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Hotfix Mls Back To 3 Heat


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#1 CancR

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Posted 02 October 2013 - 07:11 PM

Yes. This again.

As a light exclusive pilot, im tired of getting screwed over by pgi who hasn't the first clue about game balance.

It was bad enough in the olden days to now that a light pilot can have to go up almost all heavy and assaults that can hide behind having far more armor, and enough firepower to 1-2 shoot lights.

The same was true in MW4, yes, however lights where the best kept secret of that time, as you can conciser that MLs where direct hit damage for 3 heat, and cycled in .75 seconds. Lights could do allot of damage really fast, hitting hard for allot of heat and running.

Fast forward to mechassault: online and not only have lights be massively impeded in their ability to deal damage in making lasers a beam attack, which I was fine with when heat was normal, the ability do it multiple times effectively has been massively hindered with ML's, the bread and butter of lights, having no heat eff. between ML's getting heat jacked up to 5 (from 3...What the actual ****?) and ghost heat penalties if you are brave enough to run the Jenner F (which is my favorite) multiple weapon heat penalties .

And what do lights get in return to keep them among the ranks of mercs? NOTHING. There is still nothing stopping people from running all heavy and assaults so they can one shot lights, and maps have been made even smaller so they can go from having allot of options to escape in MW4, to none in this current game.

I'm really sick of your **** PGI. Stop holding the hands of the bad players who need to hide behind having more armor and firepower, and make the battlefield a little bit more even for all mechs since..ya know..you will never get around to role warfare like you promised in CB.

#2 FupDup

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Posted 02 October 2013 - 07:14 PM

While we're at it we should also reduce the heat of the SL, SPL, and MPL down to their TT levels as well (1, 2, and 4 respectively).

#3 Iron War

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Posted 02 October 2013 - 07:19 PM

FYI: ML heat is at 4 heat not 5 (5 is their damage) and ghost heat for ML is applied after 6 (7 or more) There heat system is what is broken.

Edited by Iron War, 02 October 2013 - 07:20 PM.


#4 B0oN

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Posted 02 October 2013 - 07:21 PM

Signed !
Medium lasers are the "bread and butter" weapon of so many weight classes, but most strikingly those of Lights and the smaller Medium mechs.

#5 CancR

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Posted 02 October 2013 - 07:23 PM

View PostIron War, on 02 October 2013 - 07:19 PM, said:

FYI: ML heat is at 4 heat not 5 (5 is their damage) and ghost heat for ML is applied after 6 (7 or more) There heat system is what is broken.


Typo.

But the ghost heat and the multi weapon pens are two different things. The Multi Weapon pen is universal, the Multi weapons pen is on 6 MLs.

Still...there is no reason the weapons shouldn't be at TT valve for heat and damage, other then PGI stupidity. (See: ECM)

#6 Toong

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Posted 02 October 2013 - 07:27 PM

View PostCancR, on 02 October 2013 - 07:11 PM, said:

Yes. This again.

As a light exclusive pilot, im tired of getting screwed over by pgi who hasn't the first clue about game balance.

It was bad enough in the olden days to now that a light pilot can have to go up almost all heavy and assaults that can hide behind having far more armor, and enough firepower to 1-2 shoot lights.

The same was true in MW4, yes, however lights where the best kept secret of that time, as you can conciser that MLs where direct hit damage for 3 heat, and cycled in .75 seconds. Lights could do allot of damage really fast, hitting hard for allot of heat and running.

Fast forward to mechassault: online and not only have lights be massively impeded in their ability to deal damage in making lasers a beam attack, which I was fine with when heat was normal, the ability do it multiple times effectively has been massively hindered with ML's, the bread and butter of lights, having no heat eff. between ML's getting heat jacked up to 5 (from 3...What the actual ****?) and ghost heat penalties if you are brave enough to run the Jenner F (which is my favorite) multiple weapon heat penalties .

And what do lights get in return to keep them among the ranks of mercs? NOTHING. There is still nothing stopping people from running all heavy and assaults so they can one shot lights, and maps have been made even smaller so they can go from having allot of options to escape in MW4, to none in this current game.

I'm really sick of your **** PGI. Stop holding the hands of the bad players who need to hide behind having more armor and firepower, and make the battlefield a little bit more even for all mechs since..ya know..you will never get around to role warfare like you promised in CB.


Your post is terrible, and, thanks to your impassioned but ill-informed insults, surely minutes away from being jettisoned. Since I am certain that you are incapable of being reasoned with (I've yet to see someone so insulting get talked into seeing things in a more sensible light), I do not post the following link for your benefit; but rather, for my own amusement:

http://mwomercs.com/...about%E2%80%A6/

Please refer to sections 3, 5, and 6 to understand (or probably not) why your demand for a "rollback" is silly.

