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The Hilarity Of Srm's Continues


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#1 PropagandaWar

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Posted 03 October 2013 - 07:46 AM

I love my SRM's I know they don't register half the time (Especially against spiders) but man I wan't to say 100% of the time is crazy. Last night I was on my game over 6000 registered matches I tend to halfass it and just mess around. My aim was dead on. I see a spider in my 5 med laser 2x srm 4's hunchy and "zzzzzt!" hit him followed by a "fwoosh!" nada. This happened several times. I Was like stupid spiders. But oh how we expect that. However a Fatty Mc Boar Boar Atlas gave me his back and powered down to boot. "Fwoosh!" and Nothing. Zzzzt ok registered. Boar face powers up again and "Fwoosh!" again nothing. I tell you I don't think one serm registered last night. I had 400+ damage in that game and I think it was all bloody laserz. HSR should work just fine on a mech that stays put for 5 + seconds.

#2 TexAce

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Posted 03 October 2013 - 07:49 AM

same here, I love SRMs but man in the last weeks I changed all of them to streaks, because there is nothing left except LRMs and I hate using LRMs.

hitreg on SRMs is pure {Scrap}, like before first HSR {Scrap}, no I think even in CB where you had to lead you would register more hits than now (if you led correctly)

Edited by TexAss, 03 October 2013 - 07:50 AM.


#3 Bacl

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Posted 03 October 2013 - 08:45 AM

I miss the Splatcat so much guys... Playing it or against was a blast ( literally). Now its just wasted tonnage on any mechs.

#4 Sug

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Posted 03 October 2013 - 08:51 AM

I don't have problems with SRMs. : /

#5 Murzao

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Posted 03 October 2013 - 08:55 AM

PW: I changed my SRMs to streaks too....SRMs make me sad. Try out a 2PPC/2ML/2SSRM2 Cent it's a wrecking ball of fun! Shoulda had an 8 kill game last night with it but sadly got wallglitched in the underground highway on the new map and only had 5 ..sadface.

#6 Vassago Rain

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Posted 03 October 2013 - 09:01 AM

I love my surms, but it's more out of nostalgia than their actual effectiveness.

RIP, brawling.

Edited by Vassago Rain, 03 October 2013 - 10:20 AM.


#7 PropagandaWar

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Posted 03 October 2013 - 09:24 AM

View PostMurzao, on 03 October 2013 - 08:55 AM, said:

PW: I changed my SRMs to streaks too....SRMs make me sad. Try out a 2PPC/2ML/2SSRM2 Cent it's a wrecking ball of fun! Shoulda had an 8 kill game last night with it but sadly got wallglitched in the underground highway on the new map and only had 5 ..sadface.

I've seen that build and in the right hands its a nasty beast. Even though I mainly run my SP I still love bringing out the cents.

#8 Zyllos

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Posted 03 October 2013 - 10:00 AM

The way I view SRMs in MWO is that they are just flat out different than in CBT. In TT, every weapon can hit every mech, regardless of size, with the same chance.

In MWO, physical size matters greatly. So, I find SRMs to be generally worthless against small, fast targets. SRMs are efficient weapons to use against large, slow targets. They weigh next to nothing, deal good damage, and use little heat compared to energy weapons.

But the problem is they spread out damage a lot, which I find balanced. But lasers, ballistics, and PPCs are extremely accurate and when fired together, they will all hit a single spot. It overshadows the usefulness of certain weapons.

#9 Murzao

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Posted 03 October 2013 - 10:06 AM

About a week back I shook the rust off my 3ASRM6 9-A, ran up behind another medium close enough to touch him (actually ran into him cuz he slowed down).....then shot a full 3SRM6 burst+mls twice ............and he didn't die. So I sadly put SRMs in the trashbin for now. I was getting 1000+ damage games before with my 9-A, now a good game is 350 damage....and I hit most of my shots I get right up in peoples faces so I know they're broken when I do more damage with pinpoint weapons than I do with spray and pray weapons. I can get 600-800 damage pretty constantly with AC2s soooo....

