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Update Yen Lo Wang
#1
Posted 30 September 2013 - 08:47 PM
As of last week Yen Low Wang should have a Gauss rifle and four medium pulse lasers, with two in the left arm, and a free XL engine off the bat. TSM doesn't really have a place as we don't really have physical weapons or physical attacks so it missing doesn't really make too big of a deal if its not included.
TL;DR - give Yen Lo Wang two energy hardpoints in the left arm, following the timeline its suppose to have them now.
#2
Posted 01 October 2013 - 02:45 AM
#3
Posted 01 October 2013 - 05:31 AM
#4
Posted 01 October 2013 - 05:34 AM
omegaorgun, on 01 October 2013 - 02:45 AM, said:
For a AC 20 in a Centurion Chassis - please proceed to the next "GIVE US THE CN9-AH BACK" topic
But i really like to have the YLW2 - even when it meant to loose the AC 20... (that wouldn't be that bad - because you will gain a better mobility for the arms
#5
Posted 01 October 2013 - 05:44 AM
#6
Posted 01 October 2013 - 06:30 AM
Since no melee at this time, obviously just 3 MPL, 1 Gauss, XL. It actually has Triple Strength Myomer on it though too. It also can not mount an AC/20, as it had the lower arm actuator re-added.
record sheet: http://bte.battletec...te/pdf/3653.pdf
#7
Posted 01 October 2013 - 06:32 AM
DocBach, on 30 September 2013 - 08:47 PM, said:
As of last week Yen Low Wang should have a Gauss rifle and four medium pulse lasers, with two in the left arm, and a free XL engine off the bat. TSM doesn't really have a place as we don't really have physical weapons or physical attacks so it missing doesn't really make too big of a deal if its not included.
TL;DR - give Yen Lo Wang two energy hardpoints in the left arm, following the timeline its suppose to have them now.
IMO, what is more likely to happen is that PGI would change the hardpoints and sell the second version (whose pilot's name conveniently matches one of the "standard 'new/upgraded mecha' appellations"
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That is, the current version would still sell as "Yen-Lo-Wang" (or be changed to something like "Yen-Lo-Wang classic") while the new version would sell as "Yen-Lo-Wang Kai" (in the same spirit as, say, "Gundam Heavyarms Kai" or "VF-19 Kai") or just "Yen-Lo-Wang Mk.II".
Also, Kai's version has only three (3) Medium Pulse Lasers (one in the CT, two in the LA), and the RA gains a Lower Arm Actuator (meaning it would no longer be able to mount the AC/20 of the original/classic design, nor could it mount dual UACs even if the tonnage and hardpoints are available).
It also comes with standard/single Heat Sinks, standard structure, and standard armor (which means paying extra for any of those upgrades to DHS/ES/FF), and it can't jump.
(source: RS3050U-IS, 124th page of the 286-page PDF)
Combining its "non-optimized" nature with keeping most of the hardpoints out on the arms (e.g. [2B in the RA, 1E in the CT, and 3E in the LA] or [3B in the RA, 1E in the CT, and 2E in the LA]) such that it can't "go zombie mode" as well as the other Centurions, the CN9-YLW2 (its official designation) would not be without its disadvantages and downsides.
Additionally, also getting the CN9-AH back would be nice...
#8
Posted 01 October 2013 - 08:41 AM
And that's ignoring the fact that releasing a new, nearly identical but worse, YLW2 hero would make them look like money-grabbing gits (and lets face it, they don't need the rep hit at the moment) and "upgrading" the current YLW would involve a considerable nerf to a current Hero Mech.
#9
Posted 01 October 2013 - 03:39 PM
Gaan Cathal, on 01 October 2013 - 08:41 AM, said:
- make it work from the upgrade panel (like ES/FF/DHS/Artemis)
- it has the same weight for all 'Mechs (0.0 tons)
- it has the same crit requirements for all 'Mechs (6 total crits - one in each limb & one in each side-torso**)
- the effect would be relatively straight-forward ("when heat is above (x)%, increase maximum running speed by (y)% and torso/arm twist speeds by (z)%")
It should also be noted that TSM is canonically incompatible with MASC; a 'Mech could mount one or the other, but not both.
However, either could be used in conjunction with a Supercharger.
**EDIT: TSM crits should actually be "dynamic" (that is, moving around when other equipment needs the space, like ES and FF crits) with one-per-location being a potential default situation for all 'Mechs when replacing standard myomer with TSM.
Gaan Cathal, on 01 October 2013 - 08:41 AM, said:
Both start with standard/single Heat Sinks, standard structure, and standard armor (which means paying extra for any of those upgrades to DHS/ES/FF for either/both 'Mechs), and neither can jump or carry missiles.
