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Matchmaker


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#1 OznerpaG

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Posted 01 October 2013 - 08:01 PM

to me it looks like a decent % of the matches are 1 sided because players are assigned to teams BEFORE all the players have joined. if the matchmaker waited until all the players joined, THEN assigned players to teams it could make sure each side had equally distributed tonnage and skill so there was at least a chance of an equal fight. no need for tonnage limits, just distribute each match's tonnage as equally as possible so people can pilot whatever they want and still get in a match fast.

and each player's mech weight should be modified by his match score average - someone with a match score average of 16 in a 50t hunch might only be worth 50t+16%= 58t, while someone with a match score average of 90 in a hunch might be worth 50t+90%=95t. also if a group wanted to enter a game they should get an extra 10ish% per mech added to their weight to make up for the fact they are likely more organized than single players joining

there will still be some games that are unbalanced, but at least the teams will be as balanced as they possibly can be given the 24 mechs in any particular match

Edited by JagdFlanker, 01 October 2013 - 08:27 PM.


#2 Magna Canus

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Posted 02 October 2013 - 04:47 AM

I dont have any screenshots at hand (at work currently), but I have encountered a lot of matches with vast tonage differences as you described above.

Something seems to be wrong with ELO (mine) or matchmaking; since the last patch before this one I have been dropped exclusively in teams that get rolled horribly, usually 12 to 4 or less. I used to get an average of 2 kills per match, now I am happy to get 200-300 damage before getting mutilated. Nothing has changed on my mech builds and I at least believe that I did not start to majorly suck over-night.





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