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Concerns With A Response


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Poll: Community Concerns (142 member(s) have cast votes)

What are you concerns

  1. Hit Registration (87 votes [16.11%] - View)

    Percentage of vote: 16.11%

  2. ECM (43 votes [7.96%] - View)

    Percentage of vote: 7.96%

  3. MatchMaking/ELO (50 votes [9.26%] - View)

    Percentage of vote: 9.26%

  4. Mech HitBox size (61 votes [11.30%] - View)

    Percentage of vote: 11.30%

  5. Weapon Convergence (35 votes [6.48%] - View)

    Percentage of vote: 6.48%

  6. Weapon Heat (29 votes [5.37%] - View)

    Percentage of vote: 5.37%

  7. In Game Comunication (60 votes [11.11%] - View)

    Percentage of vote: 11.11%

  8. Ghost Heat (59 votes [10.93%] - View)

    Percentage of vote: 10.93%

  9. SRM/LRM viability(non boat) (41 votes [7.59%] - View)

    Percentage of vote: 7.59%

  10. slope/slopesize detection (43 votes [7.96%] - View)

    Percentage of vote: 7.96%

  11. Hardpoint Mechanics (32 votes [5.93%] - View)

    Percentage of vote: 5.93%

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#41 Zyllos

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Posted 04 October 2013 - 07:42 AM

Ahhh, here it is:

View Postdaemur, on 05 September 2013 - 07:03 PM, said:


Well said. It was never my intention to address this complaint nor is it up to me to debate changes in design. I created my post to simply explain the system and to show that the AC2 "ghost heat" is currently a function of the Alpha penalty. I have clearly defined a number of ways the penalty may be avoided and justified these ways against the alternatives as being both more effective in both damage and accuracy.

As I mentioned in my original post the AC2 global heat multiplier is currently under revision, so expect the severity of the penalty to decrease.

In the meantime I suggest users adapt to the current weapon system, ideal or not, and I hope this information helps.

Cheers,
daemur

P.S. IMO: The chain fire / stagger fire methods, if providing no DPS improvement seem to serve only as a griefing tool or an aesthetic choice in an attempt to mimic a machine-gun-style weapon. If the trouble lies in weapon management (which I agree is a legitimate difficulty in some cases) the user may simply do the following:

Left side AC2 - Group 1
Right side AC2 - Group 2
AC2 alpha - Group 3

Now firing around corners is not a concern and the user can safely fire all AC2's together. If anything boating AC2's currently requires some skill and awareness to compensate for the heat risk.

Edited by Zyllos, 04 October 2013 - 07:42 AM.


#42 Wilhelm Fraek

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Posted 04 October 2013 - 07:53 AM

Actually one thing I would like to see is some sort of indicator of your mech width so I stop shooting the edge of hills and such.

#43 scJazz

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Posted 04 October 2013 - 08:02 AM

Even though the poll is now Multiple Choice I selected Hit Registration. Until that is working correctly everything else is worthless.

#44 Butane9000

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Posted 04 October 2013 - 08:03 AM

You forgot to add in Weight Restrictions unless you're factoring that in as part of Matchmaking/ELO.

#45 Zyllos

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Posted 04 October 2013 - 08:09 AM

View PostButane9000, on 04 October 2013 - 08:03 AM, said:

You forgot to add in Weight Restrictions unless you're factoring that in as part of Matchmaking/ELO.


Well, Weight Restrictions are already coming, as far as we can tell.

#46 Bacl

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Posted 04 October 2013 - 09:19 AM

View PostGarth Erlam, on 03 October 2013 - 03:02 PM, said:

[color=cyan]You're mistaken.[/color]

In fact, someone posted the jumpjet forward thrust as an example of a player requested change. Also: Hunchback larger engines, Centurion larger engines, ERLL heat reduction, PPC heat increase, etc etc.


Then listen to that, remove the stuff we didnt asked for: 3rd person view, ghost heat, 12 vs 12 as default ( i loved 8vs 8) and a damn reliable counter to ECM. The game was fun before last July!

Edited by Bacl, 04 October 2013 - 09:20 AM.


#47 Wilhelm Fraek

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Posted 04 October 2013 - 09:40 AM

View PostButane9000, on 04 October 2013 - 08:03 AM, said:

You forgot to add in Weight Restrictions unless you're factoring that in as part of Matchmaking/ELO.


Do you guys want me to add weight restrictions as a seperate choice or just at to matching making?

#48 AC

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Posted 04 October 2013 - 10:53 AM

My biggest gripe to date is the generic weapons slot system. PGI has had to crutch this system along by implementing JJ shake, Ghost Heat, and Gauss Delay. None of these would be required if the slots were just a little bit more restrictive. Not to mention the slots are so generic that mechs are starting to become all the same. This will eventually affect PGI's bottom line as there will be no reason to buy new mechs in the near future.

