

Solo Play?
#1
Posted 05 October 2013 - 12:29 AM
Is the overall game plan to funnel players into forming groups and make them use third party VOIP programs?
#2
Posted 05 October 2013 - 12:35 AM
Wait, how have you not known this with 1800+ posts?
#3
Posted 05 October 2013 - 12:44 AM
#4
Posted 05 October 2013 - 12:49 AM
#5
Posted 05 October 2013 - 01:21 AM
Bhael Fire, on 05 October 2013 - 12:29 AM, said:
Is the overall game plan to funnel players into forming groups and make them use third party VOIP programs?
I certainly hope so because trying to play a team oriented co-operative game without adiquate communication is just plain frustrating.
Even with a 4 man premade I still have 8 off comms team mates who can't relay intel,call for help or respond to calls for support.It's just moronic for a team to have no more than 4 players capable of communicating with each other with any efficency.
And 12 v 12? seriously try to keep 12 people on track long enough to get more than a few drops in.
Everyone should be on comms and capable of communicating with all team mates.
#6
Posted 05 October 2013 - 01:42 AM
Bhael Fire, on 05 October 2013 - 12:44 AM, said:
I am the same, and I feel your pain. Grouping/comms is a huge advantage that does not reflect a player's real skill level in their stats. But it's a team game and you know they'll be there, so I just expect the roll every few games and wonder if it was fun for them.
#7
Posted 05 October 2013 - 02:37 AM
#8
Posted 05 October 2013 - 02:38 AM
Solo is fine.
#9
Posted 05 October 2013 - 10:38 AM
I have over 5000 matches since closed beta, and most of them were played solo. The last few days however, have really been frustrating and not very fun. Getting steamrolled constantly in 12-0 wipes and not scoring any kills....so my K/DR has taken a nose-dive and I haven't made any C-Bills.
That's a lot of wasted time for a frustrating gaming experience. I just think there's got to be something PGI can do about it, if they really were concerned about retaining new and solo players, without expecting every player to join premades.
#10
Posted 05 October 2013 - 10:43 AM
I find lone wolfing in a Jenner to be a lot better than lone wolfing in a heavier mech since you can quickly respond to things rather than trusting the rest of the pugs to do something.
#11
Posted 05 October 2013 - 11:05 AM
Krivvan, on 05 October 2013 - 10:43 AM, said:
I find lone wolfing in a Jenner to be a lot better than lone wolfing in a heavier mech since you can quickly respond to things rather than trusting the rest of the pugs to do something.
That is because you never play heavies and cannot play them very well.
He plays lights, his KDR and W/L would probably be higher in heavies/assaults...
edit: your win/loss is close to 1?
Edited by Wispsy, 05 October 2013 - 11:05 AM.
#12
Posted 05 October 2013 - 11:08 AM
You can blame a few games a night on bad teams/bad luck/whatever but over time the only constant is you. If you find that you're having problems playing the game chances are the game hasn't changed, but your mindset and playstyle has.
#13
Posted 05 October 2013 - 11:09 AM
My solo stats are W/L 1.12 and K/D 1.69
#14
Posted 05 October 2013 - 11:40 AM
Bhael Fire, on 05 October 2013 - 10:38 AM, said:
I have over 5000 matches since closed beta, and most of them were played solo. The last few days however, have really been frustrating and not very fun. Getting steamrolled constantly in 12-0 wipes and not scoring any kills....so my K/DR has taken a nose-dive and I haven't made any C-Bills.
That's a lot of wasted time for a frustrating gaming experience. I just think there's got to be something PGI can do about it, if they really were concerned about retaining new and solo players, without expecting every player to join premades.
You do know that they tweak the Elo behind the scence's a lot right? To either tighten or widen the drop requirements. You may just be in a bad place after their latest tweak.
P.S. I'm fairly certain that at some point there was a post saying this was a team based game and that Lone Wolves would always be the filler. If you balance this game opposite to that, then it starts to look more and more like COD/BF where you can take any mech and customize it to kill everyone. Which isn't how Mechwarrior is supposed to be. (Well, not until the clans come in anyway).
#16
Posted 05 October 2013 - 12:09 PM
Biglead, on 05 October 2013 - 11:40 AM, said:
I suspected as much. There's been a considerable difference the last couple of days. Again, this is something I noticed that happens every once and a while and then it eventually returns to more balanced matches after a while (i.e. matches that aren't 12-0 wipes).
It's extremely frustrating.
#17
Posted 05 October 2013 - 12:37 PM
Bhael Fire, on 05 October 2013 - 12:29 AM, said:
Is the overall game plan to funnel players into forming groups and make them use third party VOIP programs?
yes, and PGI(Putas Grande Inc) has no clue how you will accomplish that in this game, so your left to finding a group outside the game by your own means and setting up you own VIO software, and all the BS like IP, Passwords, and hardware that goes with it.
Most people just go solo a few times and move on to another game more user friendly.
Good Luck.
#18
Posted 05 October 2013 - 07:31 PM
Wispsy, on 05 October 2013 - 11:05 AM, said:
That is because you never play heavies and cannot play them very well.
He plays lights, his KDR and W/L would probably be higher in heavies/assaults...
edit: your win/loss is close to 1?
I hate to say it but I think Krivvan is more correct. Though its not necessarily limited to light mechs, but more generalized to fast mechs. Being able to redeploy at will is a huge advantage in making pugs work. Assaults & some heavies can get stuck and quagmired in situations and positions. Redeployment with their slower speed and manueverability can often mean a quicker death than the one they are facing, so they have to fight out certain situations whether its good or not. When you are fast, you can escape a bad spot and setup with your pug mates without risking death most of the time.
Also if you have speed and you see a group of pugs starting a flank or push, you can zip over to that area and join that if you realize it will have a very good effect against the enemy.
So so many more options with speed. These options give you the ability to turn bad pug moves into better pug moves. Of course having some battlefield awareness is critical in this too. But speed will make it viable most of the time, instead of only sometimes.
Edited by WarZ, 05 October 2013 - 07:32 PM.
#19
Posted 05 October 2013 - 09:51 PM
#20
Posted 05 October 2013 - 10:14 PM
Bhael Fire, on 05 October 2013 - 12:29 AM, said:
Is the overall game plan to funnel players into forming groups and make them use third party VOIP programs?
While certainly not a requirement to join in groups it is by far more gratifying if one is interested in winning. It really isn't hard to download TS3 and jump on the comstar TS to find a pickup group.
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