Edited by Toong, 02 October 2013 - 07:28 PM.


#7 Scratx

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Posted 02 October 2013 - 07:27 PM

View PostCancR, on 02 October 2013 - 07:23 PM, said:

Still...there is no reason the weapons shouldn't be at TT valve for heat and damage, other then PGI stupidity. (See: ECM)


There is at least one. It's called "stats and rules designed to work in a turn-based game do not necessarily make sense in a real-time scenario".

The medium lasers are fine for the most part.

#8 CancR

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Posted 02 October 2013 - 07:27 PM

View PostRad Hanzo, on 02 October 2013 - 07:21 PM, said:

Signed !
Medium lasers are the "bread and butter" weapon of so many weight classes, but most strikingly those of Lights and the smaller Medium mechs.



I'm so pissed off at PGI for making a crappy cash in on a big name game like HI-Rez did to poor Tribes that I forgot our forsaken Mediums brothers! Meduims (hunchbacks) are the reason the whiney babies that hide behind heavy and assaults cried about MLs in the first place. I guess they feel only they should be able to deal massive damage. Although they -could- shoot the hunch off a huntchback and neuter the ability to do that damage. But that would require skill and Aint nobody got time for that..cry to devs instead.

#9 CancR

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Posted 02 October 2013 - 07:33 PM

View PostScratx, on 02 October 2013 - 07:27 PM, said:


There is at least one. It's called "stats and rules designed to work in a turn-based game do not necessarily make sense in a real-time scenario".

The medium lasers are fine for the most part.

It worked in MW4 because they understood how to translate BT to MW. PGI doesn't nor do they care to as like HI Rez they are just making a cash grab game.

If it where possible to put a MW 4 Jenner F with 6 MLs and put it up against any light in MWO, the MW4 Jenner wins every time. You wouldn't know what a good translation from a bad one as you are just part of the legion of PGI apologist making excuses on their behalf, because like PGI, you never had anything to do with MW or BT up till now.

#10 Dymlos2003

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Posted 02 October 2013 - 07:40 PM

View PostCancR, on 02 October 2013 - 07:33 PM, said:

It worked in MW4 because they understood how to translate BT to MW. PGI doesn't nor do they care to as like HI Rez they are just making a cash grab game.

If it where possible to put a MW 4 Jenner F with 6 MLs and put it up against any light in MWO, the MW4 Jenner wins every time. You wouldn't know what a good translation from a bad one as you are just part of the legion of PGI apologist making excuses on their behalf, because like PGI, you never had anything to do with MW or BT up till now.


Lol this is rich. Such a silly post. MW4 truer to BT? WOW

#11 Livewyr

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Posted 02 October 2013 - 07:41 PM

No.

Why?

Because I was here when ML heat was 3. The only people that complained that it went up were the 9laser hunchbacks...

So...

No.

#12 Scratx

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Posted 02 October 2013 - 07:42 PM

View PostCancR, on 02 October 2013 - 07:33 PM, said:

If it where possible to put a MW 4 Jenner F with 6 MLs and put it up against any light in MWO, the MW4 Jenner wins every time.


It's not possible and it doesn't even really make sense to do that comparison.

Of course, if you really want to try and do it regardless, don't forget to factor in MWO Jenner having 2x armor and internal hitpoints over MW4's. Somehow I strongly doubt your assertion would hold up.

In any case, this is a pointless argument to use. Balance can only be judged within the environment it's supposed to be balanced in. MWO's mechs and weapons are supposed to be balanced against each other, not against MW4's, MW3's or whatever's.

Quote

You wouldn't know what a good translation from a bad one as you are just part of the legion of PGI apologist making excuses on their behalf, because like PGI, you never had anything to do with MW or BT up till now.


Funny, I don't think I know you. Do you know me?

I didn't think so.

#13 CancR

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Posted 02 October 2013 - 07:48 PM

View PostLivewyr, on 02 October 2013 - 07:41 PM, said:

No.

Why?

Because I was here when ML heat was 3. The only people that complained that it went up were the 9laser hunchbacks...

So...

No.


No. All the lights protested as well.

But why did the Hunch players protest? Because they where being blackballed by crybabies like you that got on the forums and cried to devs, lacking in anything resembling skill to deal with them.

As far as MW4 being more like BT then Mechassault 3, since you have not played MW 4 or BT your words are empty. MW4 had three suites for angel, gaurdian (ecm) and stealth, and TT values for heat and damage.