Both also start with the same engine rating (Std 200 for YLW1, vs 200XL for YLW2) and would probably have the same engine limits, the same number of HS (YLW2 moves one from the RT to the CT), and the same overall amount of armor (YLW2 moves one point off of each side-torso, to the LA (an odd decision for an XL-equipped 'Mech, to be sure
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YLW2 has the TSM and the extra laser and the additional arm actuator (allowing greater firing arcs), while YLW1 has the ability to mount the AC/20 (or to mount dual UACs) and the ability to use both the LA and LT as shields without losing any weapon mounts or speed if either (or both) are lost.
However, YLW2 could mount paired LLs, ERLLs, PPCs, or ER-PPCs (a feat matchable by the CN9-AL) by sacrificing tonnage (and firepower) from its ballistic payload.
Both have advantages and disadvantages, but seem to be equal in a number of areas and close in a number of others.
Gaan, why do you (seem to) believe that YLW2 is "nearly identical but worse" in comparison to YLW1?
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Edited by Strum Wealh, 02 October 2013 - 06:45 AM.
#10
Posted 01 October 2013 - 03:52 PM
Edited by General Taskeen, 01 October 2013 - 03:54 PM.
#11
Posted 01 October 2013 - 05:42 PM
Strum Wealh, on 01 October 2013 - 03:39 PM, said:
- make it work from the upgrade panel (like ES/FF/DHS/Artemis)
- it has the same weight for all 'Mechs (0.0 tons)
- it has the same crit requirements for all 'Mechs (6 total crits - one in each limb & one in each side-torso)
- the effect would be relatively straight-forward ("when heat is above (x)%, increase maximum running speed by (y)% and torso/arm twist speeds by (z)%")
It should also be noted that TSM is canonically incompatible with MASC; a 'Mech could mount one or the other, but not both.
However, either could be used in conjunction with a Supercharger.
My main point is that TSM's "main" function (the increasing of physical damage) is irrelevant to MW:O since physical attacks are neither present, nor on the horizon. The actual implementation is easy, presuming the current two-state upgrades can be adjusted to three states.
Strum Wealh, on 01 October 2013 - 03:39 PM, said:
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Because the stock fit is irrelevant to MW:O, only the Hardpoints matter. In all likelihood a YLW2 would gain two arm energy hardpoints for the cost of a torso energy hardpoint, and the addition of a lower arm actuator preventing the use of an AC/20. As soon as you stop running an AC/20 (or paired UAC/5) then you're in direct competition with the other Centurions, all of which (at least the ballistic ones) can levy more firepower than a YLW2, and without giving up a shield arm.
#12
Posted 01 October 2013 - 05:53 PM
250 Engine: 87kph + 11kph = 98kph before speed-tweak (5/8 +1 = 6/9)
300 Engine: 97.2kph + 20kph = 117.2kph before speed-tweak (6/9 +1 = 7/11)
Additionally, the 6-critical slots can be assigned just as Endo Steel and Ferro-Fiberous Citicals are, so the capability to mount an AC/20 would be unaffected.
As for an Axe; the rules for hand-wielded equipment would apply - except, a melee weapon designed to be 1-hand-wieldable does not require two hands, as an improvised club would; The YLW special circumstance would need to be worked out so the Axe would not require additional tonnage...
#13
Posted 01 October 2013 - 10:07 PM
Edited by Torban, 01 October 2013 - 10:08 PM.
#14
Posted 01 October 2013 - 10:11 PM
DocBach, on 30 September 2013 - 08:47 PM, said:
The Yen Lo Wang updated..??
Didn't you see where they suspended/abandoned the 3050 timeline they had when develpoment couldn't keep up..??
Anyway there is a simple way to deal with the Yen Lo Wang.. You simply knock it's right arm off, then one of it's legs, and ignore it in favor of much more dangerous targets, and let the pubbies have the kill.
YUP
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Edited by Odins Fist, 01 October 2013 - 10:16 PM.
#15
Posted 01 October 2013 - 10:43 PM
Torban, on 01 October 2013 - 10:07 PM, said:
Well they removed the AH like school yard bullies but now being a non-beta product they really shouldn't just be doing that. If anything I would think they would add it as a second mech considering it carries a different setup anyway.
I wouldn't even expect it until all the gear is added to MWO or at least every other mech has at least one Hero, though without a gear they could just double up on Hero's for another mech.
#16
Posted 01 October 2013 - 10:45 PM
DocBach, on 30 September 2013 - 08:47 PM, said:
As of last week Yen Low Wang should have a Gauss rifle and four medium pulse lasers, with two in the left arm, and a free XL engine off the bat. TSM doesn't really have a place as we don't really have physical weapons or physical attacks so it missing doesn't really make too big of a deal if its not included.
TL;DR - give Yen Lo Wang two energy hardpoints in the left arm, following the timeline its suppose to have them now.
Also, give it a titanium claw (give it a bonus to ramming like the Dragon had!) and give it a max engine cap of 400 to simulate the the TSM!
Torban, on 01 October 2013 - 10:07 PM, said:
Maybe it's the sleep deprivation, but the way I'm reading it, the only thing that'd be different is you'd get some extra hardpoints, and people who purchase it after you would get it with a different loadout than you did.
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