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Dynamic Poi's


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#1 Serpentbane

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Posted 02 October 2013 - 10:44 AM

Most games besides TD have some kind of POI (Point of Interest). In games like Assault I notice we end up fighting in that exact same spot, even in most Conquest matches. We need some way to change this and experience more of the map. A new game mode that requires some kind of tactics involving a broader deployment perhaps? Like a variant of Conquest where you need "linked capture". Say we have several neutral POI's, and a team need to capture any two POI's at the same time. Those two are then linked, and the other team must cap both at the same time to recap. Dynamic POI's that appares on random locations on the map are also an option.

#2 General Taskeen

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Posted 02 October 2013 - 10:49 AM

Like say fighting over and defending a Mech Factory and an Ammo Depot, and needing to capture both, to assault the enemies Main Base Defenses and Mech Hangers?

#3 Serpentbane

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Posted 02 October 2013 - 11:38 AM

I Guess there are many ways to do this, and I don't know what Works the best, but I miss some form of tactics. And larger maps to. What we have today is clash together PUG-games. PGI said they would like to join forces With living legends devs, so why not take a look at what worked well at LL now that Development of LL have halted.





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