As with the achievement thread I'll add a bunch more over a couple days.
Raiding Party: One team has to destroy an enemy base that is composed of a generator, HQ, and defense grid. The defending team would prevent this. Rewards would be determined based on what is destroyed/left standing. Victory/Defeat is declared when all objectives or opposing mechs have been destroyed.
The attacking team would have an advantage of numbers. The defending team would have static defenses and time to position themselves for the attack.
![Posted Image](http://i.imgur.com/jb3OtkO.jpg)
Onslaught (PvE): Four/Eight players vs a horde of npcs using things like jeeps, srm/lrm carriers, hovercraft, tanks, helicopters, aerofighters, and maybe even boats if the map has water. Repair bays could be available (Would repair 75% of damage so you couldn't get back to full. Takes 20 seconds while powered down.). The enemies would attack endlessly in waves. Rewards would be given based on what each player killed before their mechs were destroyed.
![Posted Image](http://i.imgur.com/qg6d80g.jpg)
Strike: Four mechs must infiltrate an enemy base with eight defenders and destroy a particular component and then make it back to their dropship. Victory for the attacking team is only achieved if they destroy the object and make it back. If the objective is destroyed but the players don't make it back, the game is a draw.
![Posted Image](http://i.imgur.com/WjbudDf.jpg)
Convoy Mode: A team must defend a convoy of trucks, tanks, or a train on its way to a dropship. The other team is tasked with destroying it before it reaches its goal.
![Posted Image](http://i.imgur.com/pCaB2PI.jpg)
Duel (1v1): Can be selected when a group has two players. One on one battle. Two players start on each base.
No win/loss bonuses to prevent players from instantly DCing constantly to reap rewards. The time to gain C-Bills from damaging your opponent wouldn't be able to be exploited as easily.
![Posted Image](http://i.imgur.com/Zcozw9u.jpg)
CTF: Standard capture the flag with respawns. Each team has a flag they must defend. Static defenses prevent lights from nabbing it too easily. Three flag captures to win.
![Posted Image](http://i.imgur.com/SAgTeKw.jpg)
Dropship Repair: Two dropships have shot each other down and their mechs must help them get repaired. Collect fuel/parts to repair your dropship. First dropship to finish repairs destroys the other.
![Posted Image](http://i.imgur.com/y5wPYac.jpg)
Clan Onslaught: Experience the terror of the Clan invasion on a distant world in the Periphery! Similar to onslaught mode. 4/8 mechs vs various stars of clan battlemechs.
The players must keep the npcs from destroying their HPG (Or similar structure of importance) or die trying.
![Posted Image](http://i.imgur.com/boHUYkO.jpg)
Edited by Kilroy, 22 May 2013 - 09:52 PM.