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So Xl Engines And C.a.s.e. Don't Work Together...


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#1 The Wee Baby Seamus

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Posted 02 October 2013 - 10:26 AM

...because the C.A.S.E. seperating the side torso, in case of ammo explosion, from the 'Mech will destroy the engine, resulting in an incapacitated 'Mech.

Then why are there stock 'Mechs sporting XL Engines in conjuction with C.A.S.E. (for example JM6-DD)?

#2 Shadey99

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Posted 02 October 2013 - 10:32 AM

Because in TT they saved the pilots life since the explosion would not hit the cockpit when the torso was taken out.

Also clan mechs can get away with this (at no cost as CASE is 0 weight and 0 slots for clan mechs) because their engines are only 2 slots in each torso and 3 destroyed engine slots is required to destroy an engine.

Edited by Shadey99, 02 October 2013 - 10:33 AM.


#3 Bilbo

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Posted 02 October 2013 - 10:33 AM

It saves the pilot and the rest of the engine. Since pilot's don't die and repair and rearm is no longer a factor, it does nothing for you when running an XL engine at the moment.

#4 Escef

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Posted 02 October 2013 - 10:33 AM

Because those stock builds are from the Table Top game, where in-universe and campaign concerns would want the mech to be salvageable. According to TT rules, losing your CT from an ammo explosion trashes the whole mech, no salvage. Engine shielding can be replaced, arms reattached, and the mech put back on the field in a few days. A completely destroyed mech, not so much.

Edited by Escef, 02 October 2013 - 10:34 AM.


#5 The Wee Baby Seamus

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Posted 02 October 2013 - 10:45 AM

Ah okay, I didnt know they implemented the stock 'Mechs 1:1 from the TT: Cheers, fellas :ph34r:

#6 wickwire

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Posted 03 October 2013 - 06:15 AM

View PostShadey99, on 02 October 2013 - 10:32 AM, said:

Because in TT they saved the pilots life since the explosion would not hit the cockpit when the torso was taken out.

Also clan mechs can get away with this (at no cost as CASE is 0 weight and 0 slots for clan mechs) because their engines are only 2 slots in each torso and 3 destroyed engine slots is required to destroy an engine.

Effin' Clanners get all the good stuff ;)

#7 DarkDevilDancer

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Posted 03 October 2013 - 07:17 AM

View Postwickwire, on 03 October 2013 - 06:15 AM, said:

Effin' Clanners get all the good stuff :D


AFF! but if you are lucky a clanner shall find you worthy of taking as a bondsman and you can earn a place in their clan.

#8 General Taskeen

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Posted 03 October 2013 - 08:05 AM

the answer to the OP's question is the following -

Its been brought up numerous times, but PGI has done nothing so far to correct the issue for over 1 1/2 year.

And what they should be doing is making it so CASE prevents the ammo explosion or gauss explosion from harming the XL engine in the side torso's - for a real time Mech Warrior game.

Note, as stated previously, CASE+XL in the actual board game protected the actual pilot from dying, and saved on repair costs - so you didn't lose your character that survived many battles or whatever, the Mech still became "incapacitated" and it was cheaper to then repair the engine and Mech. In Mech Warrior Online, Death by XL torso shot or CT, or Cockpit shot means you are "dead" since there is no character your are protecting from living or dying, and there are no repair costs.

Edited by General Taskeen, 03 October 2013 - 08:11 AM.


#9 blackraven1425

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Posted 03 October 2013 - 10:07 AM

I would imagine that once Clan XL's show up, this discussion will be different, since then there's a purpose to having CASE with an XL.

#10 Xeno Phalcon

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Posted 03 October 2013 - 10:17 AM

CASE needs some reworking anyways, right now its pretty damn lazy and less a ammo explosion containment as it is a shield for your CT from ammo explosions. I mean if I put ammo in a mechs arm for example, why cant I install CASE around said ammo bin? Or wrap my gauss rifle in it to help mitigate the giant heavy charge-up bomb.

#11 Nathan Foxbane

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Posted 03 October 2013 - 11:05 AM

View Postblackraven1425, on 03 October 2013 - 10:07 AM, said:

I would imagine that once Clan XL's show up, this discussion will be different, since then there's a purpose to having CASE with an XL.

Not really. All Clan 'Mechs have CASE by default. It is just assumed to be mounted as part of the build rules for any Clan 'Mech, Omni or standard.





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