

Is Thunderbolt Good?
#1
Posted 16 February 2014 - 06:40 PM
#2
Posted 16 February 2014 - 06:41 PM
Quote
The energy one isn't bad due to the high shoulder slots for ppcs, otherwise... not really.
I'd go with a different heavy... maybe a Cataphract?
No wait, the Jagermech!
Edited by Sephlock, 16 February 2014 - 06:44 PM.
#3
Posted 16 February 2014 - 06:44 PM
I run the energy based variant with 2 PPCs and 2 Large Lasers and it does quite well.
#4
Posted 16 February 2014 - 06:46 PM
I think if you enjoy a certain chassis from the other MW games, or even on tabletop, you should get at least one and try it out. I've done that with many of my favorite 'mechs and I've enjoyed them all.
#5
Posted 16 February 2014 - 06:50 PM
But they are far from optimal. Often builds have strange divisions between arm and torso for weapon groups, have a hard time making meaningful use of every ton or hardpoint without getting slapped by silly Ghost Heat. The hardpoint inflation on them is funky and the JJ model is quite restricted.
Once SRMs get pulled back up to On Par with Hit Reg the Thud might be a better option. I enjoy running it as a Poor Mans Summoner, a 2 AC/5 carrier or using the High Mounted Energy for LL.
Still, it's not a mech that I can recommend. I can only merely say that I like them
#6
Posted 16 February 2014 - 06:53 PM
As for the load out, nothing really matches the Thud 5S's mix of energy, ballistics, and missiles.
As for Thuds being good... They're Ok. Not great, nothing to write home about, but nor are they in any way bad. Unfortunately, in some people's minds that is offense enough to label them as useless.
The 5S is a decent all-around'er. The 5SS has 2 of its energy points high on the right torso, put large lasers or PPCs there to take advantage of the excellent ability to shoot over obstacles or cover. The 9SE is pretty much playable out of the box (no modification needed), but could stand some customization all the same, and is exceptional in that it has jump jets.
#7
Posted 16 February 2014 - 06:57 PM
The Thunderbolt is the only chassis from the old MW games that is released right now that is one of my favorites. The other 3 being the Daishi, Shadow Cat, and Mad Cat MK2.
The only reason why I said, "annoying Dynamic Structure Slots" is I thought every 'Mech didn't get them. My Jenner didn't when I upgraded it, but my Raven did, which I found weird.
#8
Posted 16 February 2014 - 07:00 PM
But its not a stand out "pick me every game' mech imo
MaoutheGreat, on 16 February 2014 - 06:57 PM, said:
The Thunderbolt is the only chassis from the old MW games that is released right now that is one of my favorites. The other 3 being the Daishi, Shadow Cat, and Mad Cat MK2.
The only reason why I said, "annoying Dynamic Structure Slots" is I thought every 'Mech didn't get them. My Jenner didn't when I upgraded it, but my Raven did, which I found weird.
If this is your game style you're describing Catapult. Good missile hard opoints and handy lasers for that end game throw down.
Cataphract is more of a direct fire mech, you can support with AC's but its over open sights.
Personallt I am trying a 4X Cataphract atm with 2 x AC10's arm mounted a sa brawler. It's not terrible but I think would benefit from a few more unlocks.
Edited by Craig Steele, 16 February 2014 - 07:01 PM.
#9
Posted 16 February 2014 - 07:02 PM
#10
Posted 16 February 2014 - 07:03 PM
MaoutheGreat, on 16 February 2014 - 06:57 PM, said:
The Thunderbolt is the only chassis from the old MW games that is released right now that is one of my favorites. The other 3 being the Daishi, Shadow Cat, and Mad Cat MK2.
The only reason why I said, "annoying Dynamic Structure Slots" is I thought every 'Mech didn't get them. My Jenner didn't when I upgraded it, but my Raven did, which I found weird.
The CTF-3D can support a 2 AC/10 loadout well and has JJ. The CTF-4X can do 4 AC/5 Dakka but no JJ. STD sets you as slow Fire Support for your big and slow Assaults. XL has you moving at over 80 kph as a Raider/Flanker, which is harder to play and makes you a bit less durable.
And your Jenner would have had those Structure Slots if you upgraded the Structure to Endo-Steel. If you upgraded your Jenner and didn't get those then you didn't have Endo on your Jenner. Or the Dynamic Structure was in places you didn't notice.
Edited by SuckyJack, 16 February 2014 - 07:05 PM.
#11
Posted 16 February 2014 - 07:04 PM
#12
Posted 16 February 2014 - 07:15 PM
I've looked at Catapults, and I like the way they look and I like the tonnage, and hard points on them, but the missle variants seem to be lacking the ballistic hard points I'm looking for.
Thank you all for your advice and suggestions.
Edited by MaoutheGreat, 16 February 2014 - 07:27 PM.
#13
Posted 16 February 2014 - 08:48 PM
Their loadout option isn't great, but I have seen them survive punishment that can put down an assault.
They are a tough piece of work, with the down side being unable to bring serious firepower like other heavy.
#14
Posted 16 February 2014 - 08:51 PM
Not every mech is for every pilot, and some people do better with what Groupthink would judge to be inferior variants and builds. The best way to figure out if a mech works for you is to take it for a spin, and keep tweaking its loadout and your playstyle until you find something that works.
In general I've found that persistence, patience, and a degree of inventiveness can allow pretty much every variant to find a place in my garage. I don't want to spend the c-bills on buying one of everything (let alone the MC for all the Heroes), but the ones I do buy I generally don't ever sell (only got rid of the AS7-K and replaced one of my Jagers with the Firebrand during a recent sale). I stick with each one until I find a build that works for me. I find this helps to keep my interest level up, as I wind up with a far more varied mech selection than if I only kept a few prime/popular variants.
Edited by Levi Porphyrogenitus, 16 February 2014 - 08:51 PM.
#15
Posted 17 February 2014 - 12:54 AM
i personally ride one as a IS-thor...ppc, lbx10 and lrm15...sometimes i take a ac10 instead of the lbx
it is fun...sometimes it rocks, sometimes it is aweful...like almost every build xD
the best thunderbolt i've seen on the battlefield sported 3mlas, 2streak2s and 1ac10 iirc...that one was a beast!
#16
Posted 17 February 2014 - 12:58 AM
For Cataphracts, common toplist is 3D, 1X, 4X, 2X.
If you are into Hero Mechs, the Ilya is arguably the best Hero in game and (imho) on par with the 3D.
Just want to point out there're the Orions, heaviest Heavy mech and very versatile with Hardpoints and build options.
I'm a bit biased on those I have to admit

#17
Posted 17 February 2014 - 01:27 AM
#18
Posted 17 February 2014 - 01:38 AM
If you've mastered torso twisting to spread damage or are going long range support, you should be fine with an XL. If you are going to brawl with an XL you either need to know how spread that damage around or learn to do so real fast. But the mech does reasonably well with standard engines (I run 275s scavenged out of SHDs in 2 of my Thuds, the third has a 300).
#19
Posted 17 February 2014 - 03:06 AM
It has a very nice range potential from the ERL's down to the streaks.
#20
Posted 17 February 2014 - 03:34 AM
Play what you like, there is always someone that will hate what you enjoy playing.
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