This topic has been beaten to death already i know, but come on! The hitboxes and damage calculations for the spider is so bad that you can shoot them with overwhelming firepower when they arent moving and they won't even lose an arm. I was just in a match with 8 mechs in a large circle shooting at a spider for about a minute until the combined shots finely legged it so we could shoot it in the head.
Does PGI have even an inkling of a clue how broken the spider is, and any idea of when it will be fixed?
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Fixing The Broken Hitboxes On The Never To Be Sufficiently Damned Spider
Started by RogueGhost, Oct 03 2013 12:41 AM
1 reply to this topic
#1
Posted 03 October 2013 - 12:41 AM
#2
Posted 05 October 2013 - 02:54 PM
It is really hilarious....
some of my experience with spiders
2 full frontal hits with AC 20....stil running and having armor...
more frustrating...
taking 6 full volleys of Mlasers in the back...stil running...
standing stil and taking about 20 shots from Mlasers in the front....MGing me to death...
it really makes me sad to hear that now there will even be a HERO Spider.....what for? taking on a company of mechs on its own?
some of my experience with spiders
2 full frontal hits with AC 20....stil running and having armor...
more frustrating...
taking 6 full volleys of Mlasers in the back...stil running...
standing stil and taking about 20 shots from Mlasers in the front....MGing me to death...
it really makes me sad to hear that now there will even be a HERO Spider.....what for? taking on a company of mechs on its own?
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