Overloaded Lasers
In Battle Tech Table Top Game, some weapons just worked better when hot, but the whole mech ran the risk of shutting down early.
Overloading your lasers may not be to everyone’s taste especially if it risks an over heat shut down early, but for those who would like a +1Damage on all their lasers in a heated brawl it may appeal.
So I propose a module
That gives +1Damage to all lasers & pulse lasers on your mech
When over 60% heat threshold
But shut down triggers 5% early at 95% heat capacity (if not overridden)
Improved module gives bonus at 50% heat threshold


Overloaded Lasers
Started by Stardancer01, Oct 02 2013 11:36 AM
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users