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Dual Gauss Builds?


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#41 DONTOR

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Posted 11 October 2013 - 01:43 PM

Dual Gauss? How bout 3 on your ilya. tiny engine standard heat sinks and 5 tons ammo and skimpy armor. Make sure you dont get left alone, or to close to the enemy both will get you slaughtered.

#42 XtopheleS

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Posted 15 October 2013 - 06:31 AM

View PostRhapsody Repine, on 07 October 2013 - 01:26 PM, said:


And before anyone fusses about the Armor values. I can count the number of times i have lost anything OTHER than my CT, on 1 hand, and have 3 fingers left over.... per MONTH while using this build. No one ever aims for 'anything' but the CT in MWO. Its a rare instance you run into one of us that aims for anything other than the CT.



In the higher ELOs people aim for side torsos all the freakin' time. Why wouldn't you? You come up on a Muromets and he's rockin dual gauss and 3 ML, there's no way he doesn't have an XL engine unless he's seriously crawling. No competitive player wants to crawl in a Muromets- you're a sitting duck. Slow, high threat target? Yeah, Muromets gets priority quite often. So, yeah, I then aim for the side torso because it has less armor and it's a relatively easy kill via engine crit. Granted, at lower skill levels people tend to just aim for whatever part they have the best chance of hitting, thus CT hits or laser rakes across all 3 torsos.

#43 Kubernetes

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Posted 15 October 2013 - 11:13 AM

I occasionally run 2 Gauss on my Ilya, but on certain maps it's just not that effective. I will say that the Gauss is way better than PPC or ERLL for sniping. I've noticed that opening up with energy weapons just puts a big target on you (wanna know where I am? check our my huge bright laser beams!). Unfortunately, dual Gauss isn't that great once the fighting gets up close and personal (fave build now is Gauss + 2UAC5 + 2SmLAS --great flexibility and hitting power at all ranges).

#44 M A S E

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Posted 19 December 2013 - 07:20 PM

I usually dish out in between 600-100 damage with Firebrand Twin Gauss.Some days I mix up the build switching out ammo with lasers. It is good to mix it up and get to know what works best.

I highly suggest spending 15000 GXP on an improved artillery/ air strike. Its the same thing as the priority versions for 15MC. Recommended for Mastered Jagers, especially if they are not using XL engines. If you get really good with your shot, you don't need a faster engine.. just some extra distance, but keep in mind that the maximum damage range is not 3x the normal range.. its only 2. They need to fix that because after 1340 meters you are just a pebble hitting the windshield. You ain't damaging nothing.

My perspective using a twin gauss configuration on any capable Jager is that you are asking to get yourself blown to bits with an XL engine. With rigs like these it is important to take your time, turn your DPI (Mouse speed from peripheral applications, in game, etc.) to a lowest setting you are comfortable with. If you disagree than you should please, unmount this weapon. Dual gauss can take out an Atlas cockpit if he shaves off just 1 piece of armor and you luck out with a critical.. I would say that is pretty worth it. Especially if you got a medium laser at your side to follow up with. if you got macro keys setup a DPI cycle/shift. Either Aim for the Cockpit on stand stills or try to identify XL equipped opponents. If an assault mech is at a stand still, try to take out a leg.. nothing ****** them off more than being legged because they wanted to have a picnic.

Try this XL: http://sphotos-g.ak....276975137_o.jpg
Or this SD: http://mwo.smurfy-ne...e6f85b08439e52d

Edited by MaseInYoFace, 19 December 2013 - 07:21 PM.


#45 GRiPSViGiL

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Posted 19 December 2013 - 08:13 PM

I just recently turned my Firebrand into a dual gauss beast. At first I was not thrilled but then I got the hang of it and if i don't do 600+ damage it is a bad match.

My build.

Threw in a ML since I often run out of ammo. I suppose I could take the extra 1 ton of ammo but sometimes that 5 points of damage can finish off someone quick enough.

#46 MeiSooHaityu

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Posted 20 December 2013 - 04:09 AM

I think the Jager is the best dual gauss, but I would pick the Catapult K2 over the Cataphract. The Cata has jump jets, but those arms...my god I hate thouge arms LOL. The K2's weapons aren't arm mounted, but they seem high enough that I never have a problem with shooting the ground (like I do with the Cataphract).

#47 xarax123

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Posted 16 February 2014 - 09:41 AM

I prefer dual gauss on a Catapult K2. I tried running the same build on a Jagermech DD as well. The gauss has to go on the torso for a K2, but for Jager they go on the arms. So on a Jager you get much better targeting flexibility. So you can still shoot at mechs standing on a nearby hill/mountain for example. That's very handy if you just plan on sitting somewhere and sniping throughout the game. It might just be my play style, but I do tend to get into close quarter combat quite often. I haven't looked at the specs, but e K2 seems to have much better turning and acceleration,which really helps when in close quarter combat. On my Jager, I almost always die when mechs gets up close. But on my K2, I either win the fight or I escape. I guess if you play in a group where you can always expect a lancemate to defend you, the Jager would be better. But since I play with pugs allt the time, K2 is the mech to go imo.

#48 DarthPeanut

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Posted 16 February 2014 - 10:49 AM

I run dual gauss and 2 mls on ilya, use to run 3 mls but I like having the extra ton of gauss ammo. Works well. Use to run the same setup on my 4x phract but the engine cap made it a slooooow mover. The ilya can do it better and give you a lot more speed to position. Thought about it on the 3d for the JJ but I prefer to have the gauss in the arms in case they crit/ boom in the side torso it is just adding to the risk of the XL being taken out. It is already enough of a danger without being in the torso.

Thought about it on the Jager because of the high mount weapons but you have to give up to much to do it compared to a phract. The low arms of the phract are something I am use to though.

Just my 2 cents.

ETA: I wish I could bring myself to troll build a tripple, just cause. It sounds so ridiculous it is tempting. Haha.

Edited by DarthPeanut, 16 February 2014 - 10:52 AM.


#49 Amsro

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Posted 16 February 2014 - 11:41 AM

I only have one Dual Gauss, Ilya Muromets. 9 tons of ammo, great speed, lots of armor.

Not to mention 2 mobile arms with 2 x 15 pinpoint damage @ 2000m/s. :ph34r:

Posted Image

It will be nice when the torso ballistic is no longer shown. :angry:

Edited by Amsro, 16 February 2014 - 11:43 AM.


#50 DarthPeanut

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Posted 16 February 2014 - 12:57 PM

View PostAmsro, on 16 February 2014 - 11:41 AM, said:

I only have one Dual Gauss, Ilya Muromets. 9 tons of ammo, great speed, lots of armor.

Not to mention 2 mobile arms with 2 x 15 pinpoint damage @ 2000m/s. :ph34r:

Posted Image

It will be nice when the torso ballistic is no longer shown. :angry:


Nice looking phract!!!

Agree on the torso ballistic being capped, will look so much better when they show it capped like it is on the 4x.

#51 Amsro

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Posted 16 February 2014 - 01:12 PM

View PostDarthPeanut, on 16 February 2014 - 12:57 PM, said:


Nice looking phract!!!

Agree on the torso ballistic being capped, will look so much better when they show it capped like it is on the 4x.


And the 4x will look scary with 4 AC/5 sticking out the arms!





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