game.... (18 compared the usual 10, or the Gauss' 3)
Add to that the longer re-load than any other and its actually the toughest to crit - unless of course they just stand there and let you shoot it
But then, when they do that, what isn't? :)

#96 Amsro

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Posted 01 March 2014 - 05:05 PM

View PostShar Wolf, on 01 March 2014 - 05:02 PM, said:

AC/20 has more health than any other item in the game.... (18 compared the usual 10, or the Gauss' 3)
Add to that the longer re-load than any other and its actually the toughest to crit - unless of course they just stand there and let you shoot it
But then, when they do that, what isn't? :)


It has the most crit slots giving you the highest % to roll a crit on that weapon. I've lost my AC/20 more then I've had the Gauss blow up. And I use the Gauss a lot.

Perhaps its just my experience.

#97 Alaskan Nobody

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Posted 01 March 2014 - 05:14 PM

View PostAmsro, on 01 March 2014 - 05:05 PM, said:

It has the most crit slots giving you the highest % to roll a crit on that weapon. I've lost my AC/20 more then I've had the Gauss

now that I will give you - but that comes down do a lot of random chance :)

#98 Roughneck45

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Posted 02 March 2014 - 02:39 PM

View PostAmsro, on 01 March 2014 - 04:49 PM, said:

Its definitely an exception to the rule. No ballistic makes it much easier to defend the side torso's.

If you have a ballistic you will lose that torso easy, especially a AC/20, those are comically easy to crit.

The side torso is just as easy to hit with or without a weapon in it.

The problem is that all torso sections on the atlas are equally easy to hit, so using an XL will triple your chances of dying early, at the least.

#99 Amsro

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Posted 02 March 2014 - 02:43 PM

View PostRoughneck45, on 02 March 2014 - 02:39 PM, said:

The side torso is just as easy to hit with or without a weapon in it.

The problem is that all torso sections on the atlas are equally easy to hit, so using an XL will triple your chances of dying early, at the least.


Yeah if the Atlas stares directly at you allowing you to pick your shot.. but then that is in any mech.

Works for me. Its nice to be able to use more then Meta builds. IMO.

#100 Roughneck45

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Posted 02 March 2014 - 03:04 PM

View PostAmsro, on 02 March 2014 - 02:43 PM, said:

Yeah if the Atlas stares directly at you allowing you to pick your shot.. but then that is in any mech.

Works for me. Its nice to be able to use more then Meta builds. IMO.

But thats the point. With an XL you cant shield because no matter what way you look you are vulnerable.





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