

Would This Pricing Be Acceptable?
#1
Posted 26 September 2013 - 02:02 PM
2 Dollars for medium
3 Dollars for heavy
4 dollars for assault
.50 cents for mechbays
1 dollar for a color
3 dollars for a camo set (Like Phranken)
Double the price of a mech for hero variants
Like Death's Knell would be 2 dollars
X-5 would be 4
Illya would be 6
New Atlas thing would be 8
If you payed for 7 dollars, you could get 2 lights, an assault and 2 mechbays!
With prices like that, i bet a lot more people would be willing to splurge on this game, generating more revenue from the mass of transactions rather than the price of one transation.
Quantity is Quality in this case for pricing.
Thoughts or Suggestions? Would you price differently?
#2
Posted 26 September 2013 - 02:15 PM
Edited by This Game Sux, 26 September 2013 - 02:15 PM.
#3
Posted 26 September 2013 - 02:32 PM
#4
Posted 26 September 2013 - 03:53 PM
#5
Posted 26 September 2013 - 04:01 PM
The Boz, on 26 September 2013 - 03:53 PM, said:
I would like to know as a matter of curiosity which "Normal" Mech i've listed that is higher than 13 dollars? All normal variants under this system would cost a maximum of 4 dollars, Heros would cost a maximum of 8.
#6
Posted 26 September 2013 - 04:21 PM
#7
Posted 26 September 2013 - 05:59 PM
#8
Posted 27 September 2013 - 02:34 AM
#9
Posted 27 September 2013 - 04:05 AM
The Champions are tiered based on difficulty, but cap out at a certain amount ($6)
I know PGIGP has production costs, but if they were running their business correctly, this would be a non issue.
People throw money at BT. It is evidenced by the $5mil they made on founders. If a game company cannot make that last for 1 year on the ******** amount of 'content' they have put out, they are doing it wrong.
If you price correctly, money will come in. They are currently asking too high a price. They are grasping at the top of the tree when there is so much fruit at the bottom, it is falling off and rotting on the ground.
BUT, you cannot tell a greedy man he has too much. There is no such thing in his mind.
#10
Posted 27 September 2013 - 04:09 AM
Seriously? How? They have not listed their costs or income... so how do you even know. You are just making uninformed guesses. I know it makes you feel smart to believe you can estimate their costs in your head, but you cannot, and therefore, do not know. Besides the fact that you misunderstand basic economical forces... like how low prices sell more stuff than high prices.
Look at Wal-Mart or Amazon for all the proof you need.
#11
Posted 27 September 2013 - 04:14 AM
#12
Posted 27 September 2013 - 06:14 AM
#13
Posted 27 September 2013 - 06:57 AM
#14
Posted 27 September 2013 - 07:31 AM
If I was to do the pricing I would do something like the following.
Light and Medium Mechs are $8
Heavy and Assualt are $12
Light or Medium 3 pack of same chassis $20
Example 3 Raven mechs no mix and match.
Heavy and Assault 3 Pack of same chassis $30
Example 3 Highlander mechs no mix and match
Light and Medium Hero Mechs $15
Heavy and Assault Hero Mechs $20
Edited by WarHippy, 27 September 2013 - 07:43 AM.
#15
Posted 27 September 2013 - 08:54 AM
First off, you're placing too much of a dollar value on weight class. Weight class has little or no bearing on the cost of making a mech for the game. IMO the spread between the lightest and heaviest 'Mechs should be no more than 50%. Second, pricing mechbays at 50 cents makes them so cheap they might as well be free. IMO, adding mechbay slots should be one of the major reasons to pay real money. Third, your prices are just really low. $2 for a light hero would require damn near everyone who plays to buy one in order to pay for the cost of developing it.
My proposal would be to base the pricing of mechs on $1 = 2 million c-bills, plus a baseline amount, with a 50% discount on any c-bills above 10 million. For standard mechs, the minimum fee would be $4 and for hero mechs, $10.
So for a standard Commando that's nominally under 2M CB, the price would be $5, a standard Raven-3L would go for $7, and Death's Knell would set you back about $12. At the higher end of the weight scale, a Pretty Baby would cost $17, a Highlander 732 would cost $9, and a standard AS7-K would cost $10 ($4 base, plus $5 for the first 10 million c-b, and $1 for the next 4 million c-bills). A hypothetical 25 million c-bill 'Mech (Dire Wolf, anyone?) would run for $13 as a standard model or $20 as a hero.
Camo prices I would pitch at $1.50 for premium colors, $1 for regular colors, $5 to unlock a skin for *all* 'Mechs (including future purchases) and $7 for a special camo, including any special colors, for all 'Mechs.
Mech Bays should stay where they're at, about $1.50 per bay. Cockpit items should go for $1 each, and real-money consumables should just go away.
Edited by CaveMan, 27 September 2013 - 08:56 AM.
#16
Posted 27 September 2013 - 09:19 AM
Cheaper than WoT the weekly deals are actually good deals in that they are MC off and not things added together which actually cost more than buying the items seperate aka WoT (which will have as an example 4 deals 1 will be marginally cheaper, the rest more expensive).
Colour deals are good as are camo ones (when half price) hero mech do end up with MC off if you are prepared to wait and play the lottery of is it going to be the one I want.
Up until the hero atlas (the first I won't be buyingbecause it makes the founders atlas cheap, as will a cat hunch or jenner hero) they were generally good choices, though a non ECM light is much needed.
Expect mechs with higher bonuses than the pheonix mechs sooner or later, and then those that bought will feel the same as I'm sure alot of founders do about the Atlas now.
But generally price wise they have it about right, to sustain the wages of 40 people
#17
Posted 28 September 2013 - 06:27 AM
With the pricing OP suggested, the developers would make MORE money than now.
If 5 out of 100 players buy a $15 mech, they have $75.
If 50 out of 100 players buy a $3 mech, they have $150
Edited by John Branon, 28 September 2013 - 06:29 AM.
#18
Posted 28 September 2013 - 06:36 AM
BeardedGlass, on 26 September 2013 - 02:02 PM, said:
2 Dollars for medium
3 Dollars for heavy
4 dollars for assault
.50 cents for mechbays
1 dollar for a color
3 dollars for a camo set (Like Phranken)
Double the price of a mech for hero variants
Like Death's Knell would be 2 dollars
X-5 would be 4
Illya would be 6
New Atlas thing would be 8
If you payed for 7 dollars, you could get 2 lights, an assault and 2 mechbays!
With prices like that, i bet a lot more people would be willing to splurge on this game, generating more revenue from the mass of transactions rather than the price of one transation.
Quantity is Quality in this case for pricing.
Thoughts or Suggestions? Would you price differently?
I would start the mechs at $3 and go from them so 3,4,5,6 for mechs. Hero mechs I would start at 8$ and cap out no higher than $15
#19
Posted 28 September 2013 - 08:30 AM
Furthermore, the entire roster of League of Legends champions can be had for ~$500. That's over a hundred champions.
I would very much love to spend ~$15 on a Hero Atlas with a unique camo and pseudo-premium c-bill gains. I'd feel that is a good deal. But $30? For a single mech? Hell no.
Edited by The Boz, 28 September 2013 - 08:32 AM.
#20
Posted 28 September 2013 - 01:33 PM
John Branon, on 28 September 2013 - 06:27 AM, said:
With the pricing OP suggested, the developers would make MORE money than now.
If 5 out of 100 players buy a $15 mech, they have $75.
If 50 out of 100 players buy a $3 mech, they have $150
You are assuming allot.... how on earth do you know the sales rates?
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