Dual Gauss Builds?
#41
Posted 11 October 2013 - 01:43 PM
#42
Posted 15 October 2013 - 06:31 AM
Rhapsody Repine, on 07 October 2013 - 01:26 PM, said:
And before anyone fusses about the Armor values. I can count the number of times i have lost anything OTHER than my CT, on 1 hand, and have 3 fingers left over.... per MONTH while using this build. No one ever aims for 'anything' but the CT in MWO. Its a rare instance you run into one of us that aims for anything other than the CT.
In the higher ELOs people aim for side torsos all the freakin' time. Why wouldn't you? You come up on a Muromets and he's rockin dual gauss and 3 ML, there's no way he doesn't have an XL engine unless he's seriously crawling. No competitive player wants to crawl in a Muromets- you're a sitting duck. Slow, high threat target? Yeah, Muromets gets priority quite often. So, yeah, I then aim for the side torso because it has less armor and it's a relatively easy kill via engine crit. Granted, at lower skill levels people tend to just aim for whatever part they have the best chance of hitting, thus CT hits or laser rakes across all 3 torsos.
#43
Posted 15 October 2013 - 11:13 AM
#44
Posted 19 December 2013 - 07:20 PM
I highly suggest spending 15000 GXP on an improved artillery/ air strike. Its the same thing as the priority versions for 15MC. Recommended for Mastered Jagers, especially if they are not using XL engines. If you get really good with your shot, you don't need a faster engine.. just some extra distance, but keep in mind that the maximum damage range is not 3x the normal range.. its only 2. They need to fix that because after 1340 meters you are just a pebble hitting the windshield. You ain't damaging nothing.
My perspective using a twin gauss configuration on any capable Jager is that you are asking to get yourself blown to bits with an XL engine. With rigs like these it is important to take your time, turn your DPI (Mouse speed from peripheral applications, in game, etc.) to a lowest setting you are comfortable with. If you disagree than you should please, unmount this weapon. Dual gauss can take out an Atlas cockpit if he shaves off just 1 piece of armor and you luck out with a critical.. I would say that is pretty worth it. Especially if you got a medium laser at your side to follow up with. if you got macro keys setup a DPI cycle/shift. Either Aim for the Cockpit on stand stills or try to identify XL equipped opponents. If an assault mech is at a stand still, try to take out a leg.. nothing ****** them off more than being legged because they wanted to have a picnic.
Try this XL: http://sphotos-g.ak....276975137_o.jpg
Or this SD: http://mwo.smurfy-ne...e6f85b08439e52d
Edited by MaseInYoFace, 19 December 2013 - 07:21 PM.
#45
Posted 19 December 2013 - 08:13 PM
My build.
Threw in a ML since I often run out of ammo. I suppose I could take the extra 1 ton of ammo but sometimes that 5 points of damage can finish off someone quick enough.
#46
Posted 20 December 2013 - 04:09 AM
#47
Posted 16 February 2014 - 09:41 AM
#48
Posted 16 February 2014 - 10:49 AM
Thought about it on the Jager because of the high mount weapons but you have to give up to much to do it compared to a phract. The low arms of the phract are something I am use to though.
Just my 2 cents.
ETA: I wish I could bring myself to troll build a tripple, just cause. It sounds so ridiculous it is tempting. Haha.
Edited by DarthPeanut, 16 February 2014 - 10:52 AM.
#49
Posted 16 February 2014 - 11:41 AM
Not to mention 2 mobile arms with 2 x 15 pinpoint damage @ 2000m/s.
It will be nice when the torso ballistic is no longer shown.
Edited by Amsro, 16 February 2014 - 11:43 AM.
#50
Posted 16 February 2014 - 12:57 PM
Amsro, on 16 February 2014 - 11:41 AM, said:
Not to mention 2 mobile arms with 2 x 15 pinpoint damage @ 2000m/s.
It will be nice when the torso ballistic is no longer shown.
Nice looking phract!!!
Agree on the torso ballistic being capped, will look so much better when they show it capped like it is on the 4x.
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