The Hilarity Of Srm's Continues
#1
Posted 03 October 2013 - 07:46 AM
#2
Posted 03 October 2013 - 07:49 AM
hitreg on SRMs is pure {Scrap}, like before first HSR {Scrap}, no I think even in CB where you had to lead you would register more hits than now (if you led correctly)
Edited by TexAss, 03 October 2013 - 07:50 AM.
#3
Posted 03 October 2013 - 08:45 AM
#4
Posted 03 October 2013 - 08:51 AM
#5
Posted 03 October 2013 - 08:55 AM
#6
Posted 03 October 2013 - 09:01 AM
RIP, brawling.
Edited by Vassago Rain, 03 October 2013 - 10:20 AM.
#7
Posted 03 October 2013 - 09:24 AM
Murzao, on 03 October 2013 - 08:55 AM, said:
I've seen that build and in the right hands its a nasty beast. Even though I mainly run my SP I still love bringing out the cents.
#8
Posted 03 October 2013 - 10:00 AM
In MWO, physical size matters greatly. So, I find SRMs to be generally worthless against small, fast targets. SRMs are efficient weapons to use against large, slow targets. They weigh next to nothing, deal good damage, and use little heat compared to energy weapons.
But the problem is they spread out damage a lot, which I find balanced. But lasers, ballistics, and PPCs are extremely accurate and when fired together, they will all hit a single spot. It overshadows the usefulness of certain weapons.
#9
Posted 03 October 2013 - 10:06 AM
#10
Posted 03 October 2013 - 10:44 AM
PropagandaWar, on 03 October 2013 - 07:46 AM, said:
I don't mean this to be patronizing. As a serious question, are you running Artemis? I ran SRM's for months and had the same thing happen, but swapped in Artemis and suddenly my 3xSRM6 2LL 1LB10-X Atlas puts up 700 damage a match if I play intelligently. There's something off about the way the spread hits without Artemis, it's like it registers 90% of it as a miss despite the direct hit, but Artemis seems to fix it.
#11
Posted 03 October 2013 - 10:59 AM
#12
Posted 03 October 2013 - 11:17 AM
TheBossHammer, on 03 October 2013 - 10:44 AM, said:
You don't sound patronizing. A mech Shouldnt have to put arty on just to register damage. Normally I just move on but it was just blantent last night that they were causing zero damage. Blowing up at less than 50 meters but zero. I checked paper doll and hits and was going nope its just not hitting.
Fais, on 03 October 2013 - 10:59 AM, said:
Great so we now know that our SRM's are Bi-Polar lol. We need a mech Shrink.
#13
Posted 03 October 2013 - 11:31 AM
PropagandaWar, on 03 October 2013 - 11:17 AM, said:
Just making sure, last time I brought up Artemis the guy I talked to had already equipped it and mouthed off.
And I agree with you completely, without Artemis, SRM's are completely useless right now due to hit detection.
#14
Posted 03 October 2013 - 11:36 AM
I still put up an average of over 500 damage per match in my highlander with 3xsrm 4, but i know it could be alot more if the srm would cause damage more reliable.
Just two days ago, i was shooting a dragon with the srms being the last weapons on my heavily damaged mech. The dragon had deep red internals on all 3 torso parts, no armor left. Shot him 3 times with all srms, distance about 120m. (He wasn't even moving, he was somewhat "stuck" between two small buildings) He recieved zero damage from 36 srms.
What really ****** me up was what happend after this. I fired one more salvo of 3x 4srms. A friendly spider ran straight into my line of fire to get the kill on the dragon. He stopped right infront of me, killed the dragon and was blown into pieces by my srm half a second later.
They caused damage the one damn time they shouldn't. I did shed a little tear.
Edited by Egomane, 03 October 2013 - 11:12 PM.
filter circumvention
#15
Posted 03 October 2013 - 12:33 PM
meteorol, on 03 October 2013 - 11:36 AM, said:
What really ****** me up was what happend after this. I fired one more salvo of 3x 4srms. A friendly spider ran straight into my line of fire to get the kill on the dragon. He stopped right infront of me, killed the dragon and was blown into pieces by my srm half a second later.
LMAO even friendly spiders deserve to die. You should have gotten a accidently kill to spider bonus for that one
Edited by Egomane, 03 October 2013 - 11:12 PM.
quote cleaned
#16
Posted 03 October 2013 - 12:57 PM
Zyllos, on 03 October 2013 - 10:00 AM, said:
This is not accurate. Mechs moving at a high speed have vastly superior combat modifiers to the base hit chance.
Immobile mechs also have greatly enchanced penalties.
For certain there is no "size" adjustment in TT... however, the lighter the mech, the faster the potential speed.
#17
Posted 03 October 2013 - 01:40 PM
#18
Posted 03 October 2013 - 01:42 PM
TexAss, on 03 October 2013 - 07:49 AM, said:
hitreg on SRMs is pure {Scrap}, like before first HSR {Scrap}, no I think even in CB where you had to lead you would register more hits than now (if you led correctly)
#19
Posted 03 October 2013 - 01:46 PM
#20
Posted 03 October 2013 - 01:48 PM
Sephlock, on 03 October 2013 - 01:42 PM, said:
well they will perhaps also see that no one is using SRMs either and push them up or - let's dream - actually FIX them.
I don't care about streaks, I want to pilot my 8R again in which I can take a whole commando lance down with my SRMs. Good ol' times.
Edited by TexAss, 03 October 2013 - 01:49 PM.
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