

Monetary System Dropped Again?
#1
Posted 02 October 2013 - 05:28 AM
#2
Posted 02 October 2013 - 05:41 AM
They want you to dump money into the game. I still can't believe the new Hero Mech costs close to FORTY FRIGGIN DOLLARS
#3
Posted 02 October 2013 - 05:46 AM
12Bravo, on 02 October 2013 - 05:28 AM, said:
C-Bill level was leveled out by PGI for before match making slowed it down, and now before the "READY" button slowed it further.
I noticed too that with this patch, rather than adjusting to compensate for slower matches, we seem to have a C-Bill Nerf. I am making much less for one kill, 9 assist wins that before the patch of yesterday.
Can we please have PGI adjust the economy, which was fine prior to the match maker and ready button, back to a level where over time (not matches) we can earn the same income?
Example - prior to patches for match maker and ready you could play 8 to 10 matches an hour. Might earn you 1.1 up to 2 million c-bills with hero mechs and premium time.
Now with these two game finding slowing additions, you are lucky to get 6 matches at most in an hour. Outcome is C-Bills income is cut in half.
Check it out please PGI - the grind is grind enough without rubbing our faces in it even more. You adjusted the economy to a level on purpose which you stated you were happy with. Bring us back up to that level.
#4
Posted 02 October 2013 - 05:52 AM
#5
Posted 02 October 2013 - 05:54 AM
I guess that this, atlas cockpits and ready button will soon trigger an hotfix before the end of the week. Or I hope.
#6
Posted 02 October 2013 - 06:00 AM
#7
Posted 02 October 2013 - 07:18 AM
#8
Posted 02 October 2013 - 07:48 AM
step 2: Ghost C-bills
#9
Posted 02 October 2013 - 09:41 AM
Ghost c bills?

Edited by Burke IV, 02 October 2013 - 09:41 AM.
#10
Posted 02 October 2013 - 11:41 AM
#11
Posted 02 October 2013 - 02:17 PM

#12
Posted 02 October 2013 - 03:49 PM
NuclearPanda, on 02 October 2013 - 05:41 AM, said:
Someone must have slept through Econ 101. If your revenues are too low, the last thing you want to do is RAISE prices. Sheesh.
#13
Posted 02 October 2013 - 07:36 PM
Matthew Craig, on 02 October 2013 - 11:41 AM, said:
No. It's not.
When I play 12 twelve man matches over three hours and bring in less than a million CBills, all is NOT right with the world.
If I was a new player starting this game right now I *(&# sure wouldn't stick around to try to earn CBills in this terrible excuse for an economy.
#14
Posted 03 October 2013 - 06:40 AM
Matthew Craig, on 02 October 2013 - 11:41 AM, said:
So getting 2099 C-Bills for a kill is "just an UI-bug"? I remember times when I got over 6k for one kill. Not that I am "killgreedy", I really like that getting the last hit isn't something overly compensated. But it should at least be as much as you would get for an assist.
All in all, after the patch I'm making roughly 30k to 50k less C-bills than before. So my matches are averaging in between ~60k and ~100k. All with a plethora of assists, ~500dmg or more and the obvious component destruction, spotting, kills etc
There IS something wrong with that.
#15
Posted 04 October 2013 - 04:01 AM
Pls fix Founders atlas head bug...
#16
Posted 04 October 2013 - 05:50 AM
Everyone knows the prices in this game, so if you don't have the time to do some hardcore-grinding, you need a lot of patience in order to master a chassis you've taken a liking to - or are pressured to heavily spend your pennies.
And yes, getting reimbursed with 2k for a kill isn't a bug. There had been a time where you got 6k, and that time hasn't been too long ago... I would rather pay a monthly fee in order to keep the servers running than being forced to such... you might call it ransom.
#17
Posted 04 October 2013 - 06:14 AM
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