Lightfoot, on 08 October 2013 - 09:05 AM, said:
Take the current armor values we have now and add this much more armor (see above quote) to the various mech's Center Torso and Side Torsos and I think you would have much better gameplay with the Mechs actually being able to retreat from a bad situation or shielding damaged sides with undamaged sides. MWO Mechs suffer too much from the "instant destruction" style of gameplay and piloting the Mech correctly, defensively, needs to be added or better supported.
So a COM-3A's CT goes from 24 to 30, while an AS7-D's CT goes from 96 to 192? Yeah, that'll balance things *really* well.
If we want to slow down TTK, there are numerous other ways to do it that doesn't unfairly upset the balance between weight classes. From the ever-popular Cone of Fire, over the much-maligned Remove-Instant-Convergence, to some really radical ideas like Carrioncrow's redesigned hitboxes, or just plain old heat penalties starting at 25% heat, or even slowing down RoF across the board.
All of these are better than the OP's suggestion of giving more armour the heavier the 'mech.
TTK being too high comes down to one thing, and one thing only: The continued existence of pin-point alphas. Couple that with a broken heat system that enables several of these pin-point alphas to be fired on cooldown before any detrimental effects occur, and you have the situation we're in: 'Mechs die too fast.
Now you can try to bandaid that with added armour or IS, but it'll only move the problem further down the line, to the Clan invasion. Then it'll still be there, unsolved, and still cause issues.
Edited by stjobe, 08 October 2013 - 09:40 AM.