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Two Fixes In Next Patch (Oct 15Th)


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#21 101011

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Posted 03 October 2013 - 04:54 PM

View Postcjmurphy87, on 03 October 2013 - 04:06 PM, said:


Cite?


Try reading the patch notes. They're adding a champion Spider (and joke about it being an insta-win 'Mech)

#22 Felicitatem Parco

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Posted 03 October 2013 - 05:04 PM

I remember back in the day when Atlas head hit boxes were the entire Atlas head, and I would swagger up in my SHS-equipped Swayback and one-shot them from 300m... Ah, those were the days. Back when the Atlas was hands-down the worst brawler in the game due to its 45 meter diameter head hitbox...

Heheh. I am glad they reduced the head hitbox to less than the whole head, it was pretty absurd back then in the Closed Beta.

#23 DocBach

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Posted 03 October 2013 - 05:07 PM

Garth, can we get a Jackolantern skin for our Atlas heads for Halloween? My daughter just got Pumpkin Eyebrawl the skylander and it reminded me of an Atlas.

Posted Image

#24 Feetwet

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Posted 03 October 2013 - 05:08 PM

Thank you Garth and PGI. Neither of these updates effects me at all but it is great to know what ya'll are working on. This is the kind of communication that we crave. Keep it up guys.

S

#25 FactorlanP

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Posted 03 October 2013 - 05:15 PM

View Postwickwire, on 03 October 2013 - 03:53 PM, said:

Anyone else seeing the connection between... BJ and... head?


Please fix the Spider hitboxes, too :-)


You're a bad person and you should feel bad... ;)

#26 A Man In A Can

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Posted 03 October 2013 - 05:17 PM

View PostGarth Erlam, on 03 October 2013 - 03:18 PM, said:

  • Atlas head hitboxes being larger than they should be.

Ah. So it really was a bug. Not a result of more people equipping the AZ module.

Okay then. Thanks for the heads up! ;)

#27 King Arthur IV

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Posted 03 October 2013 - 05:17 PM

how big is big? like i can actually hit it big? or i hit his leg and still got a head shot big?

#28 White Bear 84

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Posted 03 October 2013 - 05:35 PM

The Atlas head hitbox is too big? We have gone full circle.. ..its closed beta all over again?!?!?!?!?! ;)

#29 Hexenhammer

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Posted 03 October 2013 - 05:35 PM

A wonderful, quick and to the point post about what's wrong and when it will be fixed. And it wasn't posted in twitter!

Now I can say "Dude! calm down they know its broke and it'll be fixed on the 15th." So pardon me as I take my own advice.

#30 AC

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Posted 03 October 2013 - 05:48 PM

What is this?!?!? Communication? Where am I right now, Star Citizen site?

#31 Jay Z

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Posted 03 October 2013 - 05:52 PM

Did you open a dedicated muffin bakery in the office? Recent communication has been clear, direct, to the point and relevant. Got a 12k MC pack last week and it was so worth it. Keep up the great work.

#32 Daekar

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Posted 03 October 2013 - 06:08 PM

View PostTeam Leader, on 03 October 2013 - 03:43 PM, said:

Can you hotfix in split queues for first and third person view while you're at it? Just a friendly player suggestion.


No. Just no. I can't believe people still care about this after seeing how gimped you are fighting in 3PV. Give it up.

Thanks for the update Garth, I will make a point to shoot more Atlai in the head between now and then! ;)

#33 Threat Doc

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Posted 03 October 2013 - 06:16 PM

Ummm, okay, these are great. Thanks for letting us know, Garth! ;)

Now, about that memory allocation error?

#34 Tragos

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Posted 03 October 2013 - 06:26 PM

So once again no word on AC2 staggering fire?

#35 Hexenhammer

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Posted 03 October 2013 - 06:43 PM

View PostTragos, on 03 October 2013 - 06:26 PM, said:

So once again no word on AC2 staggering fire?



PGI nixed chain/macroed AC/2s a while back and they're gone for good.

#36 WVAnonymous

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Posted 03 October 2013 - 07:23 PM

Well, I guess I'll spend the next 10 days trying to headshot Atlases.

Thanks for the "heads up"!

<insert groan on your behalf here>

#37 TLBFestus

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Posted 03 October 2013 - 07:38 PM

Evidence of attempts at Communication from the Developers, 2 or 3 times in the past little while.

I think I'm either in shock, or hallucinating. A tentative feeling of approval briefly occurs.

#38 Em3r4ld

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Posted 03 October 2013 - 08:16 PM

I knew there was something wrong when my Atlas got taken down twice in three games from head destroyed... lol.

#39 Ceesa

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Posted 03 October 2013 - 08:41 PM

Thank you for the prompt communication. Keep it up, and thanks for the fixes.

#40 MechWarrior214247

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Posted 03 October 2013 - 09:46 PM

So no one will pilot Atlas for next two weeks? Still same PGI, fix one thing, screw ten others. So why im every time surprised...





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