#49 Sephlock

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Posted 04 October 2013 - 11:08 AM

View PostZyllos, on 04 October 2013 - 07:28 AM, said:

There was a post somewhere, I can't remember where now, that one of the PGI developers said that "Chain firing AC/2s provides no DPS benefit, so must be used to grief with shake." This is why PGI has implemented Ghost Heat in such a way where chain firing AC/2s causes extra heat but not alpha striking them.

Because the concept of "fun" is a strange and alien concept to them, like "love" to 1980s sci-fi extraterrestrials.

#50 and zero

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Posted 04 October 2013 - 01:16 PM

That pgi is too incompetent and arrogant to even balance the game half decently, let alone succeed in the larger areas such as community warfare, economy, etc. which is why myself and many others now only log in once a week to check the forums without even bothering to update the game?

....just saying. :D

I wish chris roberts was making a mechwarrior game.

#51 Takony

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Posted 04 October 2013 - 02:27 PM

OP you forgot cbills. Grind sucsk b/c it puts off old and new blood alike, and few players leads to crappy experience. Buff cbills!

#52 Tiamat of the Sea

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Posted 04 October 2013 - 03:09 PM

I don't understand why Daemur is calling the shake 'griefing'. If people were doing this to their teammates for no reason, I could see that, but as a part of the weapon effect, not only could they remove it if they were bothered by it, but it functions as a form of control- a form of denial. Something that is actually a -positive factor- for gameplay in a first-person-shooter-esque environment like Mechwarrior. You're voluntarily choosing to use an otherwise somewhat subpar weapon (the AC/2) in exchange for being able to persuade enemies not to go somewhere.

Saying the shake/smoke/flash on the AC/2 is griefing is like saying the fire on the flamer is griefing, or mashing your 'mech into your opponent's face after you lose your weapons so they can't see any of the stuff they actually want to shoot at is griefing. It's a mostly incomprehensible assertion that could easily be directly fixed if it's actually an issue.

#53 jeffsw6

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Posted 05 October 2013 - 12:53 AM

View PostDeathlike, on 03 October 2013 - 04:45 PM, said:

For the record, I posted in the following threads about the BJ engine increase (I can dig them up if needed):
Official BJ Feedback Thread
Paul's "Feedback Thread" for tweaking medium mechs (and other balance/command post changed)
Official Feedback Thread for Medium Mech Tweaks

So, if I hadn't said it 3 times already, I don't know how many times I have to repeat myself.

Well, MGs finally got their buff (and second buff; which still isn't enough) after someone bumped over 50 threads about Machine Guns containing more than 4000 posts, almost 100% of which were players saying: buff the ******* MGs.

So you've got about 3997 more posts to go.

This message sent from my iSland

#54 Deathlike

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Posted 05 October 2013 - 01:03 PM

View Postjeffsw6, on 05 October 2013 - 12:53 AM, said:

Well, MGs finally got their buff (and second buff; which still isn't enough) after someone bumped over 50 threads about Machine Guns containing more than 4000 posts, almost 100% of which were players saying: buff the ******* MGs.

So you've got about 3997 more posts to go.

This message sent from my iSland


Well, I don't think there are too many fans of BJs... except those that realize what I'm actually referring to.

:)

#55 Kraven Kor

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Posted 14 October 2013 - 12:15 PM

PGI did not listen to MY specific complaint / request / idea, thus they listen to NOBODY. Is basically how this logic works, for all of us, when it comes to judging their communications and such.

I agree they have ignored or seemingly ignored many a good idea; but to say they simply do not listen would not be accurate.

I think mostly what we are seeing is just part of the lethargic speed of MWO development, moreso than willful ignorance of player input about larger or widespread issues such as buffing the unpopular variants.

#56 Roadbeer

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Posted 14 October 2013 - 12:19 PM

View PostTychoTheItinerant, on 03 October 2013 - 02:10 PM, said:


Unless I'm mistaken they've outright said that they do not listen to the player-base's suggestions.


Don't confuse their ignoring your whiny, self-indulgent ,hair-brained ideas with ignoring the community. Two completely different things.

#57 James The Fox Dixon

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Posted 14 October 2013 - 12:34 PM

View PostGarth Erlam, on 03 October 2013 - 03:02 PM, said:

[color=cyan]You're mistaken.[/color]

In fact, someone posted the jumpjet forward thrust as an example of a player requested change. Also: Hunchback larger engines, Centurion larger engines, ERLL heat reduction, PPC heat increase, etc etc.


That someone was me and thank you for forwarding it Garth. It's getting there, but they do need more momentum.

http://mwomercs.com/...__fromsearch__1





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