Does Mwo Tell A Target When Lock Has Been Completed?
#1
Posted 29 September 2013 - 12:11 PM
I know from my end of things, when someone locks me up and fires missiles at me I have no warning until those missiles are actually in flight, or so I assume. But, as I said, time after time I've had the enemy enage his ECM a split second BEFORE I launch my missile.
The only explanation I can think of is that the game engine tells a target when it's being locked and/or when the lock is completed. And somehow this signal is being watched by the target and is being used to automatically engage the ECM. And disengaging the ECM when the lock is no longer engaged.
Anyone else experiencing this?
Thoughts?
#2
Posted 29 September 2013 - 12:27 PM
#3
Posted 29 September 2013 - 12:28 PM
ECM is ECM and prevent missile lock, period, as long as they are at range, but TAG can by pass ECM as long as the mech using the TAG is outside the ECM mechs 180m jam range. Also, BAP counters ECM within 100m or something like that so the ECM mech could be bobbing in and out of these "bubbles" if you will.
Edited by Coralld, 29 September 2013 - 12:29 PM.
#4
Posted 29 September 2013 - 01:15 PM
#5
Posted 29 September 2013 - 01:24 PM
Lots of things will lose your lock besides ECM. You won't keep the target if they leave line of sight of you or whoever it is that has the target locked. Or they just happen to be a constantly moving target bouncing in and out of an ECM bubble. Or your target decides to shut down. Terrain can be misleading too. I know especially in Tourmaline, there are a bunch of places where you can see the target visually with their heads just peeking over rocks or between twisted metal but you can't actually lock onto them. And sometimes all it takes is for them to take two steps back to be out of LoS. Unless you have advanced target decay module, LoS is the major reason why targets get lost at long distance. That and people not knowing how to lock a target which is using the "R" button. I've also seen tons of people who shoot their missiles and then swing away from the target or hide behind a rock thinking that since they've launched they'll just keep going without them having to keep focused on their target.
On a normal basis, unless I can lock the target myself reliably, I don’t launch my missiles. The only time I use others LoS as my target lock is when I see they’ve kept the lock on for a steady number of seconds. If target locks keep getting lost, it means they’re moving around too much and no one near them can keep them in sights and they aren’t pressing “R”, so neither can you.
#6
Posted 29 September 2013 - 03:34 PM
Sybreed, on 29 September 2013 - 01:15 PM, said:
That was a warning for being targeted at all, not for missile locks.
Oh how I miss the days of being able to royally troll the enemy team by simply spamming 'R'.
#7
Posted 30 September 2013 - 10:21 AM
#8
Posted 30 September 2013 - 10:29 AM
It happens.
The "targeted" prompt was sooooooooooo annoying...
Edited by Ransack, 30 September 2013 - 10:30 AM.
#9
Posted 30 September 2013 - 10:56 AM
Sybreed, on 29 September 2013 - 01:15 PM, said:
Not to mention that it was annoying as hell. "Yes I know I've been targeted you stupid computer I've got a whole enemy lance in my face!" That sort of stuff.
#11
Posted 30 September 2013 - 12:40 PM
#13
Posted 30 September 2013 - 08:24 PM
Almond Brown, on 30 September 2013 - 10:21 AM, said:
No. BAP entirely negates the Disruption mode of a single ECM within it's range.
#17
Posted 01 October 2013 - 02:48 PM
#19
Posted 02 October 2013 - 11:56 AM
Incidentally, I still feel this way about the JJ fuel warning. By the time she's done saying you're almost out of JJ fuel, you've already run out, or dropped to the ground.
(tangent: I wouldn't mind if JJ fuel was per mission, instead of rechargeable. THAT would justify the %25 warning. I know it's supposed to be reactor bleed-off, but it might cut down on the solid 20minutes of jump sniping or ballerina spiders if it actually mattered how long they could spend in the air. but I digress.)
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