View PostScratx, on 02 October 2013 - 07:42 PM, said:


It's not possible and it doesn't even really make sense to do that comparison.

Of course, if you really want to try and do it regardless, don't forget to factor in MWO Jenner having 2x armor and internal hitpoints over MW4's. Somehow I strongly doubt your assertion would hold up.

In any case, this is a pointless argument to use. Balance can only be judged within the environment it's supposed to be balanced in. MWO's mechs and weapons are supposed to be balanced against each other, not against MW4's, MW3's or whatever's.



Funny, I don't think I know you. Do you know me?

I didn't think so.


Shows how little you know. Both MW4 and Mechassault 3 (MW:O) use the 'Solaris 7' rule for converting armor from BT to MW. AV for both are the same unless they did even more tweeking.

#14 FupDup

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Posted 02 October 2013 - 07:57 PM

View PostCancR, on 02 October 2013 - 07:48 PM, said:

MW4 had three suites for angel, gaurdian (ecm) and stealth, and TT values for heat and damage.

I'm not disagreeing with the ML heat decrease down to 3 proposal, but I don't remember multiple different ECM types being in MW4.
Posted Image


I also don't remember MW4 using TT damage or heat values.
Posted Image

Edited by FupDup, 02 October 2013 - 08:02 PM.


#15 Scratx

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Posted 02 October 2013 - 07:59 PM

View PostCancR, on 02 October 2013 - 07:48 PM, said:

Shows how little you know. Both MW4 and Mechassault 3 (MW:O) use the 'Solaris 7' rule for converting armor from BT to MW. AV for both are the same unless they did even more tweeking.


You're right I didn't play either MW4 or Mechassault. I played some of the earlier MW games, though. Long time ago. I find it amusing, though, that you completely ignored the rest of the post. Meh, whatever. Go on arguing if you wish, I'll go do something productive.

#16 kf envy

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Posted 02 October 2013 - 07:59 PM

View PostCancR, on 02 October 2013 - 07:27 PM, said:



I'm so pissed off at PGI for making a crappy cash in on a big name game like HI-Rez did to poor Tribes that I forgot our forsaken Mediums brothers! Meduims (hunchbacks) are the reason the whiney babies that hide behind heavy and assaults cried about MLs in the first place. I guess they feel only they should be able to deal massive damage. Although they -could- shoot the hunch off a huntchback and neuter the ability to do that damage. But that would require skill and Aint nobody got time for that..cry to devs instead.



not crying but the huncth on the hunctchback can be hit from just about all angles and is the 1st thing to go 99% of the time.
but i have no problem with that my hunctchback with 2 SRM6/3M lasers/1L laser and 1000 for AMS can go toe to tow with a atlis and win. also meduims are not ment to lead the attack thats up to the assult and heavys meduims are there to flank around and shoot them in the back. or run back to the cap because the assult and heavys are to slow to stop the light from caping


ATM the M lassers are just fine

#17 Royalewithcheese

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Posted 02 October 2013 - 08:05 PM

View PostLivewyr, on 02 October 2013 - 07:41 PM, said:

Because I was here when ML heat was 3. The only people that complained that it went up were the 9laser hunchbacks...


That was a long time ago, and many things (notably engines, hit detection, heat system) have changed since then. It's unclear that laser hunchbacks would be good even with a heat buff, but if they did become good it would be nice.

#18 DocBach

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Posted 02 October 2013 - 08:07 PM

View PostLivewyr, on 02 October 2013 - 07:41 PM, said:

No.

Why?

Because I was here when ML heat was 3. The only people that complained that it went up were the 9laser hunchbacks...

So...

No.


We didn't have ghost heat artificially capping their effective use to 6 at a time, though.

#19 CancR

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Posted 02 October 2013 - 08:22 PM

Oh...KF says MLS are fine because he has a build that doesnt use them as a primary...So We can all go home now.

#20 CancR

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Posted 02 October 2013 - 08:30 PM

View PostDocBach, on 02 October 2013 - 08:07 PM, said:


We didn't have ghost heat artificially capping their effective use to 6 at a time, though.


Nor where the huntchbacks the cry baby heavy and Assaults whined about on the forums where a problem. With a little skill you can shoot the torso with the 6 laser hardpoints off and neuterthe effectiveness of them. But rather then do anything that requires a tiny amount of skill, they went to the forums in mass and cried about it.

At NO time have the hunch been op. And the reason for the ML heat increase was because of the that hunch.

PGI only listens to talentless crybabies because that what PGI is. They balance the game to terrible players with no skill and no desire to ever learn to get better. I doubt my rants will change the popular views of all the terrible, but at least I can say I went down swinging.





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