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Suggestion: Hotfix For Ready Button


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#1 Denolven

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Posted 02 October 2013 - 01:37 AM

People complain about it, and I see why.
Having that preparation phase is a good thing, I really like it, and I think most people do.

BUT, the button is done in a way that breaks the use flow. My suggestion to fix the issue with little work:
Put the button somewhere more central (nobody is ever looking at the corners), for example center top, or center below the player table. Also, giving it a more noticeable color helps, and maybe making it slightly bigger. Even the newest newbie will notice a central red button. But as it is now, nobody knows what's going on.

Putting the one thing that stands between you and the game far out into a corner is NOT a good idea.
Oh and in case you did it for consistency with the client: put it more central in the client too. Consistency is important. But constistently bad is not going to help :D

Allow us to play the game; don't hide the most important button in the corner.

#2 Electron Junkie

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Posted 02 October 2013 - 05:51 AM

Just make an option to have "Auto Ready" so we can go do whatever while matchmaker tries to do its voodoo.

#3 RussianWolf

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Posted 02 October 2013 - 06:13 AM

Bright flashing letters and an arrow that says "Click Here When Ready"

#4 Jalik

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Posted 02 October 2013 - 06:17 AM

how about this: every player is ready by default and may "unready" if necessary. if nobody "unreadies" the timer will count down and the match may start like it used to do.

Edited by Jalik, 02 October 2013 - 06:17 AM.


#5 sunmacet

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Posted 02 October 2013 - 06:26 AM

Actually the button is in right place but the text is wrong! There should be "Not ready". Now everyone think that they are ready when you can clearly see that it says "Ready". This way it would be consistent with the group "Not ready" / "Ready" switch.

#6 Edustaja

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Posted 02 October 2013 - 06:33 AM

View PostJalik, on 02 October 2013 - 06:17 AM, said:

how about this: every player is ready by default and may "unready" if necessary. if nobody "unreadies" the timer will count down and the match may start like it used to do.


I think this is the best solution. Gives the active players a chance to arrange lances while not penalizing everyone for having some players go afk for a bit.

#7 Bucannen85

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Posted 02 October 2013 - 05:42 PM

Kuangmk11 had an idea you might like, I still think the button needs to be more centrally located. But I think he was dead on for the look.

http://mwomercs.com/...77#entry2806577


Here's my fist drop with the READY button after not being able to play sense August.

When I first dropped I watched the player list like I normally do to see who I was dropping with and how many people we still needed. When it took a min I started to look around and noticed the bright green button telling me I was ready to go. So I looked at the player list and over half the list still wasn't ready including me. Putting two and two together I clicked the bright green button, to see if it would change any thing.

Edited by Bucannen85, 02 October 2013 - 05:46 PM.


#8 M0rpHeu5

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Posted 02 October 2013 - 07:55 PM

You guys don't get it, do you?
This buttons is PGI's masterplan to farther nerf the CB/Hour rewards :P

#9 Monky

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Posted 02 October 2013 - 08:16 PM

10k cbills bonus for readying.

Make ready button obvious, in the middle and glowing.

#10 Bucannen85

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Posted 02 October 2013 - 08:48 PM

View PostMonky, on 02 October 2013 - 08:16 PM, said:

10k cbills bonus for readying.

Make ready button obvious, in the middle and glowing.

That's it, you would think but no it's more fun to make it like where's Waldo.

Edited by Bucannen85, 02 October 2013 - 08:48 PM.


#11 Kendai

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Posted 02 October 2013 - 09:04 PM

Easiest way to fix this issue: cut the time in half. No one needs 60 seconds to take command. Knock it to 30.

#12 Cest7

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Posted 02 October 2013 - 10:59 PM

Why go with a button.

Why not just have every player "not ready" until the client receives input?

Click the window, ready, type something, ready, etc.

#13 Kamenjar

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Posted 03 October 2013 - 08:31 AM

View PostEdustaja, on 02 October 2013 - 06:33 AM, said:


I think this is the best solution. Gives the active players a chance to arrange lances while not penalizing everyone for having some players go afk for a bit.


The players should NOT be given a chance to rearrange the lances unless they implement a lock mechanism that will keep organized 4-man voice drops together.

The ready button should be only in 12-mans and at least it should be automatically ready for 4-mans.

Some baboon thought of the feature but forgot (or had no capacity) to think it through. I thought that beta was over, PGI?

Edited by Kamenjar, 03 October 2013 - 08:33 AM.


#14 FlipOver

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Posted 03 October 2013 - 08:55 AM

View PostDenolven, on 02 October 2013 - 01:37 AM, said:

People complain about it, and I see why.
Having that preparation phase is a good thing, I really like it, and I think most people do.

BUT, the button is done in a way that breaks the use flow. My suggestion to fix the issue with little work:
Put the button somewhere more central (nobody is ever looking at the corners), for example center top, or center below the player table. Also, giving it a more noticeable color helps, and maybe making it slightly bigger. Even the newest newbie will notice a central red button. But as it is now, nobody knows what's going on.

Putting the one thing that stands between you and the game far out into a corner is NOT a good idea.
Oh and in case you did it for consistency with the client: put it more central in the client too. Consistency is important. But constistently bad is not going to help :D

Allow us to play the game; don't hide the most important button in the corner.


Totally agree with you Denolven.

Just one thing about the buttons position.
Why place it OVER the opponents team instead of over the pilots team? I mean, most people look at their own team to gather info before the pug game starts.
If nothing else, moving the button from top right to top LEFT would make a significant difference.

#15 Kamenjar

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Posted 03 October 2013 - 09:01 AM

View Postflipover, on 03 October 2013 - 08:55 AM, said:


Totally agree with you Denolven.

Just one thing about the buttons position.
Why place it OVER the opponents team instead of over the pilots team? I mean, most people look at their own team to gather info before the pug game starts.
If nothing else, moving the button from top right to top LEFT would make a significant difference.

But what is the purpose of the ready button for 4-mans?

#16 Jalik

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Posted 03 October 2013 - 10:53 AM

View PostKamenjar, on 03 October 2013 - 08:31 AM, said:

I thought that beta was over, PGI?


beta is never over

#17 Bucannen85

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Posted 03 October 2013 - 01:16 PM

View PostJalik, on 03 October 2013 - 10:53 AM, said:


beta is never over

Yes Russ Bullock told us so.

#18 NKAc Street

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Posted 03 October 2013 - 07:10 PM

Just make the timer 10 seconds for the non 12 man only queue until there is actually a good use for the ready button in Pug matches.

#19 Komika

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Posted 03 October 2013 - 11:53 PM

Even if I play several games from time to time i look on the screen and wait.... and then: ups, the button. Yes, it's really not catching my eye! So I would ask strongly and recommend, to place the 'ready' button rather in the center of the screen - preferably below the 'rules', right to the "time remaining.

#20 Corvus Antaka

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Posted 04 October 2013 - 12:45 AM

yeah the ready button sucks.





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