I'd like to see an asymmetrical Attack and Defend mode. Here's a fun and simple game mode idea designed for the Forest Colony map. This mode can be implemented easily using mechanics and assets already in the game with some minor adjustments.
INVASION: Forest Colony
The Invading Team
Starting Location: Sigma
Number of Lances: 3
Goal: The invading team must capture the enemy base...but they can not do so until they capture all three ComSat stations on the outer perimeters of the defender's base (located at Kappa, Theta, and Epsilon). The defender's territory is guarded by (off-map) gun emplacements and artillery that will quickly decimate any enemies crossing the threshold (marked on the map). Capturing a ComSat station works just like Conquest, however once it's captured completely (100%) it cannot be reclaimed by the defenders. Once a station is captured, the defender's territory shrinks and allows the invaders access to the next ComSat station. Once all three stations are captured, the invaders may move in to capture the defender's base.
Invader Victory Conditions: If 4 or more invaders make it onto the defender's base cap area, the invaders win. If the invaders kill all of the defenders, they also win.
The Defending Team
Starting Location: Gamma
Number of Lances: 1
Goal: The defending team must prevent the invaders from capturing their base before reinforcements arrive (10 minutes on the clock). Defenders may return to the safety of their base to rearm and repair. This works just like capping, but it only takes 30 seconds to completely rearm and repair. Once the invaders capture all three ComSat stations, repair and rearm is disabled and they may enter the defender's territory to capture their base.
Defender Victory Conditions: If the defenders manage to hold off the invaders for 10 minutes or kill at least 9 of them, they win.
