Official Developer Update
#681
Posted 31 October 2012 - 09:24 AM
Clan tech is of course better, but it would be interesting if there were some drawbacks to using it (eg no bonuses for kill assists, missible spots, etc. The Clans are notoriously poor at fighting as a team.
#682
Posted 01 November 2012 - 01:42 AM
#683
Posted 01 November 2012 - 02:36 AM
YES ! They are already among us and they can be very good at the game as well as annoying the hell outta of you during and after the missions....
Good Luck and Have fun ! cos I know the clanners are having Tons of It !
#684
Posted 02 November 2012 - 12:40 AM
Kingdok, on 31 October 2012 - 06:27 AM, said:
I've been hearing mumbles and grumbles about the 'Clanners', the 'rabid Clanners', and even the '#*&^$&@! grief-sucking dirty little ****** Clanners from $%^#" for a week now, since we heard the Open Beta was coming. What is that about? I understand that lots of people are still playing earlier versions of MW which include the Clan tech. But why all the rolled eyes and 'oh no, they are coming to wreck our game' predictions?
I did a little research on the Goon Swarm after getting my gyro handed to me by a Goon team last month (along with all the taunts, abuse, and general unpleasantness that came with it). I don't know where to begin on the dreaded Clanner crowd.
Am I missing some forum threads that already address this MWO cultural issue?
From what I have seen of PGI's implementation of most things Battletech, the Clans will ruin this game. Not because clanners are better, but because FASA made their tech so much better than anything the Inner Sphere has to offer. The only thing that kept those systems at all balanced were mostly RP based rules and protocols that the Clans lived by, for the most part.
Just wait till people can slap more and heavier hitting weapons of every type on their 'Mechs, and then tell me the Clan Invasion didn't ruin this game. Just look at the moronic buff they gave to LRMs because of whiners, it will be that times ten.
have fun out there kids...
Edited by AlfalphaCat, 02 November 2012 - 12:41 AM.
#685
Posted 02 November 2012 - 03:02 AM
AlfalphaCat, on 02 November 2012 - 12:40 AM, said:
From what I have seen of PGI's implementation of most things Battletech, the Clans will ruin this game. Not because clanners are better, but because FASA made their tech so much better than anything the Inner Sphere has to offer. The only thing that kept those systems at all balanced were mostly RP based rules and protocols that the Clans lived by, for the most part.
Just wait till people can slap more and heavier hitting weapons of every type on their 'Mechs, and then tell me the Clan Invasion didn't ruin this game. Just look at the moronic buff they gave to LRMs because of whiners, it will be that times ten.
have fun out there kids...
If it wasnt for the moronic revelation of yesterday's NGNG podcast that 3rd person view is going to be in, i would HIGHLY disagree that the clans would ruin it, just because Clan tech is highly costly to buy and maintain, that alone would balance it, but as of now, since this is turning into World of Robots, i say your thought process might just be right and they might turn this into P2W with the clans.
Edited by Draco Harkins, 02 November 2012 - 03:02 AM.
#686
Posted 02 November 2012 - 03:57 AM
I mean u wouldn´t have an Clan Mechbay and an IS Mechbay.
#687
Posted 02 November 2012 - 05:30 AM
Thanks again for pushing for a finished product guys and girls!!
#688
Posted 02 November 2012 - 07:50 AM
Once the Clans are here, you will know who they are
#689
Posted 04 November 2012 - 06:21 PM
#690
Posted 04 November 2012 - 11:06 PM
#691
Posted 09 November 2012 - 08:53 PM
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