The 90Lrm Cat ?
#1
Posted 07 October 2013 - 08:01 PM
Has anyone done this to a old splat/streak CAT for the hell of it and did it work at all?
If so do you mind sharing a build?
#2
Posted 07 October 2013 - 08:08 PM
This is the most recent run with it that I recorded and uploaded; I've got more recent ones not yet uploaded.
The build (sorry but the armor arrangement is a closely guarded secret as it's vital to the mech's survival).
#3
Posted 07 October 2013 - 08:36 PM
Looks like fun but very much a short lived glass cannon.
#4
Posted 07 October 2013 - 10:36 PM
wintersborn, on 07 October 2013 - 08:36 PM, said:
Looks like fun but very much a short lived glass cannon.
Then you may wanna try out hexa-LRM5.
The most annoying thing in the world when your team doesn't have ECM.
#5
Posted 07 October 2013 - 11:03 PM
Helmstif, on 07 October 2013 - 10:36 PM, said:
Then you may wanna try out hexa-LRM5.
The most annoying thing in the world when your team doesn't have ECM.
People that play the 6LRM5 builds are the reason that I wish death upon all catapult players that aren't rolling K2s which I view as being mentally impaired Jagermechs.
#6
Posted 07 October 2013 - 11:21 PM
#7
Posted 08 October 2013 - 02:16 AM
tib3r, on 07 October 2013 - 11:03 PM, said:
Bro tip AMS nullify completly chain fired lrm5 for only 2slot and 1.5tons, cover nullify everything for free.
#8
Posted 08 October 2013 - 10:12 AM
Granted they may be used for tactics like constant cockpit shake or to scare mechs into cover since they don't know that its only 5 missiles.
I tested this myself with 4 LRM5's chain fired vs alpha'ed with enough tubes to let all 20 loose at a time. AMS eats the small stream of LRM5 salvo's up.
I just wanted to see if you could rain down 90 LRM salvo's without shutdown and in a mech that could last all round in 12 man PUG's.
#9
Posted 08 October 2013 - 06:05 PM
wintersborn, on 07 October 2013 - 08:36 PM, said:
Looks like fun but very much a short lived glass cannon.
It comes with less armor than a stock commando. It has 10 tons of ammo, and honestly in a series (firing each of the 6 LRM-15s) you've fired half a ton of ammunition.
Actually before the mechanic "heat scale" aka "ghost heat," I could fire them all at once, twice in a row before shutting down while on tourmaline. The problem however is that about 40% of the missiles would fan out and miss, making it less effective. I could fire them in volleys of 2 without penalties, but again some of the missiles will miss.
Chain fired every single missile that is fired (and stays locked) will hit, with over 80% of them always hitting the CT on slow moving targets.
Fired 2 at a time, even if the target is standing still the missiles will prefer shoulders and arms.
It's part of the game's mechanic to "spread" out missiles so that they are not inside of each other.
It's no good to chain fire LRM-5s and 10s, however, unless you're trying to strip enemy AMS.
wintersborn, on 08 October 2013 - 10:12 AM, said:
I tested this myself with 4 LRM5's chain fired vs alpha'ed with enough tubes to let all 20 loose at a time. AMS eats the small stream of LRM5 salvo's up.
Chain fired LRMs are great for stripping an enemy's AMS. Alpha striked LRM-5s from 4 to 6 launchers are incredibly effective against real targets.
Now you can mix and match. 2 LRM-20s + 4 LRM-5s = 3 LRM-20s without a penalty.
Edited by Koniving, 08 October 2013 - 06:10 PM.
#10
Posted 08 October 2013 - 06:17 PM
Hexa-5 is certainly an option and the DPS on exposed targets is phenomenal. however anyone letting you do that is pretty stupid. it does fire 15-15 or 30 volleys VERY fast.
the obvious qualm with the build is you're nothing but a sack of mech shaped scrap if anything gets near you
#11
Posted 08 October 2013 - 06:19 PM
wintersborn, on 07 October 2013 - 08:01 PM, said:
Has anyone done this to a old splat/streak CAT for the hell of it and did it work at all?
If so do you mind sharing a build?
Back when LRMs were 1.7 damage each - 2 full vollies from such a beast took out my Stalker 3F within 90 seconds of the match start...
#12
Posted 08 October 2013 - 08:04 PM
Simbacca, on 08 October 2013 - 06:19 PM, said:
Do you mean full 90LRM salvo's?
So you could fire at least 2 salvos before heat shutdown?
#13
Posted 09 October 2013 - 04:59 AM
wintersborn, on 08 October 2013 - 08:04 PM, said:
So you could fire at least 2 salvos before heat shutdown?
2 x Full 90 LRM, 1.7 damage each missile salvos. - and before the introduction of Ghost Heat.
It happened on River City Night, while my most of my team and I were in the water.
Edited by Simbacca, 09 October 2013 - 05:00 AM.
#14
Posted 09 October 2013 - 12:29 PM
Koniving, on 08 October 2013 - 06:05 PM, said:
Chain fired every single missile that is fired (and stays locked) will hit, with over 80% of them always hitting the CT on slow moving targets.
Fired 2 at a time, even if the target is standing still the missiles will prefer shoulders and arms.
It's part of the game's mechanic to "spread" out missiles so that they are not inside of each other.
It's no good to chain fire LRM-5s and 10s, however, unless you're trying to strip enemy AMS.
So you have found that Salvo's bigger than 15 have too much spread but less than 15 get taken out by AMS ? The so called sweet spot?
#15
Posted 09 October 2013 - 12:37 PM
What an under utilization of a such a great mech. At least do 4 lrm5 and 2 lrm15.
#16
Posted 09 October 2013 - 12:54 PM
If you're going to chainfire LRMs, 15 is the sweet spot. Now LRM-20s from small tube count launchers also work quite well. For example an LRM-20 from an Orion's arm fires 15 missiles, then 5. An LRM-20 in an Atlas RS fires 5, 5, 5, 5, but two fire 5+4, 5+4, 5+4, 5+4, 4 and for whatever reason the AMS has a hard time taking them down because they're too fast.
It's really interesting what weird things can happen. The best bet is to try things out.
#17
Posted 09 October 2013 - 12:57 PM
Edited by BigBadVlad, 09 October 2013 - 12:59 PM.
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