#10 TheBossHammer

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Posted 03 October 2013 - 10:44 AM

View PostPropagandaWar, on 03 October 2013 - 07:46 AM, said:

I love my SRM's I know they don't register half the time (Especially against spiders) but man I wan't to say 100% of the time is crazy. Last night I was on my game over 6000 registered matches I tend to halfass it and just mess around. My aim was dead on. I see a spider in my 5 med laser 2x srm 4's hunchy and "zzzzzt!" hit him followed by a "fwoosh!" nada. This happened several times. I Was like stupid spiders. But oh how we expect that. However a Fatty Mc Boar Boar Atlas gave me his back and powered down to boot. "Fwoosh!" and Nothing. Zzzzt ok registered. Boar face powers up again and "Fwoosh!" again nothing. I tell you I don't think one serm registered last night. I had 400+ damage in that game and I think it was all bloody laserz. HSR should work just fine on a mech that stays put for 5 + seconds.

I don't mean this to be patronizing. As a serious question, are you running Artemis? I ran SRM's for months and had the same thing happen, but swapped in Artemis and suddenly my 3xSRM6 2LL 1LB10-X Atlas puts up 700 damage a match if I play intelligently. There's something off about the way the spread hits without Artemis, it's like it registers 90% of it as a miss despite the direct hit, but Artemis seems to fix it.

#11 Fais

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Posted 03 October 2013 - 10:59 AM

I have been meaning to post about this. I really think this is somehow related to specific servers or instances. Sometimes I will take a mech out and have no problems at all. 400-500 damage in a 3XSRM6 mech. Then I can take the same mech out and be lucky if I get 200 damage with pretty much everything else equal. The other day I stood at point blank range behind an Atlas with my Comando with 1XSRM6 & 1XSRM4 I fired 5 salvos. I had also fired 5 salvoes at a jenner earlier and was very close and probably hit atleast 50% of those salvos. That combined with 2 Medium Lasers I did 28 damage at the end of the match. Its like they are either on or they are off....Night and Day.

#12 PropagandaWar

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Posted 03 October 2013 - 11:17 AM

View PostTheBossHammer, on 03 October 2013 - 10:44 AM, said:

I don't mean this to be patronizing. As a serious question, are you running Artemis? I ran SRM's for months and had the same thing happen, but swapped in Artemis and suddenly my 3xSRM6 2LL 1LB10-X Atlas puts up 700 damage a match if I play intelligently. There's something off about the way the spread hits without Artemis, it's like it registers 90% of it as a miss despite the direct hit, but Artemis seems to fix it.

You don't sound patronizing. A mech Shouldnt have to put arty on just to register damage. Normally I just move on but it was just blantent last night that they were causing zero damage. Blowing up at less than 50 meters but zero. I checked paper doll and hits and was going nope its just not hitting.

View PostFais, on 03 October 2013 - 10:59 AM, said:

I have been meaning to post about this. I really think this is somehow related to specific servers or instances. Sometimes I will take a mech out and have no problems at all. 400-500 damage in a 3XSRM6 mech. Then I can take the same mech out and be lucky if I get 200 damage with pretty much everything else equal. The other day I stood at point blank range behind an Atlas with my Comando with 1XSRM6 & 1XSRM4 I fired 5 salvos. I had also fired 5 salvoes at a jenner earlier and was very close and probably hit atleast 50% of those salvos. That combined with 2 Medium Lasers I did 28 damage at the end of the match. Its like they are either on or they are off....Night and Day.

Great so we now know that our SRM's are Bi-Polar lol. We need a mech Shrink.

#13 TheBossHammer

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Posted 03 October 2013 - 11:31 AM

View PostPropagandaWar, on 03 October 2013 - 11:17 AM, said:

You don't sound patronizing. A mech Shouldnt have to put arty on just to register damage. Normally I just move on but it was just blantent last night that they were causing zero damage. Blowing up at less than 50 meters but zero. I checked paper doll and hits and was going nope its just not hitting.


