DeerSpotter, on 18 October 2013 - 12:47 PM, said:
not sure what you mean.
But every patch the .dll are re-downloaded. So thats why we rename them, When i use old .dll they crash the game. hopefully that answers it.
Ok, guess I'm going to have to rephrase my last post.
I'm assuming you know that PGI has a test server, correct? Well, PGI has recently said that the next things that will be put on the public test server is U.I 2.0 and DX11. Obviously you can't test the changes until the test server is put online, but the files that will be used for the test server will be available for download long before the test server is put online to maximize the amount of time people can spend testing. PGI basically puts out an advanced download.
Now, before the Launch event, there was supposed to be a showcasing of DX11 on the test server, but it was delayed because of a last minute crashing bug they found and the usage of the test servers for the launch event. PGI then stated that the next time the test servers would be used would be for DX11 and U.I 2.0.
They have updated the test server since last patch with an update that was much larger then the patch connected the live servers. I was wondering if this test server patch was the patch that contained U.I 2.0 and the completed DX11 or if it is simply a patch that updates the test server with all the latest stuff that was missed because of the usage of the test servers at the launch event (like Crimson Straights etc. idk).
If the patch did contain the completed DX11, I was wondering if you could switch the completed DX11.dll from the test server patch to the live server client and if you did, would it crash o throw an error? If not, then is the latest DX11.dll in the live server client but just disabled by default?
Hope this clears it up for you.