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Missiles: Follow-Up, Please?


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#1 0gh0st0

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Posted 11 October 2013 - 01:51 PM

Lemme give you a scenario: You've got a target lock on someone harassing one of your friendly mechs near epsilon base, and you go in to help. You stand back a bit, firing off multiple AC/5 blasts into the sucker's cockpit, only to have him turn and face you, and unload a constant barrage of missiles right into your face. Not only can you not take aim and shoot back, thanks to the obnoxious explosions in your face, cutting off view of everything, but also the fact that your aim is being knocked into oblivion with each blast you take, forcing you to lose your target and try again, only to be met with yet MORE missiles. So my question is: How do you deal with this to-the-face fighting? In fact, I've had issues with just about every face-to-face confrontation, due in part to the fact that if your enemy starts shooting first, and unless they're using lasers, you cannot aim. Cannons and rockets knock your aim every which way and plaster your screen with explosions/effects that make it impossible to see outside of your cockpit. Can I get some tips? How does everyone else deal with this?

#2 Kaijin

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Posted 11 October 2013 - 02:03 PM

Use cover?

#3 Kyrie

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Posted 11 October 2013 - 02:07 PM

View PostKaijin, on 11 October 2013 - 02:03 PM, said:

Use cover?


[Stay near] cover.

FTFY. B)

#4 Arnold J Rimmer

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Posted 11 October 2013 - 02:10 PM

Cover helps, unless you've been caught in the open. My experience of the cockpit shake, though, is that it does not affect your aim half as much as you think it does.

It moves your view and your crosshair, but if you have a target bracket, it moves that in the same way. Best demonstrated with a stationary target. Your aim point and bracket move together, no matter what your pilot's head gets up to.

Keep firing. Move back under the nearest cover. Scream for help.

#5 Johnny Marek Summers

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Posted 11 October 2013 - 02:11 PM

You also might want to put a little more distance between you and your enemy. If they are hitting you with SSRMs or SRMs they have a maximum range of about 270m.

Of course, if they are hitting you with LRMs maybe you need to get in a might bit closer because they have a minimum range of 180m.

#6 Koniving

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Posted 11 October 2013 - 02:11 PM

Small fact: Your aim is NOT affected by explosions. No matter how much the screen shakes your shots are still pinpoint as can be demonstrated here when all ACs produced insurmountable screen-shake to be quite literally called -- by a Dev no less -- an "Earthquake Simulator."

Notice my crosshair is always in the same spot in the world, pointed exactly where I put it, no matter how off center my screen gets.

Edit: My point being ignore the fact that the missiles are hitting you and SHOOT! Shoot it until it's dead!

Do not adjust your aim unless the target is moving. Your aim is NOT affected by impulse effects (aka 'screen shake from damage'). Ignore it and fire. ACs trump missiles Every Time so long as you hit your target.

Edited by Koniving, 11 October 2013 - 02:15 PM.


#7 LauLiao

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Posted 11 October 2013 - 02:12 PM

I will agree with the audience and I'll say A) Cover. Final answer.

#8 Koniving

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Posted 11 October 2013 - 02:20 PM

Also: Fighting in cover is useless against a streak boat. I think these other guys are assuming LRMs.

#9 Void Angel

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Posted 11 October 2013 - 02:28 PM

However, if your point of aim does appear to be changing, you may need to change your settings. Hit F9 and watch your frame rate during matches to see if you're dropping low when all those special effects are being rendered.

#10 scJazz

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Posted 11 October 2013 - 03:08 PM

For all the cuteness Cover answers not quite right.

Cover and Buddies and AMS!

In that order!

Cover to get out of the firestorm. It is very important that you break the lock that anyone has by taking cover and if necessary shutting down.

Buddies to help blast the target. Those missiles are going to ruin your day no doubt but if you have a pal at least he can lay some smack down.

AMS to cut into the firestorm. Everyone always hyper-tweaks their own design and the first thing to go, if it was even added, is an AMS on the basis of "Competitive 12 man Team" play in which only a few mechs might need it. You aren't in a Competitive 12 Man Team by virtue of the fact that you are posting in New Players. If you are in a mech that does under 90kph fit an AMS! If you are in an Assault mech and you don't have an AMS do not complain about "#$@ing LRMs" when I pummel you with them.

Finally, Koniving's point is quite valid. Do not mistake the Shake for a change in aim!

Edited by scJazz, 11 October 2013 - 03:09 PM.


#11 Johnny Marek Summers

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Posted 11 October 2013 - 03:14 PM

Be aware of that annoying mech with TAG. Cover will not help as much if you got a Spider keeping you under TAG. Sudden drops might work as they will go where you were (but you need jump jets or you will hurt your legs).

#12 Eaerie

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Posted 11 October 2013 - 05:31 PM

you are complaining about shake and smoke from LRM hits while stating you blasting away with AC5's? LOL ("hey pot this is the kettle you're freeking black")

unless you getting chain fired on by a bunch of LRM5 packs you have plenty of time inbetween volleys to "see" and if they are LRM5's then a single AMS will cut the volley down to such an extent that it wont matter much.

As stated above find some cover, equip AMS or my favorite CLOSE TO WITHIN 180m

#13 Unnatural Growth

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Posted 12 October 2013 - 07:57 AM

Yup, just aim using the targeting square and fire into the center of the square. Works very well against Jagers that expect you to panic when you start taking fire.

Also, AMS!! It's appalling to me how few mechs run AMS in them. Anything over a medium chassis, and even most mediums should be running AMS. Shame on you if you aren't. Main reason I keep my 5S variant Stalker is I can run 2xAMS on it.

#14 Lokesh

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Posted 12 October 2013 - 07:58 AM

Another thought - as you approach, target your enemy and look at his load out. Use this information to decide how close you want to get, or if you'll need to approach him from behind.

I realize this does not solve your problem, but it may help you avoid it.

#15 TheCaptainJZ

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Posted 12 October 2013 - 10:14 AM

I'm just wondering out loud here cause I don't know:
What about switching to 3rd person? What's the screen shake like? I've never used it.

#16 Rascula

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Posted 13 October 2013 - 02:21 AM

View PostTheCaptainJZ, on 12 October 2013 - 10:14 AM, said:

I'm just wondering out loud here cause I don't know:
What about switching to 3rd person? What's the screen shake like? I've never used it.




A comment about exploiting 3pv for fun and profit in the new player forum!!!

Get out!!..Your banned ... for life!!!

Seriously though I dont know i have never used 3pv, but a part of me suspects it will help enormously <less shake,clearer field of view, elevated viewing position> simply because its 3pv and therefore op.

Edited by Rascula, 13 October 2013 - 02:21 AM.






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