Just making sure, last time I brought up Artemis the guy I talked to had already equipped it and mouthed off.

And I agree with you completely, without Artemis, SRM's are completely useless right now due to hit detection.

#14 meteorol

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Posted 03 October 2013 - 11:36 AM

Yeah srms are rather screwed up right now. I still use them on all my mechs (playing assaultmechs only), because my builds perfectly fit my style of playing and i don't want to change them every time a weapon has more or less hitreg issues.
I still put up an average of over 500 damage per match in my highlander with 3xsrm 4, but i know it could be alot more if the srm would cause damage more reliable.

Just two days ago, i was shooting a dragon with the srms being the last weapons on my heavily damaged mech. The dragon had deep red internals on all 3 torso parts, no armor left. Shot him 3 times with all srms, distance about 120m. (He wasn't even moving, he was somewhat "stuck" between two small buildings) He recieved zero damage from 36 srms.
What really ****** me up was what happend after this. I fired one more salvo of 3x 4srms. A friendly spider ran straight into my line of fire to get the kill on the dragon. He stopped right infront of me, killed the dragon and was blown into pieces by my srm half a second later.

They caused damage the one damn time they shouldn't. I did shed a little tear.

Edited by Egomane, 03 October 2013 - 11:12 PM.
filter circumvention


#15 PropagandaWar

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Posted 03 October 2013 - 12:33 PM

View Postmeteorol, on 03 October 2013 - 11:36 AM, said:


What really ****** me up was what happend after this. I fired one more salvo of 3x 4srms. A friendly spider ran straight into my line of fire to get the kill on the dragon. He stopped right infront of me, killed the dragon and was blown into pieces by my srm half a second later.



LMAO even friendly spiders deserve to die. You should have gotten a accidently kill to spider bonus for that one ;)

Edited by Egomane, 03 October 2013 - 11:12 PM.
quote cleaned


#16 LORD ORION

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Posted 03 October 2013 - 12:57 PM

View PostZyllos, on 03 October 2013 - 10:00 AM, said:

The way I view SRMs in MWO is that they are just flat out different than in CBT. In TT, every weapon can hit every mech, regardless of size, with the same chance.


This is not accurate. Mechs moving at a high speed have vastly superior combat modifiers to the base hit chance.
Immobile mechs also have greatly enchanced penalties.

For certain there is no "size" adjustment in TT... however, the lighter the mech, the faster the potential speed.

#17 Royalewithcheese

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Posted 03 October 2013 - 01:40 PM

I run SRMs with UAC/5s for the true tabletop dice-rolling experience.

#18 Sephlock

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Posted 03 October 2013 - 01:42 PM

View PostTexAss, on 03 October 2013 - 07:49 AM, said:

same here, I love SRMs but man in the last weeks I changed all of them to streaks, because there is nothing left except LRMs and I hate using LRMs.

hitreg on SRMs is pure {Scrap}, like before first HSR {Scrap}, no I think even in CB where you had to lead you would register more hits than now (if you led correctly)
Guys, NO! PGI will see a spike in SSRM use and the whining on the forums and conclude that SSRMs need ANOTHER nerf! It'll be months (maybe even half a year) before we get usable SSRMs again!

#19 xMEPHISTOx

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Posted 03 October 2013 - 01:46 PM

Something is terribly wrong when SSRM2's are better than SRManythings...

#20 TexAce

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Posted 03 October 2013 - 01:48 PM

View PostSephlock, on 03 October 2013 - 01:42 PM, said:

Guys, NO! PGI will see a spike in SSRM use and the whining on the forums and conclude that SSRMs need ANOTHER nerf! It'll be months (maybe even half a year) before we get usable SSRMs again!


well they will perhaps also see that no one is using SRMs either and push them up or - let's dream - actually FIX them.

I don't care about streaks, I want to pilot my 8R again in which I can take a whole commando lance down with my SRMs. Good ol' times.

Edited by TexAss, 03 October 2013 - 01:49 PM.






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