One possible resolution in factoring premades into PuG drops could be to limit the weight class of each lance similar to something that was in the 1st Edition of the Mercenaries handbook from TT Battletech.
There would be four classes of lance; Light, Medium, Heavy and Assault.
Each lance type would have a maximum and Minimum weight:
Light: 80 - 120 tons
Medium: 125 - 200 tons
Heavy: 205 - 280 tons
Assault: 285 - 380 tons
The weights are set in such a way that you cannot simply max out the tonnages in each weight class of 'mech.
Eg;
a Light Lance cannot have four 35 ton 'mechs, a Medium lance cannot have four 55 ton mechs, etc.
This would mean that you would not be able to have 4 Atlases in a lance, though you could however have 3 Atlases and either an Awesome or a Victor (or a lower tonnage mech if you should so choose.)The players would be required to think about the lance composition.
When Matchmaker determines which players / premade teams will join a particular game, the matchmaker would use the lance type as the basis of tonnage matching. Each team could perhaps be composed of 1 Light or Medium lance, 1 Heavy lance and 1 Assault lance.
This would encourage players in premade teams to think about how to make the best use of the tonnage requirements of a particular lance type as exceeding the weight restriction would move the lance type up. (IE: You
could have four Jenners in your lance, but due to the lance weight restrictions it would count as a Medium lance for matchmaking purposes, meaning you would be at a 60 ton disadvantage to your team.) The only exception to this would be assault lances, in which case you would not be able to start searching for matches while exceeding the weight restrictions.
Individual players would be arranged into the relevant Lance type by the Matchmaker.
This should result in a reasonably balanced match tonnage-wise when matchmaking. The only time where there would be a vast difference is if a premade team has gone over the threshold for the lance, knocking the lance type up one, (Light to Medium, Medium to Heavy, etc,) in which case the premade team have only got themselves to blame.
Example lance compositions.
Light Lance: 4x Spider. Total Tonnage = 120 tons
Medium Lance: 1x Victor, 1x Raven, 1x Jenner, 1x Hunchback. Total Tonnage = 200 tons
Heavy Lance: 1x Atlas, 1x Centurion, 1x Dragon, 1x Cataphract. Total Tonnage = 280 tons
Assault Lance: 2x Atlas, 1x Highlander, 1x Orion. Total tonnage = 365 Tons (15 ton disadvantage)
The beauty of this lance system is that the pre-made lances would be self regulated, (the players would not want to give a huge tonnage advantage to the opposing team,) allowing matchmaking to concentrate on the random player mech weights for balancing purposes. In addition it could be easily implemented in Community Warfare when it arrives:
Planetary assault? No problem! 2x Heavy and 1x Assault Lance. or alternatively; 1x Medium, 1x Heavy and 1x Assault Lance.
Recon or Quick strike? 2x Light and 1x Medium Lance or 1x Light and 2x Medium Lances.
Standard Engagement? 1x Light or Medium, 1x Heavy and 1x Assault Lance.
The Matchmaker would not need to struggle with factoring in a premade lance as the lance type has already been determined by the players, therefore it can use a preset figure:
Example
A pre-made Medium lance drops in with random players. The matchmaker assigns 200 tons for the pre-made team and proceeds to balance out the remaining tonnage with randomly dropping players using the Standard Engagement example above as a template.
Edited by Edanomel, 04 October 2013 - 12:59 AM.