some of the critical errors of this map is the conquest point locations as they are all in a line on one side of the map rather than being spread around both sides, also the line design makes it more of a tug of war type map however because of the lack of re-spawns there isn't much of a tug of war going on. some better locations would be one on the south side, one at the docks, and one at the single skyscraper on the north east peninsula. and even in assault mode the areas of battle are mostly the same. also another annoying thing is that pass-way in the mountain could be useful but usually only one lance goes through there and get obliterated before anyone else can support. i drew a overlay on what happens almost every-time i get this map. i do not have a in game picture so i used the one in the island metropolis topic
im kind of a noob with forums so i just uploaded to imgur and linked it here.
http://imgur.com/a/8KjaM
as you can see a huge part of the map is unused and a lot of cool unique environments are not even seen in battle, you walk by them plenty of times but actually having a battle there are very rare. this map would be extremely cool for a 30 minute long game with re-spawns with both teams going head to head fighting in a massive battle across the city trying to take over the control points i suggested and the first team to take the 3 win or whoever has the most at the end of the time limit wins.
EDIT: few major grammar errors i wanted to change
EDIT: the points in conquest are changed from whats potrayed, i guess thats why they did the second game server down session to change this, all data shown are based on the games i had before the second server down. also the new locations of the coquest points are pretty close to what i suggested.
Edited by stinkypuppy, 02 October 2013 - 05:50 PM.